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1 //===- NamePool.cpp -------------------------------------------------------===//
2 //
3 //                     The MCLinker Project
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 #include <llvm/Support/raw_ostream.h>
10 #include <mcld/LD/NamePool.h>
11 #include <mcld/LD/Resolver.h>
12 
13 using namespace mcld;
14 
15 //==========================
16 // NamePool
NamePool(const Resolver & pResolver,NamePool::size_type pSize)17 NamePool::NamePool(const Resolver& pResolver, NamePool::size_type pSize)
18   : m_pResolver(&pResolver), m_Table(pSize) {
19 }
20 
~NamePool()21 NamePool::~NamePool()
22 {
23 }
24 
25 /// createSymbol - create a symbol
createSymbol(const llvm::StringRef & pName,bool pIsDyn,ResolveInfo::Type pType,ResolveInfo::Desc pDesc,ResolveInfo::Binding pBinding,ResolveInfo::SizeType pSize,ResolveInfo::Visibility pVisibility)26 ResolveInfo* NamePool::createSymbol(const llvm::StringRef& pName,
27                                       bool pIsDyn,
28                                       ResolveInfo::Type pType,
29                                       ResolveInfo::Desc pDesc,
30                                       ResolveInfo::Binding pBinding,
31                                       ResolveInfo::SizeType pSize,
32                                       ResolveInfo::Visibility pVisibility)
33 {
34   ResolveInfo* result = m_Table.getEntryFactory().produce(pName);
35   result->setIsSymbol(true);
36   result->setSource(pIsDyn);
37   result->setType(pType);
38   result->setDesc(pDesc);
39   result->setBinding(pBinding);
40   result->setVisibility(pVisibility);
41   result->setSize(pSize);
42   return result;
43 }
44 
45 /// insertSymbol - insert a symbol and resolve it immediately
46 /// @return the pointer of resolved ResolveInfo
47 /// @return is the symbol existent?
insertSymbol(const llvm::StringRef & pName,bool pIsDyn,ResolveInfo::Type pType,ResolveInfo::Desc pDesc,ResolveInfo::Binding pBinding,ResolveInfo::SizeType pSize,ResolveInfo::Visibility pVisibility,ResolveInfo * pOldInfo,Resolver::Result & pResult)48 void NamePool::insertSymbol(const llvm::StringRef& pName,
49                               bool pIsDyn,
50                               ResolveInfo::Type pType,
51                               ResolveInfo::Desc pDesc,
52                               ResolveInfo::Binding pBinding,
53                               ResolveInfo::SizeType pSize,
54                               ResolveInfo::Visibility pVisibility,
55                               ResolveInfo* pOldInfo,
56                               Resolver::Result& pResult)
57 {
58   // We should check if there is any symbol with the same name existed.
59   // If it already exists, we should use resolver to decide which symbol
60   // should be reserved. Otherwise, we insert the symbol and set up its
61   // attributes.
62   bool exist = false;
63   ResolveInfo* old_symbol = m_Table.insert(pName, exist);
64   ResolveInfo* new_symbol = NULL;
65   if (exist && old_symbol->isSymbol()) {
66     exist = true;
67     new_symbol = m_Table.getEntryFactory().produce(pName);
68   }
69   else {
70     exist = false;
71     new_symbol = old_symbol;
72   }
73 
74   new_symbol->setIsSymbol(true);
75   new_symbol->setSource(pIsDyn);
76   new_symbol->setType(pType);
77   new_symbol->setDesc(pDesc);
78   new_symbol->setBinding(pBinding);
79   new_symbol->setVisibility(pVisibility);
80   new_symbol->setSize(pSize);
81 
82   if (!exist) {
83     // not exit or not a symbol
84     pResult.info      = new_symbol;
85     pResult.existent  = false;
86     pResult.overriden = true;
87     return;
88   }
89   else if (NULL != pOldInfo) {
90     // existent, remember its attribute
91     pOldInfo->override(*old_symbol);
92   }
93 
94   // exit and is a symbol
95   // symbol resolution
96   bool override = false;
97   unsigned int action = Resolver::LastAction;
98   if (m_pResolver->resolve(*old_symbol, *new_symbol, override)) {
99     pResult.info      = old_symbol;
100     pResult.existent  = true;
101     pResult.overriden = override;
102   }
103   else
104       m_pResolver->resolveAgain(*this, action, *old_symbol, *new_symbol, pResult);
105   return;
106 }
107 
insertString(const llvm::StringRef & pString)108 llvm::StringRef NamePool::insertString(const llvm::StringRef& pString)
109 {
110   bool exist = false;
111   ResolveInfo* resolve_info = m_Table.insert(pString, exist);
112   return llvm::StringRef(resolve_info->name(), resolve_info->nameSize());
113 }
114 
reserve(NamePool::size_type pSize)115 void NamePool::reserve(NamePool::size_type pSize)
116 {
117   m_Table.rehash(pSize);
118 }
119 
capacity() const120 NamePool::size_type NamePool::capacity() const
121 {
122   return (m_Table.numOfBuckets() - m_Table.numOfEntries());
123 }
124 
125 /// findInfo - find the resolved ResolveInfo
findInfo(const llvm::StringRef & pName)126 ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName)
127 {
128   Table::iterator iter = m_Table.find(pName);
129   return iter.getEntry();
130 }
131 
132 /// findInfo - find the resolved ResolveInfo
findInfo(const llvm::StringRef & pName) const133 const ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) const
134 {
135   Table::const_iterator iter = m_Table.find(pName);
136   return iter.getEntry();
137 }
138 
139 /// findSymbol - find the resolved output LDSymbol
findSymbol(const llvm::StringRef & pName)140 LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName)
141 {
142   ResolveInfo* info = findInfo(pName);
143   if (NULL == info)
144     return NULL;
145   return info->outSymbol();
146 }
147 
148 /// findSymbol - find the resolved output LDSymbol
findSymbol(const llvm::StringRef & pName) const149 const LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) const
150 {
151   const ResolveInfo* info = findInfo(pName);
152   if (NULL == info)
153     return NULL;
154   return info->outSymbol();
155 }
156 
157