1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10
11 #include "GrContext.h"
12 #include "GrTextContext.h"
13
14 #include "SkGpuDevice.h"
15 #include "SkGrTexturePixelRef.h"
16
17 #include "SkColorFilter.h"
18 #include "SkDrawProcs.h"
19 #include "SkGlyphCache.h"
20 #include "SkImageFilter.h"
21 #include "SkTLazy.h"
22 #include "SkUtils.h"
23
24 #define CACHE_LAYER_TEXTURES 1
25
26 #if 0
27 extern bool (*gShouldDrawProc)();
28 #define CHECK_SHOULD_DRAW(draw) \
29 do { \
30 if (gShouldDrawProc && !gShouldDrawProc()) return; \
31 this->prepareRenderTarget(draw); \
32 } while (0)
33 #else
34 #define CHECK_SHOULD_DRAW(draw) this->prepareRenderTarget(draw)
35 #endif
36
37 // we use the same texture slot on GrPaint for bitmaps and shaders
38 // (since drawBitmap, drawSprite, and drawDevice ignore skia's shader)
39 enum {
40 kBitmapTextureIdx = 0,
41 kShaderTextureIdx = 0
42 };
43
44
45 #define MAX_BLUR_SIGMA 4.0f
46 // FIXME: This value comes from from SkBlurMaskFilter.cpp.
47 // Should probably be put in a common header someplace.
48 #define MAX_BLUR_RADIUS SkIntToScalar(128)
49 // This constant approximates the scaling done in the software path's
50 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
51 // IMHO, it actually should be 1: we blur "less" than we should do
52 // according to the CSS and canvas specs, simply because Safari does the same.
53 // Firefox used to do the same too, until 4.0 where they fixed it. So at some
54 // point we should probably get rid of these scaling constants and rebaseline
55 // all the blur tests.
56 #define BLUR_SIGMA_SCALE 0.6f
57 ///////////////////////////////////////////////////////////////////////////////
58
59 SkGpuDevice::SkAutoCachedTexture::
SkAutoCachedTexture(SkGpuDevice * device,const SkBitmap & bitmap,const GrSamplerState * sampler,GrTexture ** texture)60 SkAutoCachedTexture(SkGpuDevice* device,
61 const SkBitmap& bitmap,
62 const GrSamplerState* sampler,
63 GrTexture** texture) {
64 GrAssert(texture);
65 *texture = this->set(device, bitmap, sampler);
66 }
67
SkAutoCachedTexture()68 SkGpuDevice::SkAutoCachedTexture::SkAutoCachedTexture() {
69 }
70
set(SkGpuDevice * device,const SkBitmap & bitmap,const GrSamplerState * sampler)71 GrTexture* SkGpuDevice::SkAutoCachedTexture::set(SkGpuDevice* device,
72 const SkBitmap& bitmap,
73 const GrSamplerState* sampler) {
74 if (fTex.texture()) {
75 fDevice->unlockCachedTexture(fTex);
76 }
77 fDevice = device;
78 GrTexture* texture = (GrTexture*)bitmap.getTexture();
79 if (texture) {
80 // return the native texture
81 fTex.reset();
82 } else {
83 // look it up in our cache
84 fTex = device->lockCachedTexture(bitmap, sampler);
85 texture = fTex.texture();
86 }
87 return texture;
88 }
89
~SkAutoCachedTexture()90 SkGpuDevice::SkAutoCachedTexture::~SkAutoCachedTexture() {
91 if (fTex.texture()) {
92 fDevice->unlockCachedTexture(fTex);
93 }
94 }
95
96 ///////////////////////////////////////////////////////////////////////////////
97
98 bool gDoTraceDraw;
99
100 struct GrSkDrawProcs : public SkDrawProcs {
101 public:
102 GrContext* fContext;
103 GrTextContext* fTextContext;
104 GrFontScaler* fFontScaler; // cached in the skia glyphcache
105 };
106
107 ///////////////////////////////////////////////////////////////////////////////
108
grConfig2skConfig(GrPixelConfig config,bool * isOpaque)109 static SkBitmap::Config grConfig2skConfig(GrPixelConfig config, bool* isOpaque) {
110 switch (config) {
111 case kAlpha_8_GrPixelConfig:
112 *isOpaque = false;
113 return SkBitmap::kA8_Config;
114 case kRGB_565_GrPixelConfig:
115 *isOpaque = true;
116 return SkBitmap::kRGB_565_Config;
117 case kRGBA_4444_GrPixelConfig:
118 *isOpaque = false;
119 return SkBitmap::kARGB_4444_Config;
120 case kSkia8888_PM_GrPixelConfig:
121 // we don't currently have a way of knowing whether
122 // a 8888 is opaque based on the config.
123 *isOpaque = false;
124 return SkBitmap::kARGB_8888_Config;
125 default:
126 *isOpaque = false;
127 return SkBitmap::kNo_Config;
128 }
129 }
130
make_bitmap(GrContext * context,GrRenderTarget * renderTarget)131 static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) {
132 GrPixelConfig config = renderTarget->config();
133
134 bool isOpaque;
135 SkBitmap bitmap;
136 bitmap.setConfig(grConfig2skConfig(config, &isOpaque),
137 renderTarget->width(), renderTarget->height());
138 bitmap.setIsOpaque(isOpaque);
139 return bitmap;
140 }
141
SkGpuDevice(GrContext * context,GrTexture * texture)142 SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
143 : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
144 this->initFromRenderTarget(context, texture->asRenderTarget());
145 }
146
SkGpuDevice(GrContext * context,GrRenderTarget * renderTarget)147 SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
148 : SkDevice(make_bitmap(context, renderTarget)) {
149 this->initFromRenderTarget(context, renderTarget);
150 }
151
initFromRenderTarget(GrContext * context,GrRenderTarget * renderTarget)152 void SkGpuDevice::initFromRenderTarget(GrContext* context,
153 GrRenderTarget* renderTarget) {
154 fNeedPrepareRenderTarget = false;
155 fDrawProcs = NULL;
156
157 fContext = context;
158 fContext->ref();
159
160 fTexture = NULL;
161 fRenderTarget = NULL;
162 fNeedClear = false;
163
164 GrAssert(NULL != renderTarget);
165 fRenderTarget = renderTarget;
166 fRenderTarget->ref();
167 // if this RT is also a texture, hold a ref on it
168 fTexture = fRenderTarget->asTexture();
169 SkSafeRef(fTexture);
170
171 // Create a pixel ref for the underlying SkBitmap. We prefer a texture pixel
172 // ref to a render target pixel reft. The pixel ref may get ref'ed outside
173 // the device via accessBitmap. This external ref may outlive the device.
174 // Since textures own their render targets (but not vice-versa) we
175 // are ensuring that both objects will live as long as the pixel ref.
176 SkPixelRef* pr;
177 if (fTexture) {
178 pr = new SkGrTexturePixelRef(fTexture);
179 } else {
180 pr = new SkGrRenderTargetPixelRef(fRenderTarget);
181 }
182 this->setPixelRef(pr, 0)->unref();
183 }
184
SkGpuDevice(GrContext * context,SkBitmap::Config config,int width,int height,Usage usage)185 SkGpuDevice::SkGpuDevice(GrContext* context, SkBitmap::Config config, int width,
186 int height, Usage usage)
187 : SkDevice(config, width, height, false /*isOpaque*/) {
188 fNeedPrepareRenderTarget = false;
189 fDrawProcs = NULL;
190
191 fContext = context;
192 fContext->ref();
193
194 fTexture = NULL;
195 fRenderTarget = NULL;
196 fNeedClear = false;
197
198 if (config != SkBitmap::kRGB_565_Config) {
199 config = SkBitmap::kARGB_8888_Config;
200 }
201 SkBitmap bm;
202 bm.setConfig(config, width, height);
203
204 #if CACHE_LAYER_TEXTURES
205 TexType type = (kSaveLayer_Usage == usage) ?
206 kSaveLayerDeviceRenderTarget_TexType :
207 kDeviceRenderTarget_TexType;
208 fCache = this->lockCachedTexture(bm, NULL, type);
209 fTexture = fCache.texture();
210 if (fTexture) {
211 SkASSERT(NULL != fTexture->asRenderTarget());
212 // hold a ref directly on fTexture (even though fCache has one) to match
213 // other constructor paths. Simplifies cleanup.
214 fTexture->ref();
215 }
216 #else
217 const GrTextureDesc desc = {
218 kRenderTarget_GrTextureFlagBit,
219 width,
220 height,
221 SkGr::Bitmap2PixelConfig(bm),
222 {0} // samples
223 };
224
225 fTexture = fContext->createUncachedTexture(desc, NULL, 0);
226 #endif
227 if (NULL != fTexture) {
228 fRenderTarget = fTexture->asRenderTarget();
229 fRenderTarget->ref();
230
231 GrAssert(NULL != fRenderTarget);
232
233 // we defer the actual clear until our gainFocus()
234 fNeedClear = true;
235
236 // wrap the bitmap with a pixelref to expose our texture
237 SkGrTexturePixelRef* pr = new SkGrTexturePixelRef(fTexture);
238 this->setPixelRef(pr, 0)->unref();
239 } else {
240 GrPrintf("--- failed to create gpu-offscreen [%d %d]\n",
241 width, height);
242 GrAssert(false);
243 }
244 }
245
~SkGpuDevice()246 SkGpuDevice::~SkGpuDevice() {
247 if (fDrawProcs) {
248 delete fDrawProcs;
249 }
250
251 SkSafeUnref(fTexture);
252 SkSafeUnref(fRenderTarget);
253 if (fCache.texture()) {
254 GrAssert(NULL != fTexture);
255 GrAssert(fRenderTarget == fTexture->asRenderTarget());
256 fContext->unlockTexture(fCache);
257 }
258 fContext->unref();
259 }
260
261 ///////////////////////////////////////////////////////////////////////////////
262
makeRenderTargetCurrent()263 void SkGpuDevice::makeRenderTargetCurrent() {
264 fContext->setRenderTarget(fRenderTarget);
265 fContext->flush(true);
266 fNeedPrepareRenderTarget = true;
267 }
268
269 ///////////////////////////////////////////////////////////////////////////////
270
271 namespace {
config8888_to_gr_config(SkCanvas::Config8888 config8888)272 GrPixelConfig config8888_to_gr_config(SkCanvas::Config8888 config8888) {
273 switch (config8888) {
274 case SkCanvas::kNative_Premul_Config8888:
275 return kSkia8888_PM_GrPixelConfig;
276 case SkCanvas::kNative_Unpremul_Config8888:
277 return kSkia8888_UPM_GrPixelConfig;
278 case SkCanvas::kBGRA_Premul_Config8888:
279 return kBGRA_8888_PM_GrPixelConfig;
280 case SkCanvas::kBGRA_Unpremul_Config8888:
281 return kBGRA_8888_UPM_GrPixelConfig;
282 case SkCanvas::kRGBA_Premul_Config8888:
283 return kRGBA_8888_PM_GrPixelConfig;
284 case SkCanvas::kRGBA_Unpremul_Config8888:
285 return kRGBA_8888_UPM_GrPixelConfig;
286 default:
287 GrCrash("Unexpected Config8888.");
288 return kSkia8888_PM_GrPixelConfig;
289 }
290 }
291 }
292
onReadPixels(const SkBitmap & bitmap,int x,int y,SkCanvas::Config8888 config8888)293 bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap,
294 int x, int y,
295 SkCanvas::Config8888 config8888) {
296 SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config());
297 SkASSERT(!bitmap.isNull());
298 SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height())));
299
300 SkAutoLockPixels alp(bitmap);
301 GrPixelConfig config;
302 config = config8888_to_gr_config(config8888);
303 return fContext->readRenderTargetPixels(fRenderTarget,
304 x, y,
305 bitmap.width(),
306 bitmap.height(),
307 config,
308 bitmap.getPixels(),
309 bitmap.rowBytes());
310 }
311
writePixels(const SkBitmap & bitmap,int x,int y,SkCanvas::Config8888 config8888)312 void SkGpuDevice::writePixels(const SkBitmap& bitmap, int x, int y,
313 SkCanvas::Config8888 config8888) {
314 SkAutoLockPixels alp(bitmap);
315 if (!bitmap.readyToDraw()) {
316 return;
317 }
318
319 GrPixelConfig config;
320 if (SkBitmap::kARGB_8888_Config == bitmap.config()) {
321 config = config8888_to_gr_config(config8888);
322 } else {
323 config= SkGr::BitmapConfig2PixelConfig(bitmap.config(),
324 bitmap.isOpaque());
325 }
326
327 fRenderTarget->writePixels(x, y, bitmap.width(), bitmap.height(),
328 config, bitmap.getPixels(), bitmap.rowBytes());
329 }
330
331 ///////////////////////////////////////////////////////////////////////////////
332
convert_matrixclip(GrContext * context,const SkMatrix & matrix,const SkClipStack & clipStack,const SkRegion & clipRegion,const SkIPoint & origin)333 static void convert_matrixclip(GrContext* context, const SkMatrix& matrix,
334 const SkClipStack& clipStack,
335 const SkRegion& clipRegion,
336 const SkIPoint& origin) {
337 context->setMatrix(matrix);
338
339 SkGrClipIterator iter;
340 iter.reset(clipStack);
341 const SkIRect& skBounds = clipRegion.getBounds();
342 GrRect bounds;
343 bounds.setLTRB(GrIntToScalar(skBounds.fLeft),
344 GrIntToScalar(skBounds.fTop),
345 GrIntToScalar(skBounds.fRight),
346 GrIntToScalar(skBounds.fBottom));
347 GrClip grc(&iter, GrIntToScalar(-origin.x()), GrIntToScalar(-origin.y()),
348 &bounds);
349 context->setClip(grc);
350 }
351
352 // call this ever each draw call, to ensure that the context reflects our state,
353 // and not the state from some other canvas/device
prepareRenderTarget(const SkDraw & draw)354 void SkGpuDevice::prepareRenderTarget(const SkDraw& draw) {
355 if (fNeedPrepareRenderTarget ||
356 fContext->getRenderTarget() != fRenderTarget) {
357
358 fContext->setRenderTarget(fRenderTarget);
359 SkASSERT(draw.fClipStack);
360 convert_matrixclip(fContext, *draw.fMatrix,
361 *draw.fClipStack, *draw.fClip, this->getOrigin());
362 fNeedPrepareRenderTarget = false;
363 }
364 }
365
setMatrixClip(const SkMatrix & matrix,const SkRegion & clip,const SkClipStack & clipStack)366 void SkGpuDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
367 const SkClipStack& clipStack) {
368 this->INHERITED::setMatrixClip(matrix, clip, clipStack);
369 // We don't need to set them now because the context may not reflect this device.
370 fNeedPrepareRenderTarget = true;
371 }
372
gainFocus(SkCanvas * canvas,const SkMatrix & matrix,const SkRegion & clip,const SkClipStack & clipStack)373 void SkGpuDevice::gainFocus(SkCanvas* canvas, const SkMatrix& matrix,
374 const SkRegion& clip, const SkClipStack& clipStack) {
375
376 fContext->setRenderTarget(fRenderTarget);
377
378 this->INHERITED::gainFocus(canvas, matrix, clip, clipStack);
379
380 convert_matrixclip(fContext, matrix, clipStack, clip, this->getOrigin());
381
382 if (fNeedClear) {
383 fContext->clear(NULL, 0x0);
384 fNeedClear = false;
385 }
386 }
387
accessRenderTarget()388 SkGpuRenderTarget* SkGpuDevice::accessRenderTarget() {
389 return (SkGpuRenderTarget*)fRenderTarget;
390 }
391
bindDeviceAsTexture(GrPaint * paint)392 bool SkGpuDevice::bindDeviceAsTexture(GrPaint* paint) {
393 if (NULL != fTexture) {
394 paint->setTexture(kBitmapTextureIdx, fTexture);
395 return true;
396 }
397 return false;
398 }
399
400 ///////////////////////////////////////////////////////////////////////////////
401
402 SK_COMPILE_ASSERT(SkShader::kNone_BitmapType == 0, shader_type_mismatch);
403 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch);
404 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch);
405 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch);
406 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4,
407 shader_type_mismatch);
408 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 4, shader_type_mismatch);
409
410 static const GrSamplerState::SampleMode sk_bmp_type_to_sample_mode[] = {
411 (GrSamplerState::SampleMode) -1, // kNone_BitmapType
412 GrSamplerState::kNormal_SampleMode, // kDefault_BitmapType
413 GrSamplerState::kRadial_SampleMode, // kRadial_BitmapType
414 GrSamplerState::kSweep_SampleMode, // kSweep_BitmapType
415 GrSamplerState::kRadial2_SampleMode, // kTwoPointRadial_BitmapType
416 };
417
skPaint2GrPaintNoShader(const SkPaint & skPaint,bool justAlpha,GrPaint * grPaint,bool constantColor)418 bool SkGpuDevice::skPaint2GrPaintNoShader(const SkPaint& skPaint,
419 bool justAlpha,
420 GrPaint* grPaint,
421 bool constantColor) {
422
423 grPaint->fDither = skPaint.isDither();
424 grPaint->fAntiAlias = skPaint.isAntiAlias();
425 grPaint->fCoverage = 0xFF;
426
427 SkXfermode::Coeff sm = SkXfermode::kOne_Coeff;
428 SkXfermode::Coeff dm = SkXfermode::kISA_Coeff;
429
430 SkXfermode* mode = skPaint.getXfermode();
431 if (mode) {
432 if (!mode->asCoeff(&sm, &dm)) {
433 //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");)
434 #if 0
435 return false;
436 #endif
437 }
438 }
439 grPaint->fSrcBlendCoeff = sk_blend_to_grblend(sm);
440 grPaint->fDstBlendCoeff = sk_blend_to_grblend(dm);
441
442 if (justAlpha) {
443 uint8_t alpha = skPaint.getAlpha();
444 grPaint->fColor = GrColorPackRGBA(alpha, alpha, alpha, alpha);
445 // justAlpha is currently set to true only if there is a texture,
446 // so constantColor should not also be true.
447 GrAssert(!constantColor);
448 } else {
449 grPaint->fColor = SkGr::SkColor2GrColor(skPaint.getColor());
450 grPaint->setTexture(kShaderTextureIdx, NULL);
451 }
452 SkColorFilter* colorFilter = skPaint.getColorFilter();
453 SkColor color;
454 SkXfermode::Mode filterMode;
455 SkScalar matrix[20];
456 if (colorFilter != NULL && colorFilter->asColorMode(&color, &filterMode)) {
457 grPaint->fColorMatrixEnabled = false;
458 if (!constantColor) {
459 grPaint->fColorFilterColor = SkGr::SkColor2GrColor(color);
460 grPaint->fColorFilterXfermode = filterMode;
461 } else {
462 SkColor filtered = colorFilter->filterColor(skPaint.getColor());
463 grPaint->fColor = SkGr::SkColor2GrColor(filtered);
464 grPaint->resetColorFilter();
465 }
466 } else if (colorFilter != NULL && colorFilter->asColorMatrix(matrix)) {
467 grPaint->fColorMatrixEnabled = true;
468 memcpy(grPaint->fColorMatrix, matrix, sizeof(matrix));
469 grPaint->fColorFilterXfermode = SkXfermode::kDst_Mode;
470 } else {
471 grPaint->resetColorFilter();
472 }
473 return true;
474 }
475
skPaint2GrPaintShader(const SkPaint & skPaint,SkAutoCachedTexture * act,const SkMatrix & ctm,GrPaint * grPaint,bool constantColor)476 bool SkGpuDevice::skPaint2GrPaintShader(const SkPaint& skPaint,
477 SkAutoCachedTexture* act,
478 const SkMatrix& ctm,
479 GrPaint* grPaint,
480 bool constantColor) {
481
482 SkASSERT(NULL != act);
483
484 SkShader* shader = skPaint.getShader();
485 if (NULL == shader) {
486 return this->skPaint2GrPaintNoShader(skPaint,
487 false,
488 grPaint,
489 constantColor);
490 } else if (!this->skPaint2GrPaintNoShader(skPaint, true, grPaint, false)) {
491 return false;
492 }
493
494 SkBitmap bitmap;
495 SkMatrix* matrix = grPaint->textureSampler(kShaderTextureIdx)->matrix();
496 SkShader::TileMode tileModes[2];
497 SkScalar twoPointParams[3];
498 SkShader::BitmapType bmptype = shader->asABitmap(&bitmap, matrix,
499 tileModes, twoPointParams);
500
501 GrSamplerState::SampleMode sampleMode = sk_bmp_type_to_sample_mode[bmptype];
502 if (-1 == sampleMode) {
503 SkShader::GradientInfo info;
504 SkColor color;
505
506 info.fColors = &color;
507 info.fColorOffsets = NULL;
508 info.fColorCount = 1;
509 if (SkShader::kColor_GradientType == shader->asAGradient(&info)) {
510 SkPaint copy(skPaint);
511 copy.setShader(NULL);
512 // modulate the paint alpha by the shader's solid color alpha
513 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha());
514 copy.setColor(SkColorSetA(color, newA));
515 return this->skPaint2GrPaintNoShader(copy,
516 false,
517 grPaint,
518 constantColor);
519 }
520 return false;
521 }
522 GrSamplerState* sampler = grPaint->textureSampler(kShaderTextureIdx);
523 sampler->setSampleMode(sampleMode);
524 if (skPaint.isFilterBitmap()) {
525 sampler->setFilter(GrSamplerState::kBilinear_Filter);
526 } else {
527 sampler->setFilter(GrSamplerState::kNearest_Filter);
528 }
529 sampler->setWrapX(sk_tile_mode_to_grwrap(tileModes[0]));
530 sampler->setWrapY(sk_tile_mode_to_grwrap(tileModes[1]));
531 if (GrSamplerState::kRadial2_SampleMode == sampleMode) {
532 sampler->setRadial2Params(twoPointParams[0],
533 twoPointParams[1],
534 twoPointParams[2] < 0);
535 }
536
537 GrTexture* texture = act->set(this, bitmap, sampler);
538 if (NULL == texture) {
539 SkDebugf("Couldn't convert bitmap to texture.\n");
540 return false;
541 }
542 grPaint->setTexture(kShaderTextureIdx, texture);
543
544 // since our texture coords will be in local space, we wack the texture
545 // matrix to map them back into 0...1 before we load it
546 SkMatrix localM;
547 if (shader->getLocalMatrix(&localM)) {
548 SkMatrix inverse;
549 if (localM.invert(&inverse)) {
550 matrix->preConcat(inverse);
551 }
552 }
553 if (SkShader::kDefault_BitmapType == bmptype) {
554 GrScalar sx = GrFixedToScalar(GR_Fixed1 / bitmap.width());
555 GrScalar sy = GrFixedToScalar(GR_Fixed1 / bitmap.height());
556 matrix->postScale(sx, sy);
557 } else if (SkShader::kRadial_BitmapType == bmptype) {
558 GrScalar s = GrFixedToScalar(GR_Fixed1 / bitmap.width());
559 matrix->postScale(s, s);
560 }
561
562 return true;
563 }
564
565 ///////////////////////////////////////////////////////////////////////////////
566
clear(SkColor color)567 void SkGpuDevice::clear(SkColor color) {
568 fContext->clear(NULL, color);
569 }
570
drawPaint(const SkDraw & draw,const SkPaint & paint)571 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
572 CHECK_SHOULD_DRAW(draw);
573
574 GrPaint grPaint;
575 SkAutoCachedTexture act;
576 if (!this->skPaint2GrPaintShader(paint,
577 &act,
578 *draw.fMatrix,
579 &grPaint,
580 true)) {
581 return;
582 }
583
584 fContext->drawPaint(grPaint);
585 }
586
587 // must be in SkCanvas::PointMode order
588 static const GrPrimitiveType gPointMode2PrimtiveType[] = {
589 kPoints_PrimitiveType,
590 kLines_PrimitiveType,
591 kLineStrip_PrimitiveType
592 };
593
drawPoints(const SkDraw & draw,SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)594 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
595 size_t count, const SkPoint pts[], const SkPaint& paint) {
596 CHECK_SHOULD_DRAW(draw);
597
598 SkScalar width = paint.getStrokeWidth();
599 if (width < 0) {
600 return;
601 }
602
603 // we only handle hairlines here, else we let the SkDraw call our drawPath()
604 if (width > 0) {
605 draw.drawPoints(mode, count, pts, paint, true);
606 return;
607 }
608
609 GrPaint grPaint;
610 SkAutoCachedTexture act;
611 if (!this->skPaint2GrPaintShader(paint,
612 &act,
613 *draw.fMatrix,
614 &grPaint,
615 true)) {
616 return;
617 }
618
619 fContext->drawVertices(grPaint,
620 gPointMode2PrimtiveType[mode],
621 count,
622 (GrPoint*)pts,
623 NULL,
624 NULL,
625 NULL,
626 0);
627 }
628
629 ///////////////////////////////////////////////////////////////////////////////
630
drawRect(const SkDraw & draw,const SkRect & rect,const SkPaint & paint)631 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
632 const SkPaint& paint) {
633 CHECK_SHOULD_DRAW(draw);
634
635 bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
636 SkScalar width = paint.getStrokeWidth();
637
638 /*
639 We have special code for hairline strokes, miter-strokes, and fills.
640 Anything else we just call our path code.
641 */
642 bool usePath = doStroke && width > 0 &&
643 paint.getStrokeJoin() != SkPaint::kMiter_Join;
644 // another reason we might need to call drawPath...
645 if (paint.getMaskFilter()) {
646 usePath = true;
647 }
648 // until we aa rotated rects...
649 if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) {
650 usePath = true;
651 }
652 // small miter limit means right angles show bevel...
653 if (SkPaint::kMiter_Join == paint.getStrokeJoin() &&
654 paint.getStrokeMiter() < SK_ScalarSqrt2)
655 {
656 usePath = true;
657 }
658 // until we can both stroke and fill rectangles
659 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
660 usePath = true;
661 }
662
663 if (usePath) {
664 SkPath path;
665 path.addRect(rect);
666 this->drawPath(draw, path, paint, NULL, true);
667 return;
668 }
669
670 GrPaint grPaint;
671 SkAutoCachedTexture act;
672 if (!this->skPaint2GrPaintShader(paint,
673 &act,
674 *draw.fMatrix,
675 &grPaint,
676 true)) {
677 return;
678 }
679 fContext->drawRect(grPaint, rect, doStroke ? width : -1);
680 }
681
682 #include "SkMaskFilter.h"
683 #include "SkBounder.h"
684
skToGrFillType(SkPath::FillType fillType)685 static GrPathFill skToGrFillType(SkPath::FillType fillType) {
686 switch (fillType) {
687 case SkPath::kWinding_FillType:
688 return kWinding_PathFill;
689 case SkPath::kEvenOdd_FillType:
690 return kEvenOdd_PathFill;
691 case SkPath::kInverseWinding_FillType:
692 return kInverseWinding_PathFill;
693 case SkPath::kInverseEvenOdd_FillType:
694 return kInverseEvenOdd_PathFill;
695 default:
696 SkDebugf("Unsupported path fill type\n");
697 return kHairLine_PathFill;
698 }
699 }
700
applyMorphology(GrContext * context,GrTexture * texture,const GrRect & srcRect,GrTexture * temp1,GrTexture * temp2,GrSamplerState::Filter filter,SkISize radius)701 static GrTexture* applyMorphology(GrContext* context, GrTexture* texture,
702 const GrRect& srcRect,
703 GrTexture* temp1, GrTexture* temp2,
704 GrSamplerState::Filter filter,
705 SkISize radius) {
706 GrRenderTarget* oldRenderTarget = context->getRenderTarget();
707 GrAutoMatrix avm(context, GrMatrix::I());
708 GrClip oldClip = context->getClip();
709 context->setClip(GrRect::MakeWH(texture->width(), texture->height()));
710 if (radius.fWidth > 0) {
711 context->setRenderTarget(temp1->asRenderTarget());
712 context->applyMorphology(texture, srcRect, radius.fWidth, filter,
713 GrSamplerState::kX_FilterDirection);
714 SkIRect clearRect = SkIRect::MakeXYWH(
715 srcRect.fLeft, srcRect.fBottom,
716 srcRect.width(), radius.fHeight);
717 context->clear(&clearRect, 0x0);
718 texture = temp1;
719 }
720 if (radius.fHeight > 0) {
721 context->setRenderTarget(temp2->asRenderTarget());
722 context->applyMorphology(texture, srcRect, radius.fHeight, filter,
723 GrSamplerState::kY_FilterDirection);
724 texture = temp2;
725 }
726 context->setRenderTarget(oldRenderTarget);
727 context->setClip(oldClip);
728 return texture;
729 }
730
buildKernel(float sigma,float * kernel,int kernelWidth)731 static void buildKernel(float sigma, float* kernel, int kernelWidth) {
732 int halfWidth = (kernelWidth - 1) / 2;
733 float sum = 0.0f;
734 float denom = 1.0f / (2.0f * sigma * sigma);
735 for (int i = 0; i < kernelWidth; ++i) {
736 float x = static_cast<float>(i - halfWidth);
737 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
738 // is dropped here, since we renormalize the kernel below.
739 kernel[i] = sk_float_exp(- x * x * denom);
740 sum += kernel[i];
741 }
742 // Normalize the kernel
743 float scale = 1.0f / sum;
744 for (int i = 0; i < kernelWidth; ++i)
745 kernel[i] *= scale;
746 }
747
scaleRect(SkRect * rect,float xScale,float yScale)748 static void scaleRect(SkRect* rect, float xScale, float yScale) {
749 rect->fLeft *= xScale;
750 rect->fTop *= yScale;
751 rect->fRight *= xScale;
752 rect->fBottom *= yScale;
753 }
754
adjustSigma(float sigma,int * scaleFactor,int * halfWidth,int * kernelWidth)755 static float adjustSigma(float sigma, int *scaleFactor, int *halfWidth,
756 int *kernelWidth) {
757 *scaleFactor = 1;
758 while (sigma > MAX_BLUR_SIGMA) {
759 *scaleFactor *= 2;
760 sigma *= 0.5f;
761 }
762 *halfWidth = static_cast<int>(ceilf(sigma * 3.0f));
763 *kernelWidth = *halfWidth * 2 + 1;
764 return sigma;
765 }
766
767 // Apply a Gaussian blur to srcTexture by sigmaX and sigmaY, within the given
768 // rect.
769 // temp1 and temp2 are used for allocation of intermediate textures.
770 // If temp2 is non-NULL, srcTexture will be untouched, and the return
771 // value will be either temp1 or temp2.
772 // If temp2 is NULL, srcTexture will be overwritten with intermediate
773 // results, and the return value will either be temp1 or srcTexture.
gaussianBlur(GrContext * context,GrTexture * srcTexture,GrAutoScratchTexture * temp1,GrAutoScratchTexture * temp2,const SkRect & rect,float sigmaX,float sigmaY)774 static GrTexture* gaussianBlur(GrContext* context, GrTexture* srcTexture,
775 GrAutoScratchTexture* temp1,
776 GrAutoScratchTexture* temp2,
777 const SkRect& rect,
778 float sigmaX, float sigmaY) {
779
780 GrRenderTarget* oldRenderTarget = context->getRenderTarget();
781 GrClip oldClip = context->getClip();
782 GrTexture* origTexture = srcTexture;
783 GrAutoMatrix avm(context, GrMatrix::I());
784 SkIRect clearRect;
785 int scaleFactorX, halfWidthX, kernelWidthX;
786 int scaleFactorY, halfWidthY, kernelWidthY;
787 sigmaX = adjustSigma(sigmaX, &scaleFactorX, &halfWidthX, &kernelWidthX);
788 sigmaY = adjustSigma(sigmaY, &scaleFactorY, &halfWidthY, &kernelWidthY);
789
790 SkRect srcRect(rect);
791 scaleRect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
792 srcRect.roundOut();
793 scaleRect(&srcRect, scaleFactorX, scaleFactorY);
794 context->setClip(srcRect);
795
796 const GrTextureDesc desc = {
797 kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit,
798 srcRect.width(),
799 srcRect.height(),
800 kRGBA_8888_GrPixelConfig,
801 {0} // samples
802 };
803
804 temp1->set(context, desc);
805 if (temp2) temp2->set(context, desc);
806
807 GrTexture* dstTexture = temp1->texture();
808 GrPaint paint;
809 paint.reset();
810 paint.textureSampler(0)->setFilter(GrSamplerState::kBilinear_Filter);
811
812 for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
813 paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
814 srcTexture->height());
815 context->setRenderTarget(dstTexture->asRenderTarget());
816 SkRect dstRect(srcRect);
817 scaleRect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
818 i < scaleFactorY ? 0.5f : 1.0f);
819 paint.setTexture(0, srcTexture);
820 context->drawRectToRect(paint, dstRect, srcRect);
821 srcRect = dstRect;
822 SkTSwap(srcTexture, dstTexture);
823 // If temp2 is non-NULL, don't render back to origTexture
824 if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
825 }
826
827 if (sigmaX > 0.0f) {
828 SkAutoTMalloc<float> kernelStorageX(kernelWidthX);
829 float* kernelX = kernelStorageX.get();
830 buildKernel(sigmaX, kernelX, kernelWidthX);
831
832 if (scaleFactorX > 1) {
833 // Clear out a halfWidth to the right of the srcRect to prevent the
834 // X convolution from reading garbage.
835 clearRect = SkIRect::MakeXYWH(
836 srcRect.fRight, srcRect.fTop, halfWidthX, srcRect.height());
837 context->clear(&clearRect, 0x0);
838 }
839
840 context->setRenderTarget(dstTexture->asRenderTarget());
841 context->convolve(srcTexture, srcRect, kernelX, kernelWidthX,
842 GrSamplerState::kX_FilterDirection);
843 SkTSwap(srcTexture, dstTexture);
844 if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
845 }
846
847 if (sigmaY > 0.0f) {
848 SkAutoTMalloc<float> kernelStorageY(kernelWidthY);
849 float* kernelY = kernelStorageY.get();
850 buildKernel(sigmaY, kernelY, kernelWidthY);
851
852 if (scaleFactorY > 1 || sigmaX > 0.0f) {
853 // Clear out a halfWidth below the srcRect to prevent the Y
854 // convolution from reading garbage.
855 clearRect = SkIRect::MakeXYWH(
856 srcRect.fLeft, srcRect.fBottom, srcRect.width(), halfWidthY);
857 context->clear(&clearRect, 0x0);
858 }
859
860 context->setRenderTarget(dstTexture->asRenderTarget());
861 context->convolve(srcTexture, srcRect, kernelY, kernelWidthY,
862 GrSamplerState::kY_FilterDirection);
863 SkTSwap(srcTexture, dstTexture);
864 if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
865 }
866
867 if (scaleFactorX > 1 || scaleFactorY > 1) {
868 // Clear one pixel to the right and below, to accommodate bilinear
869 // upsampling.
870 clearRect = SkIRect::MakeXYWH(
871 srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
872 context->clear(&clearRect, 0x0);
873 clearRect = SkIRect::MakeXYWH(
874 srcRect.fRight, srcRect.fTop, 1, srcRect.height());
875 context->clear(&clearRect, 0x0);
876 // FIXME: This should be mitchell, not bilinear.
877 paint.textureSampler(0)->setFilter(GrSamplerState::kBilinear_Filter);
878 paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
879 srcTexture->height());
880 context->setRenderTarget(dstTexture->asRenderTarget());
881 paint.setTexture(0, srcTexture);
882 SkRect dstRect(srcRect);
883 scaleRect(&dstRect, scaleFactorX, scaleFactorY);
884 context->drawRectToRect(paint, dstRect, srcRect);
885 srcRect = dstRect;
886 SkTSwap(srcTexture, dstTexture);
887 }
888 context->setRenderTarget(oldRenderTarget);
889 context->setClip(oldClip);
890 return srcTexture;
891 }
892
drawWithGPUMaskFilter(GrContext * context,const SkPath & path,SkMaskFilter * filter,const SkMatrix & matrix,const SkRegion & clip,SkBounder * bounder,GrPaint * grp)893 static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
894 SkMaskFilter* filter, const SkMatrix& matrix,
895 const SkRegion& clip, SkBounder* bounder,
896 GrPaint* grp) {
897 #ifdef SK_DISABLE_GPU_BLUR
898 return false;
899 #endif
900 SkMaskFilter::BlurInfo info;
901 SkMaskFilter::BlurType blurType = filter->asABlur(&info);
902 if (SkMaskFilter::kNone_BlurType == blurType) {
903 return false;
904 }
905 SkScalar radius = info.fIgnoreTransform ? info.fRadius
906 : matrix.mapRadius(info.fRadius);
907 radius = SkMinScalar(radius, MAX_BLUR_RADIUS);
908 if (radius <= 0) {
909 return false;
910 }
911 float sigma = SkScalarToFloat(radius) * BLUR_SIGMA_SCALE;
912 float sigma3 = sigma * 3.0f;
913
914 SkRect srcRect = path.getBounds();
915 SkRect clipRect;
916 clipRect.set(clip.getBounds());
917
918 // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area.
919 srcRect.inset(-sigma3, -sigma3);
920 clipRect.inset(-sigma3, -sigma3);
921 srcRect.intersect(clipRect);
922 SkRect finalRect = srcRect;
923 SkIRect finalIRect;
924 finalRect.roundOut(&finalIRect);
925 if (clip.quickReject(finalIRect)) {
926 return true;
927 }
928 if (bounder && !bounder->doIRect(finalIRect)) {
929 return true;
930 }
931 GrPoint offset = GrPoint::Make(-srcRect.fLeft, -srcRect.fTop);
932 srcRect.offset(offset);
933 const GrTextureDesc desc = {
934 kRenderTarget_GrTextureFlagBit,
935 srcRect.width(),
936 srcRect.height(),
937 // We actually only need A8, but it often isn't supported as a
938 // render target
939 kRGBA_8888_PM_GrPixelConfig,
940 {0} // samples
941 };
942
943 GrAutoScratchTexture pathEntry(context, desc);
944 GrTexture* pathTexture = pathEntry.texture();
945 if (NULL == pathTexture) {
946 return false;
947 }
948 GrRenderTarget* oldRenderTarget = context->getRenderTarget();
949 // Once this code moves into GrContext, this should be changed to use
950 // an AutoClipRestore.
951 GrClip oldClip = context->getClip();
952 context->setRenderTarget(pathTexture->asRenderTarget());
953 context->setClip(srcRect);
954 context->clear(NULL, 0);
955 GrPaint tempPaint;
956 tempPaint.reset();
957
958 GrAutoMatrix avm(context, GrMatrix::I());
959 tempPaint.fAntiAlias = grp->fAntiAlias;
960 if (tempPaint.fAntiAlias) {
961 // AA uses the "coverage" stages on GrDrawTarget. Coverage with a dst
962 // blend coeff of zero requires dual source blending support in order
963 // to properly blend partially covered pixels. This means the AA
964 // code path may not be taken. So we use a dst blend coeff of ISA. We
965 // could special case AA draws to a dst surface with known alpha=0 to
966 // use a zero dst coeff when dual source blending isn't available.
967 tempPaint.fSrcBlendCoeff = kOne_BlendCoeff;
968 tempPaint.fDstBlendCoeff = kISC_BlendCoeff;
969 }
970 // Draw hard shadow to pathTexture with path topleft at origin 0,0.
971 context->drawPath(tempPaint, path, skToGrFillType(path.getFillType()), &offset);
972
973 GrAutoScratchTexture temp1, temp2;
974 // If we're doing a normal blur, we can clobber the pathTexture in the
975 // gaussianBlur. Otherwise, we need to save it for later compositing.
976 bool isNormalBlur = blurType == SkMaskFilter::kNormal_BlurType;
977 GrTexture* blurTexture = gaussianBlur(context, pathTexture,
978 &temp1, isNormalBlur ? NULL : &temp2,
979 srcRect, sigma, sigma);
980
981 if (!isNormalBlur) {
982 GrPaint paint;
983 paint.reset();
984 paint.textureSampler(0)->setFilter(GrSamplerState::kNearest_Filter);
985 paint.textureSampler(0)->matrix()->setIDiv(pathTexture->width(),
986 pathTexture->height());
987 // Blend pathTexture over blurTexture.
988 context->setRenderTarget(blurTexture->asRenderTarget());
989 paint.setTexture(0, pathTexture);
990 if (SkMaskFilter::kInner_BlurType == blurType) {
991 // inner: dst = dst * src
992 paint.fSrcBlendCoeff = kDC_BlendCoeff;
993 paint.fDstBlendCoeff = kZero_BlendCoeff;
994 } else if (SkMaskFilter::kSolid_BlurType == blurType) {
995 // solid: dst = src + dst - src * dst
996 // = (1 - dst) * src + 1 * dst
997 paint.fSrcBlendCoeff = kIDC_BlendCoeff;
998 paint.fDstBlendCoeff = kOne_BlendCoeff;
999 } else if (SkMaskFilter::kOuter_BlurType == blurType) {
1000 // outer: dst = dst * (1 - src)
1001 // = 0 * src + (1 - src) * dst
1002 paint.fSrcBlendCoeff = kZero_BlendCoeff;
1003 paint.fDstBlendCoeff = kISC_BlendCoeff;
1004 }
1005 context->drawRect(paint, srcRect);
1006 }
1007 context->setRenderTarget(oldRenderTarget);
1008 context->setClip(oldClip);
1009
1010 if (grp->hasTextureOrMask()) {
1011 GrMatrix inverse;
1012 if (!matrix.invert(&inverse)) {
1013 return false;
1014 }
1015 grp->preConcatActiveSamplerMatrices(inverse);
1016 }
1017
1018 static const int MASK_IDX = GrPaint::kMaxMasks - 1;
1019 // we assume the last mask index is available for use
1020 GrAssert(NULL == grp->getMask(MASK_IDX));
1021 grp->setMask(MASK_IDX, blurTexture);
1022 grp->maskSampler(MASK_IDX)->reset();
1023
1024 grp->maskSampler(MASK_IDX)->matrix()->setTranslate(-finalRect.fLeft,
1025 -finalRect.fTop);
1026 grp->maskSampler(MASK_IDX)->matrix()->postIDiv(blurTexture->width(),
1027 blurTexture->height());
1028 context->drawRect(*grp, finalRect);
1029 return true;
1030 }
1031
drawWithMaskFilter(GrContext * context,const SkPath & path,SkMaskFilter * filter,const SkMatrix & matrix,const SkRegion & clip,SkBounder * bounder,GrPaint * grp)1032 static bool drawWithMaskFilter(GrContext* context, const SkPath& path,
1033 SkMaskFilter* filter, const SkMatrix& matrix,
1034 const SkRegion& clip, SkBounder* bounder,
1035 GrPaint* grp) {
1036 SkMask srcM, dstM;
1037
1038 if (!SkDraw::DrawToMask(path, &clip.getBounds(), filter, &matrix, &srcM,
1039 SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
1040 return false;
1041 }
1042 SkAutoMaskFreeImage autoSrc(srcM.fImage);
1043
1044 if (!filter->filterMask(&dstM, srcM, matrix, NULL)) {
1045 return false;
1046 }
1047 // this will free-up dstM when we're done (allocated in filterMask())
1048 SkAutoMaskFreeImage autoDst(dstM.fImage);
1049
1050 if (clip.quickReject(dstM.fBounds)) {
1051 return false;
1052 }
1053 if (bounder && !bounder->doIRect(dstM.fBounds)) {
1054 return false;
1055 }
1056
1057 // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
1058 // the current clip (and identity matrix) and grpaint settings
1059
1060 // used to compute inverse view, if necessary
1061 GrMatrix ivm = context->getMatrix();
1062
1063 GrAutoMatrix avm(context, GrMatrix::I());
1064
1065 const GrTextureDesc desc = {
1066 kNone_GrTextureFlags,
1067 dstM.fBounds.width(),
1068 dstM.fBounds.height(),
1069 kAlpha_8_GrPixelConfig,
1070 {0}, // samples
1071 };
1072
1073 GrAutoScratchTexture ast(context, desc);
1074 GrTexture* texture = ast.texture();
1075
1076 if (NULL == texture) {
1077 return false;
1078 }
1079 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
1080 dstM.fImage, dstM.fRowBytes);
1081
1082 if (grp->hasTextureOrMask() && ivm.invert(&ivm)) {
1083 grp->preConcatActiveSamplerMatrices(ivm);
1084 }
1085
1086 static const int MASK_IDX = GrPaint::kMaxMasks - 1;
1087 // we assume the last mask index is available for use
1088 GrAssert(NULL == grp->getMask(MASK_IDX));
1089 grp->setMask(MASK_IDX, texture);
1090 grp->maskSampler(MASK_IDX)->reset();
1091
1092 GrRect d;
1093 d.setLTRB(GrIntToScalar(dstM.fBounds.fLeft),
1094 GrIntToScalar(dstM.fBounds.fTop),
1095 GrIntToScalar(dstM.fBounds.fRight),
1096 GrIntToScalar(dstM.fBounds.fBottom));
1097
1098 GrMatrix* m = grp->maskSampler(MASK_IDX)->matrix();
1099 m->setTranslate(-dstM.fBounds.fLeft*SK_Scalar1,
1100 -dstM.fBounds.fTop*SK_Scalar1);
1101 m->postIDiv(texture->width(), texture->height());
1102 context->drawRect(*grp, d);
1103 return true;
1104 }
1105
drawPath(const SkDraw & draw,const SkPath & origSrcPath,const SkPaint & paint,const SkMatrix * prePathMatrix,bool pathIsMutable)1106 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
1107 const SkPaint& paint, const SkMatrix* prePathMatrix,
1108 bool pathIsMutable) {
1109 CHECK_SHOULD_DRAW(draw);
1110
1111 bool doFill = true;
1112
1113 SkScalar coverage = SK_Scalar1;
1114 // can we cheat, and threat a thin stroke as a hairline w/ coverage
1115 // if we can, we draw lots faster (raster device does this same test)
1116 if (SkDrawTreatAsHairline(paint, *draw.fMatrix, &coverage)) {
1117 doFill = false;
1118 }
1119
1120 GrPaint grPaint;
1121 SkAutoCachedTexture act;
1122 if (!this->skPaint2GrPaintShader(paint,
1123 &act,
1124 *draw.fMatrix,
1125 &grPaint,
1126 true)) {
1127 return;
1128 }
1129
1130 grPaint.fCoverage = SkScalarRoundToInt(coverage * grPaint.fCoverage);
1131
1132 // If we have a prematrix, apply it to the path, optimizing for the case
1133 // where the original path can in fact be modified in place (even though
1134 // its parameter type is const).
1135 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
1136 SkPath tmpPath;
1137
1138 if (prePathMatrix) {
1139 SkPath* result = pathPtr;
1140
1141 if (!pathIsMutable) {
1142 result = &tmpPath;
1143 pathIsMutable = true;
1144 }
1145 // should I push prePathMatrix on our MV stack temporarily, instead
1146 // of applying it here? See SkDraw.cpp
1147 pathPtr->transform(*prePathMatrix, result);
1148 pathPtr = result;
1149 }
1150 // at this point we're done with prePathMatrix
1151 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
1152
1153 if (paint.getPathEffect() ||
1154 (doFill && paint.getStyle() != SkPaint::kFill_Style)) {
1155 // it is safe to use tmpPath here, even if we already used it for the
1156 // prepathmatrix, since getFillPath can take the same object for its
1157 // input and output safely.
1158 doFill = paint.getFillPath(*pathPtr, &tmpPath);
1159 pathPtr = &tmpPath;
1160 }
1161
1162 if (paint.getMaskFilter()) {
1163 // avoid possibly allocating a new path in transform if we can
1164 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
1165
1166 // transform the path into device space
1167 pathPtr->transform(*draw.fMatrix, devPathPtr);
1168 if (!drawWithGPUMaskFilter(fContext, *devPathPtr, paint.getMaskFilter(),
1169 *draw.fMatrix, *draw.fClip, draw.fBounder,
1170 &grPaint)) {
1171 drawWithMaskFilter(fContext, *devPathPtr, paint.getMaskFilter(),
1172 *draw.fMatrix, *draw.fClip, draw.fBounder,
1173 &grPaint);
1174 }
1175 return;
1176 }
1177
1178 GrPathFill fill = kHairLine_PathFill;
1179
1180 if (doFill) {
1181 switch (pathPtr->getFillType()) {
1182 case SkPath::kWinding_FillType:
1183 fill = kWinding_PathFill;
1184 break;
1185 case SkPath::kEvenOdd_FillType:
1186 fill = kEvenOdd_PathFill;
1187 break;
1188 case SkPath::kInverseWinding_FillType:
1189 fill = kInverseWinding_PathFill;
1190 break;
1191 case SkPath::kInverseEvenOdd_FillType:
1192 fill = kInverseEvenOdd_PathFill;
1193 break;
1194 default:
1195 SkDebugf("Unsupported path fill type\n");
1196 return;
1197 }
1198 }
1199
1200 fContext->drawPath(grPaint, *pathPtr, fill);
1201 }
1202
1203 namespace {
1204
get_tile_count(int l,int t,int r,int b,int tileSize)1205 inline int get_tile_count(int l, int t, int r, int b, int tileSize) {
1206 int tilesX = (r / tileSize) - (l / tileSize) + 1;
1207 int tilesY = (b / tileSize) - (t / tileSize) + 1;
1208 return tilesX * tilesY;
1209 }
1210
determine_tile_size(const SkBitmap & bitmap,const SkIRect * srcRectPtr,int maxTextureSize)1211 inline int determine_tile_size(const SkBitmap& bitmap,
1212 const SkIRect* srcRectPtr,
1213 int maxTextureSize) {
1214 static const int kSmallTileSize = 1 << 10;
1215 if (maxTextureSize <= kSmallTileSize) {
1216 return maxTextureSize;
1217 }
1218
1219 size_t maxTexTotalTileSize;
1220 size_t smallTotalTileSize;
1221
1222 if (NULL == srcRectPtr) {
1223 int w = bitmap.width();
1224 int h = bitmap.height();
1225 maxTexTotalTileSize = get_tile_count(0, 0, w, h, maxTextureSize);
1226 smallTotalTileSize = get_tile_count(0, 0, w, h, kSmallTileSize);
1227 } else {
1228 maxTexTotalTileSize = get_tile_count(srcRectPtr->fLeft,
1229 srcRectPtr->fTop,
1230 srcRectPtr->fRight,
1231 srcRectPtr->fBottom,
1232 maxTextureSize);
1233 smallTotalTileSize = get_tile_count(srcRectPtr->fLeft,
1234 srcRectPtr->fTop,
1235 srcRectPtr->fRight,
1236 srcRectPtr->fBottom,
1237 kSmallTileSize);
1238 }
1239 maxTexTotalTileSize *= maxTextureSize * maxTextureSize;
1240 smallTotalTileSize *= kSmallTileSize * kSmallTileSize;
1241
1242 if (maxTexTotalTileSize > 2 * smallTotalTileSize) {
1243 return kSmallTileSize;
1244 } else {
1245 return maxTextureSize;
1246 }
1247 }
1248 }
1249
shouldTileBitmap(const SkBitmap & bitmap,const GrSamplerState & sampler,const SkIRect * srcRectPtr,int * tileSize) const1250 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
1251 const GrSamplerState& sampler,
1252 const SkIRect* srcRectPtr,
1253 int* tileSize) const {
1254 SkASSERT(NULL != tileSize);
1255
1256 // if bitmap is explictly texture backed then just use the texture
1257 if (NULL != bitmap.getTexture()) {
1258 return false;
1259 }
1260 // if it's larger than the max texture size, then we have no choice but
1261 // tiling
1262 const int maxTextureSize = fContext->getMaxTextureSize();
1263 if (bitmap.width() > maxTextureSize ||
1264 bitmap.height() > maxTextureSize) {
1265 *tileSize = determine_tile_size(bitmap, srcRectPtr, maxTextureSize);
1266 return true;
1267 }
1268 // if we are going to have to draw the whole thing, then don't tile
1269 if (NULL == srcRectPtr) {
1270 return false;
1271 }
1272 // if the entire texture is already in our cache then no reason to tile it
1273 if (this->isBitmapInTextureCache(bitmap, sampler)) {
1274 return false;
1275 }
1276
1277 // At this point we know we could do the draw by uploading the entire bitmap
1278 // as a texture. However, if the texture would be large compared to the
1279 // cache size and we don't require most of it for this draw then tile to
1280 // reduce the amount of upload and cache spill.
1281
1282 // assumption here is that sw bitmap size is a good proxy for its size as
1283 // a texture
1284 size_t bmpSize = bitmap.getSize();
1285 size_t cacheSize;
1286 fContext->getTextureCacheLimits(NULL, &cacheSize);
1287 if (bmpSize < cacheSize / 2) {
1288 return false;
1289 }
1290
1291 SkFixed fracUsed =
1292 SkFixedMul((srcRectPtr->width() << 16) / bitmap.width(),
1293 (srcRectPtr->height() << 16) / bitmap.height());
1294 if (fracUsed <= SK_FixedHalf) {
1295 *tileSize = determine_tile_size(bitmap, srcRectPtr, maxTextureSize);
1296 return true;
1297 } else {
1298 return false;
1299 }
1300 }
1301
drawBitmap(const SkDraw & draw,const SkBitmap & bitmap,const SkIRect * srcRectPtr,const SkMatrix & m,const SkPaint & paint)1302 void SkGpuDevice::drawBitmap(const SkDraw& draw,
1303 const SkBitmap& bitmap,
1304 const SkIRect* srcRectPtr,
1305 const SkMatrix& m,
1306 const SkPaint& paint) {
1307 CHECK_SHOULD_DRAW(draw);
1308
1309 SkIRect srcRect;
1310 if (NULL == srcRectPtr) {
1311 srcRect.set(0, 0, bitmap.width(), bitmap.height());
1312 } else {
1313 srcRect = *srcRectPtr;
1314 }
1315
1316 if (paint.getMaskFilter()){
1317 // Convert the bitmap to a shader so that the rect can be drawn
1318 // through drawRect, which supports mask filters.
1319 SkBitmap tmp; // subset of bitmap, if necessary
1320 const SkBitmap* bitmapPtr = &bitmap;
1321 if (srcRectPtr) {
1322 if (!bitmap.extractSubset(&tmp, srcRect)) {
1323 return; // extraction failed
1324 }
1325 bitmapPtr = &tmp;
1326 srcRect.set(0,0, srcRect.width(), srcRect.height());
1327 }
1328 SkPaint paintWithTexture(paint);
1329 paintWithTexture.setShader(SkShader::CreateBitmapShader( *bitmapPtr,
1330 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
1331 SkRect ScalarRect;
1332 ScalarRect.set(srcRect);
1333
1334 // Transform 'm' needs to be concatenated to the draw matrix,
1335 // rather than transforming the primitive directly, so that 'm' will
1336 // also affect the behavior of the mask filter.
1337 SkMatrix drawMatrix;
1338 drawMatrix.setConcat(*draw.fMatrix, m);
1339 SkDraw transformedDraw(draw);
1340 transformedDraw.fMatrix = &drawMatrix;
1341
1342 this->drawRect(transformedDraw, ScalarRect, paintWithTexture);
1343
1344 return;
1345 }
1346
1347 GrPaint grPaint;
1348 if (!this->skPaint2GrPaintNoShader(paint, true, &grPaint, false)) {
1349 return;
1350 }
1351 GrSamplerState* sampler = grPaint.textureSampler(kBitmapTextureIdx);
1352 if (paint.isFilterBitmap()) {
1353 sampler->setFilter(GrSamplerState::kBilinear_Filter);
1354 } else {
1355 sampler->setFilter(GrSamplerState::kNearest_Filter);
1356 }
1357
1358 int tileSize;
1359 if (!this->shouldTileBitmap(bitmap, *sampler, srcRectPtr, &tileSize)) {
1360 // take the simple case
1361 this->internalDrawBitmap(draw, bitmap, srcRect, m, &grPaint);
1362 return;
1363 }
1364
1365 // undo the translate done by SkCanvas
1366 int DX = SkMax32(0, srcRect.fLeft);
1367 int DY = SkMax32(0, srcRect.fTop);
1368 // compute clip bounds in local coordinates
1369 SkIRect clipRect;
1370 {
1371 SkRect r;
1372 r.set(draw.fClip->getBounds());
1373 SkMatrix matrix, inverse;
1374 matrix.setConcat(*draw.fMatrix, m);
1375 if (!matrix.invert(&inverse)) {
1376 return;
1377 }
1378 inverse.mapRect(&r);
1379 r.roundOut(&clipRect);
1380 // apply the canvas' translate to our local clip
1381 clipRect.offset(DX, DY);
1382 }
1383
1384 int nx = bitmap.width() / tileSize;
1385 int ny = bitmap.height() / tileSize;
1386 for (int x = 0; x <= nx; x++) {
1387 for (int y = 0; y <= ny; y++) {
1388 SkIRect tileR;
1389 tileR.set(x * tileSize, y * tileSize,
1390 (x + 1) * tileSize, (y + 1) * tileSize);
1391 if (!SkIRect::Intersects(tileR, clipRect)) {
1392 continue;
1393 }
1394
1395 SkIRect srcR = tileR;
1396 if (!srcR.intersect(srcRect)) {
1397 continue;
1398 }
1399
1400 SkBitmap tmpB;
1401 if (bitmap.extractSubset(&tmpB, tileR)) {
1402 // now offset it to make it "local" to our tmp bitmap
1403 srcR.offset(-tileR.fLeft, -tileR.fTop);
1404
1405 SkMatrix tmpM(m);
1406 {
1407 int dx = tileR.fLeft - DX + SkMax32(0, srcR.fLeft);
1408 int dy = tileR.fTop - DY + SkMax32(0, srcR.fTop);
1409 tmpM.preTranslate(SkIntToScalar(dx), SkIntToScalar(dy));
1410 }
1411 this->internalDrawBitmap(draw, tmpB, srcR, tmpM, &grPaint);
1412 }
1413 }
1414 }
1415 }
1416
1417 /*
1418 * This is called by drawBitmap(), which has to handle images that may be too
1419 * large to be represented by a single texture.
1420 *
1421 * internalDrawBitmap assumes that the specified bitmap will fit in a texture
1422 * and that non-texture portion of the GrPaint has already been setup.
1423 */
internalDrawBitmap(const SkDraw & draw,const SkBitmap & bitmap,const SkIRect & srcRect,const SkMatrix & m,GrPaint * grPaint)1424 void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
1425 const SkBitmap& bitmap,
1426 const SkIRect& srcRect,
1427 const SkMatrix& m,
1428 GrPaint* grPaint) {
1429 SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
1430 bitmap.height() <= fContext->getMaxTextureSize());
1431
1432 SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
1433 if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
1434 SkDebugf("nothing to draw\n");
1435 return;
1436 }
1437
1438 GrSamplerState* sampler = grPaint->textureSampler(kBitmapTextureIdx);
1439
1440 sampler->setWrapX(GrSamplerState::kClamp_WrapMode);
1441 sampler->setWrapY(GrSamplerState::kClamp_WrapMode);
1442 sampler->setSampleMode(GrSamplerState::kNormal_SampleMode);
1443 sampler->matrix()->reset();
1444
1445 GrTexture* texture;
1446 SkAutoCachedTexture act(this, bitmap, sampler, &texture);
1447 if (NULL == texture) {
1448 return;
1449 }
1450
1451 grPaint->setTexture(kBitmapTextureIdx, texture);
1452
1453 GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()),
1454 GrIntToScalar(srcRect.height()));
1455 GrRect paintRect;
1456 paintRect.setLTRB(GrFixedToScalar((srcRect.fLeft << 16) / bitmap.width()),
1457 GrFixedToScalar((srcRect.fTop << 16) / bitmap.height()),
1458 GrFixedToScalar((srcRect.fRight << 16) / bitmap.width()),
1459 GrFixedToScalar((srcRect.fBottom << 16) / bitmap.height()));
1460
1461 if (GrSamplerState::kNearest_Filter != sampler->getFilter() &&
1462 (srcRect.width() < bitmap.width() ||
1463 srcRect.height() < bitmap.height())) {
1464 // If drawing a subrect of the bitmap and filtering is enabled,
1465 // use a constrained texture domain to avoid color bleeding
1466 GrScalar left, top, right, bottom;
1467 if (srcRect.width() > 1) {
1468 GrScalar border = GR_ScalarHalf / bitmap.width();
1469 left = paintRect.left() + border;
1470 right = paintRect.right() - border;
1471 } else {
1472 left = right = GrScalarHalf(paintRect.left() + paintRect.right());
1473 }
1474 if (srcRect.height() > 1) {
1475 GrScalar border = GR_ScalarHalf / bitmap.height();
1476 top = paintRect.top() + border;
1477 bottom = paintRect.bottom() - border;
1478 } else {
1479 top = bottom = GrScalarHalf(paintRect.top() + paintRect.bottom());
1480 }
1481 GrRect textureDomain;
1482 textureDomain.setLTRB(left, top, right, bottom);
1483 sampler->setTextureDomain(textureDomain);
1484 }
1485
1486 fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m);
1487 }
1488
drawSprite(const SkDraw & draw,const SkBitmap & bitmap,int left,int top,const SkPaint & paint)1489 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
1490 int left, int top, const SkPaint& paint) {
1491 CHECK_SHOULD_DRAW(draw);
1492
1493 SkAutoLockPixels alp(bitmap);
1494 if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
1495 return;
1496 }
1497
1498 int w = bitmap.width();
1499 int h = bitmap.height();
1500
1501 GrPaint grPaint;
1502 if(!this->skPaint2GrPaintNoShader(paint, true, &grPaint, false)) {
1503 return;
1504 }
1505
1506 GrAutoMatrix avm(fContext, GrMatrix::I());
1507
1508 GrSamplerState* sampler = grPaint.textureSampler(kBitmapTextureIdx);
1509
1510 GrTexture* texture;
1511 sampler->reset();
1512 SkAutoCachedTexture act(this, bitmap, sampler, &texture);
1513
1514 SkImageFilter* imageFilter = paint.getImageFilter();
1515 SkSize blurSize;
1516 SkISize radius;
1517 if (NULL != imageFilter && imageFilter->asABlur(&blurSize)) {
1518 GrAutoScratchTexture temp1, temp2;
1519 GrTexture* blurTexture = gaussianBlur(fContext,
1520 texture, &temp1, &temp2,
1521 GrRect::MakeWH(w, h),
1522 blurSize.width(),
1523 blurSize.height());
1524 texture = blurTexture;
1525 grPaint.setTexture(kBitmapTextureIdx, texture);
1526 } else if (NULL != imageFilter && imageFilter->asADilate(&radius)) {
1527 const GrTextureDesc desc = {
1528 kRenderTarget_GrTextureFlagBit,
1529 w,
1530 h,
1531 kRGBA_8888_PM_GrPixelConfig,
1532 {0} // samples
1533 };
1534 GrAutoScratchTexture temp1(fContext, desc), temp2(fContext, desc);
1535 texture = applyMorphology(fContext, texture, GrRect::MakeWH(w, h),
1536 temp1.texture(), temp2.texture(),
1537 GrSamplerState::kDilate_Filter, radius);
1538 grPaint.setTexture(kBitmapTextureIdx, texture);
1539 } else if (NULL != imageFilter && imageFilter->asAnErode(&radius)) {
1540 const GrTextureDesc desc = {
1541 kRenderTarget_GrTextureFlagBit,
1542 w,
1543 h,
1544 kRGBA_8888_PM_GrPixelConfig,
1545 {0} // samples
1546 };
1547 GrAutoScratchTexture temp1(fContext, desc), temp2(fContext, desc);
1548 texture = applyMorphology(fContext, texture, GrRect::MakeWH(w, h),
1549 temp1.texture(), temp2.texture(),
1550 GrSamplerState::kErode_Filter, radius);
1551 grPaint.setTexture(kBitmapTextureIdx, texture);
1552 } else {
1553 grPaint.setTexture(kBitmapTextureIdx, texture);
1554 }
1555
1556 fContext->drawRectToRect(grPaint,
1557 GrRect::MakeXYWH(GrIntToScalar(left),
1558 GrIntToScalar(top),
1559 GrIntToScalar(w),
1560 GrIntToScalar(h)),
1561 GrRect::MakeWH(GR_Scalar1 * w / texture->width(),
1562 GR_Scalar1 * h / texture->height()));
1563 }
1564
drawDevice(const SkDraw & draw,SkDevice * dev,int x,int y,const SkPaint & paint)1565 void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* dev,
1566 int x, int y, const SkPaint& paint) {
1567 CHECK_SHOULD_DRAW(draw);
1568
1569 GrPaint grPaint;
1570 if (!((SkGpuDevice*)dev)->bindDeviceAsTexture(&grPaint) ||
1571 !this->skPaint2GrPaintNoShader(paint, true, &grPaint, false)) {
1572 return;
1573 }
1574
1575 GrTexture* devTex = grPaint.getTexture(0);
1576 SkASSERT(NULL != devTex);
1577
1578 const SkBitmap& bm = dev->accessBitmap(false);
1579 int w = bm.width();
1580 int h = bm.height();
1581
1582 GrAutoMatrix avm(fContext, GrMatrix::I());
1583
1584 grPaint.textureSampler(kBitmapTextureIdx)->reset();
1585
1586 GrRect dstRect = GrRect::MakeXYWH(GrIntToScalar(x),
1587 GrIntToScalar(y),
1588 GrIntToScalar(w),
1589 GrIntToScalar(h));
1590
1591 // The device being drawn may not fill up its texture (saveLayer uses
1592 // the approximate ).
1593 GrRect srcRect = GrRect::MakeWH(GR_Scalar1 * w / devTex->width(),
1594 GR_Scalar1 * h / devTex->height());
1595
1596 fContext->drawRectToRect(grPaint, dstRect, srcRect);
1597 }
1598
filterImage(SkImageFilter * filter,const SkBitmap & src,const SkMatrix & ctm,SkBitmap * result,SkIPoint * offset)1599 bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
1600 const SkMatrix& ctm,
1601 SkBitmap* result, SkIPoint* offset) {
1602 SkSize size;
1603 SkISize radius;
1604 if (!filter->asABlur(&size) && !filter->asADilate(&radius) && !filter->asAnErode(&radius)) {
1605 return false;
1606 }
1607 SkDevice* dev = this->createCompatibleDevice(SkBitmap::kARGB_8888_Config,
1608 src.width(),
1609 src.height(),
1610 false);
1611 if (NULL == dev) {
1612 return false;
1613 }
1614 SkAutoUnref aur(dev);
1615 SkCanvas canvas(dev);
1616 SkPaint paint;
1617 paint.setImageFilter(filter);
1618 canvas.drawSprite(src, 0, 0, &paint);
1619 *result = dev->accessBitmap(false);
1620 return true;
1621 }
1622
1623 ///////////////////////////////////////////////////////////////////////////////
1624
1625 // must be in SkCanvas::VertexMode order
1626 static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
1627 kTriangles_PrimitiveType,
1628 kTriangleStrip_PrimitiveType,
1629 kTriangleFan_PrimitiveType,
1630 };
1631
drawVertices(const SkDraw & draw,SkCanvas::VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)1632 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
1633 int vertexCount, const SkPoint vertices[],
1634 const SkPoint texs[], const SkColor colors[],
1635 SkXfermode* xmode,
1636 const uint16_t indices[], int indexCount,
1637 const SkPaint& paint) {
1638 CHECK_SHOULD_DRAW(draw);
1639
1640 GrPaint grPaint;
1641 SkAutoCachedTexture act;
1642 // we ignore the shader if texs is null.
1643 if (NULL == texs) {
1644 if (!this->skPaint2GrPaintNoShader(paint,
1645 false,
1646 &grPaint,
1647 NULL == colors)) {
1648 return;
1649 }
1650 } else {
1651 if (!this->skPaint2GrPaintShader(paint, &act,
1652 *draw.fMatrix,
1653 &grPaint,
1654 NULL == colors)) {
1655 return;
1656 }
1657 }
1658
1659 if (NULL != xmode && NULL != texs && NULL != colors) {
1660 if (!SkXfermode::IsMode(xmode, SkXfermode::kMultiply_Mode)) {
1661 SkDebugf("Unsupported vertex-color/texture xfer mode.\n");
1662 #if 0
1663 return
1664 #endif
1665 }
1666 }
1667
1668 SkAutoSTMalloc<128, GrColor> convertedColors(0);
1669 if (NULL != colors) {
1670 // need to convert byte order and from non-PM to PM
1671 convertedColors.reset(vertexCount);
1672 for (int i = 0; i < vertexCount; ++i) {
1673 convertedColors[i] = SkGr::SkColor2GrColor(colors[i]);
1674 }
1675 colors = convertedColors.get();
1676 }
1677 fContext->drawVertices(grPaint,
1678 gVertexMode2PrimitiveType[vmode],
1679 vertexCount,
1680 (GrPoint*) vertices,
1681 (GrPoint*) texs,
1682 colors,
1683 indices,
1684 indexCount);
1685 }
1686
1687 ///////////////////////////////////////////////////////////////////////////////
1688
GlyphCacheAuxProc(void * data)1689 static void GlyphCacheAuxProc(void* data) {
1690 delete (GrFontScaler*)data;
1691 }
1692
get_gr_font_scaler(SkGlyphCache * cache)1693 static GrFontScaler* get_gr_font_scaler(SkGlyphCache* cache) {
1694 void* auxData;
1695 GrFontScaler* scaler = NULL;
1696 if (cache->getAuxProcData(GlyphCacheAuxProc, &auxData)) {
1697 scaler = (GrFontScaler*)auxData;
1698 }
1699 if (NULL == scaler) {
1700 scaler = new SkGrFontScaler(cache);
1701 cache->setAuxProc(GlyphCacheAuxProc, scaler);
1702 }
1703 return scaler;
1704 }
1705
SkGPU_Draw1Glyph(const SkDraw1Glyph & state,SkFixed fx,SkFixed fy,const SkGlyph & glyph)1706 static void SkGPU_Draw1Glyph(const SkDraw1Glyph& state,
1707 SkFixed fx, SkFixed fy,
1708 const SkGlyph& glyph) {
1709 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1710
1711 GrSkDrawProcs* procs = static_cast<GrSkDrawProcs*>(state.fDraw->fProcs);
1712
1713 if (NULL == procs->fFontScaler) {
1714 procs->fFontScaler = get_gr_font_scaler(state.fCache);
1715 }
1716
1717 procs->fTextContext->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(),
1718 glyph.getSubXFixed(),
1719 glyph.getSubYFixed()),
1720 SkFixedFloorToFixed(fx),
1721 SkFixedFloorToFixed(fy),
1722 procs->fFontScaler);
1723 }
1724
initDrawForText(GrTextContext * context)1725 SkDrawProcs* SkGpuDevice::initDrawForText(GrTextContext* context) {
1726
1727 // deferred allocation
1728 if (NULL == fDrawProcs) {
1729 fDrawProcs = new GrSkDrawProcs;
1730 fDrawProcs->fD1GProc = SkGPU_Draw1Glyph;
1731 fDrawProcs->fContext = fContext;
1732 }
1733
1734 // init our (and GL's) state
1735 fDrawProcs->fTextContext = context;
1736 fDrawProcs->fFontScaler = NULL;
1737 return fDrawProcs;
1738 }
1739
drawText(const SkDraw & draw,const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)1740 void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
1741 size_t byteLength, SkScalar x, SkScalar y,
1742 const SkPaint& paint) {
1743 CHECK_SHOULD_DRAW(draw);
1744
1745 if (draw.fMatrix->hasPerspective()) {
1746 // this guy will just call our drawPath()
1747 draw.drawText((const char*)text, byteLength, x, y, paint);
1748 } else {
1749 SkDraw myDraw(draw);
1750
1751 GrPaint grPaint;
1752 SkAutoCachedTexture act;
1753
1754 if (!this->skPaint2GrPaintShader(paint,
1755 &act,
1756 *draw.fMatrix,
1757 &grPaint,
1758 true)) {
1759 return;
1760 }
1761 GrTextContext context(fContext, grPaint, draw.fExtMatrix);
1762 myDraw.fProcs = this->initDrawForText(&context);
1763 this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint);
1764 }
1765 }
1766
drawPosText(const SkDraw & draw,const void * text,size_t byteLength,const SkScalar pos[],SkScalar constY,int scalarsPerPos,const SkPaint & paint)1767 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
1768 size_t byteLength, const SkScalar pos[],
1769 SkScalar constY, int scalarsPerPos,
1770 const SkPaint& paint) {
1771 CHECK_SHOULD_DRAW(draw);
1772
1773 if (draw.fMatrix->hasPerspective()) {
1774 // this guy will just call our drawPath()
1775 draw.drawPosText((const char*)text, byteLength, pos, constY,
1776 scalarsPerPos, paint);
1777 } else {
1778 SkDraw myDraw(draw);
1779
1780 GrPaint grPaint;
1781 SkAutoCachedTexture act;
1782 if (!this->skPaint2GrPaintShader(paint,
1783 &act,
1784 *draw.fMatrix,
1785 &grPaint,
1786 true)) {
1787 return;
1788 }
1789
1790 GrTextContext context(fContext, grPaint, draw.fExtMatrix);
1791 myDraw.fProcs = this->initDrawForText(&context);
1792 this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY,
1793 scalarsPerPos, paint);
1794 }
1795 }
1796
drawTextOnPath(const SkDraw & draw,const void * text,size_t len,const SkPath & path,const SkMatrix * m,const SkPaint & paint)1797 void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text,
1798 size_t len, const SkPath& path,
1799 const SkMatrix* m, const SkPaint& paint) {
1800 CHECK_SHOULD_DRAW(draw);
1801
1802 SkASSERT(draw.fDevice == this);
1803 draw.drawTextOnPath((const char*)text, len, path, m, paint);
1804 }
1805
1806 ///////////////////////////////////////////////////////////////////////////////
1807
filterTextFlags(const SkPaint & paint,TextFlags * flags)1808 bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
1809 if (!paint.isLCDRenderText()) {
1810 // we're cool with the paint as is
1811 return false;
1812 }
1813
1814 if (paint.getShader() ||
1815 paint.getXfermode() || // unless its srcover
1816 paint.getMaskFilter() ||
1817 paint.getRasterizer() ||
1818 paint.getColorFilter() ||
1819 paint.getPathEffect() ||
1820 paint.isFakeBoldText() ||
1821 paint.getStyle() != SkPaint::kFill_Style) {
1822 // turn off lcd
1823 flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
1824 flags->fHinting = paint.getHinting();
1825 return true;
1826 }
1827 // we're cool with the paint as is
1828 return false;
1829 }
1830
flush()1831 void SkGpuDevice::flush() {
1832 fContext->resolveRenderTarget(fRenderTarget);
1833 }
1834
1835 ///////////////////////////////////////////////////////////////////////////////
1836
lockCachedTexture(const SkBitmap & bitmap,const GrSamplerState * sampler,TexType type)1837 SkGpuDevice::TexCache SkGpuDevice::lockCachedTexture(const SkBitmap& bitmap,
1838 const GrSamplerState* sampler,
1839 TexType type) {
1840 GrContext::TextureCacheEntry entry;
1841 GrContext* ctx = this->context();
1842
1843 if (kBitmap_TexType != type) {
1844 const GrTextureDesc desc = {
1845 kRenderTarget_GrTextureFlagBit,
1846 bitmap.width(),
1847 bitmap.height(),
1848 SkGr::Bitmap2PixelConfig(bitmap),
1849 {0} // samples
1850 };
1851 GrContext::ScratchTexMatch match;
1852 if (kSaveLayerDeviceRenderTarget_TexType == type) {
1853 // we know layers will only be drawn through drawDevice.
1854 // drawDevice has been made to work with content embedded in a
1855 // larger texture so its okay to use the approximate version.
1856 match = GrContext::kApprox_ScratchTexMatch;
1857 } else {
1858 SkASSERT(kDeviceRenderTarget_TexType == type);
1859 match = GrContext::kExact_ScratchTexMatch;
1860 }
1861 entry = ctx->lockScratchTexture(desc, match);
1862 } else {
1863 if (!bitmap.isVolatile()) {
1864 GrContext::TextureKey key = bitmap.getGenerationID();
1865 key |= ((uint64_t) bitmap.pixelRefOffset()) << 32;
1866
1867 entry = ctx->findAndLockTexture(key, bitmap.width(),
1868 bitmap.height(), sampler);
1869 if (NULL == entry.texture()) {
1870 entry = sk_gr_create_bitmap_texture(ctx, key, sampler,
1871 bitmap);
1872 }
1873 } else {
1874 entry = sk_gr_create_bitmap_texture(ctx, gUNCACHED_KEY,
1875 sampler, bitmap);
1876 }
1877 if (NULL == entry.texture()) {
1878 GrPrintf("---- failed to create texture for cache [%d %d]\n",
1879 bitmap.width(), bitmap.height());
1880 }
1881 }
1882 return entry;
1883 }
1884
unlockCachedTexture(TexCache cache)1885 void SkGpuDevice::unlockCachedTexture(TexCache cache) {
1886 this->context()->unlockTexture(cache);
1887 }
1888
isBitmapInTextureCache(const SkBitmap & bitmap,const GrSamplerState & sampler) const1889 bool SkGpuDevice::isBitmapInTextureCache(const SkBitmap& bitmap,
1890 const GrSamplerState& sampler) const {
1891 GrContext::TextureKey key = bitmap.getGenerationID();
1892 key |= ((uint64_t) bitmap.pixelRefOffset()) << 32;
1893 return this->context()->isTextureInCache(key, bitmap.width(),
1894 bitmap.height(), &sampler);
1895
1896 }
1897
1898
onCreateCompatibleDevice(SkBitmap::Config config,int width,int height,bool isOpaque,Usage usage)1899 SkDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
1900 int width, int height,
1901 bool isOpaque,
1902 Usage usage) {
1903 return SkNEW_ARGS(SkGpuDevice,(this->context(), config,
1904 width, height, usage));
1905 }
1906
1907