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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 
32 #ifndef LayerRendererChromium_h
33 #define LayerRendererChromium_h
34 
35 #if USE(ACCELERATED_COMPOSITING)
36 
37 #include "ContentLayerChromium.h"
38 #include "IntRect.h"
39 #include "LayerChromium.h"
40 #include "LayerTilerChromium.h"
41 #include "RenderSurfaceChromium.h"
42 #include "SkBitmap.h"
43 #include "VideoLayerChromium.h"
44 #include "cc/CCCanvasLayerImpl.h"
45 #include "cc/CCHeadsUpDisplay.h"
46 #include "cc/CCPluginLayerImpl.h"
47 #include "cc/CCVideoLayerImpl.h"
48 #include <wtf/HashMap.h>
49 #include <wtf/Noncopyable.h>
50 #include <wtf/PassOwnPtr.h>
51 #include <wtf/PassRefPtr.h>
52 #include <wtf/RefCounted.h>
53 #include <wtf/Vector.h>
54 
55 #if USE(CG)
56 #include <CoreGraphics/CGContext.h>
57 #include <wtf/RetainPtr.h>
58 #endif
59 
60 namespace WebCore {
61 
62 class CCHeadsUpDisplay;
63 class CCLayerImpl;
64 class GeometryBinding;
65 class GraphicsContext3D;
66 
67 // Class that handles drawing of composited render layers using GL.
68 class LayerRendererChromium : public RefCounted<LayerRendererChromium> {
69 public:
70     static PassRefPtr<LayerRendererChromium> create(PassRefPtr<GraphicsContext3D>, PassOwnPtr<TilePaintInterface> contentPaint);
71 
72     ~LayerRendererChromium();
73 
74     GraphicsContext3D* context();
75 
76     void invalidateRootLayerRect(const IntRect& dirtyRect);
77 
78     void setViewport(const IntRect& visibleRect, const IntRect& contentRect, const IntPoint& scrollPosition);
79 
80     // updates and draws the current layers onto the backbuffer
81     void updateAndDrawLayers();
82 
83     // waits for rendering to finish
84     void finish();
85 
86     // puts backbuffer onscreen
87     void present();
88 
viewportSize()89     IntSize viewportSize() const { return m_viewportVisibleRect.size(); }
90 
91     void setRootLayer(PassRefPtr<LayerChromium>);
rootLayer()92     LayerChromium* rootLayer() { return m_rootLayer.get(); }
transferRootLayer(LayerRendererChromium * other)93     void transferRootLayer(LayerRendererChromium* other) { other->m_rootLayer = m_rootLayer.release(); }
94 
hardwareCompositing()95     bool hardwareCompositing() const { return m_hardwareCompositing; }
96 
97     void setCompositeOffscreen(bool);
isCompositingOffscreen()98     bool isCompositingOffscreen() const { return m_compositeOffscreen; }
99 
100     unsigned createLayerTexture();
101     void deleteLayerTexture(unsigned);
102 
103     static void debugGLCall(GraphicsContext3D*, const char* command, const char* file, int line);
104 
projectionMatrix()105     const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; }
106 
107     void useShader(unsigned);
108 
109     bool checkTextureSize(const IntSize&);
110 
sharedGeometry()111     const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(); }
borderProgram()112     const LayerChromium::BorderProgram* borderProgram() const { return m_borderProgram.get(); }
headsUpDisplayProgram()113     const CCHeadsUpDisplay::Program* headsUpDisplayProgram() const { return m_headsUpDisplayProgram.get(); }
renderSurfaceProgram()114     const RenderSurfaceChromium::Program* renderSurfaceProgram() const { return m_renderSurfaceProgram.get(); }
renderSurfaceMaskProgram()115     const RenderSurfaceChromium::MaskProgram* renderSurfaceMaskProgram() const { return m_renderSurfaceMaskProgram.get(); }
tilerProgram()116     const LayerTilerChromium::Program* tilerProgram() const { return m_tilerProgram.get(); }
canvasLayerProgram()117     const CCCanvasLayerImpl::Program* canvasLayerProgram() const { return m_canvasLayerProgram.get(); }
pluginLayerProgram()118     const CCPluginLayerImpl::Program* pluginLayerProgram() const { return m_pluginLayerProgram.get(); }
videoLayerRGBAProgram()119     const CCVideoLayerImpl::RGBAProgram* videoLayerRGBAProgram() const { return m_videoLayerRGBAProgram.get(); }
videoLayerYUVProgram()120     const CCVideoLayerImpl::YUVProgram* videoLayerYUVProgram() const { return m_videoLayerYUVProgram.get(); }
121 
122     void resizeOnscreenContent(const IntSize&);
123 
124     void getFramebufferPixels(void *pixels, const IntRect& rect);
125 
textureManager()126     TextureManager* textureManager() const { return m_textureManager.get(); }
127 
headsUpDisplay()128     CCHeadsUpDisplay* headsUpDisplay() { return m_headsUpDisplay.get(); }
129 
130     void setScissorToRect(const IntRect&);
131 
132     String layerTreeAsText() const;
133 
134     void addChildContext(GraphicsContext3D*);
135     void removeChildContext(GraphicsContext3D*);
136 
137 private:
138     typedef Vector<RefPtr<CCLayerImpl> > LayerList;
139     typedef HashMap<GraphicsContext3D*, int> ChildContextMap;
140 
141     explicit LayerRendererChromium(PassRefPtr<GraphicsContext3D>, PassOwnPtr<TilePaintInterface> contentPaint);
142 
143     void updateLayers(LayerList& renderSurfaceLayerList);
144     void updateRootLayerContents();
145     void updatePropertiesAndRenderSurfaces(LayerChromium*, const TransformationMatrix& parentMatrix, LayerList& renderSurfaceLayerList, LayerList& layers);
146 
147     void paintLayerContents(const LayerList&);
148     void updateCompositorResourcesRecursive(LayerChromium*);
149 
150     void drawLayers(const LayerList& renderSurfaceLayerList);
151     void drawLayer(CCLayerImpl*, RenderSurfaceChromium*);
152 
153     void drawRootLayer();
154     LayerTexture* getOffscreenLayerTexture();
155     void copyOffscreenTextureToDisplay();
156 
157     bool isLayerVisible(LayerChromium*, const TransformationMatrix&, const IntRect& visibleRect);
158 
159     void setDrawViewportRect(const IntRect&, bool flipY);
160 
161     bool useRenderSurface(RenderSurfaceChromium*);
162 
163     bool makeContextCurrent();
164 
165     static bool compareLayerZ(const RefPtr<CCLayerImpl>&, const RefPtr<CCLayerImpl>&);
166 
167     void dumpRenderSurfaces(TextStream&, int indent, LayerChromium*) const;
168 
169     bool initializeSharedObjects();
170     void cleanupSharedObjects();
171 
172     IntRect m_viewportVisibleRect;
173     IntRect m_viewportContentRect;
174     IntPoint m_viewportScrollPosition;
175 
176     TransformationMatrix m_projectionMatrix;
177 
178     RefPtr<LayerChromium> m_rootLayer;
179     OwnPtr<TilePaintInterface> m_rootLayerContentPaint;
180     OwnPtr<LayerTilerChromium> m_rootLayerContentTiler;
181 
182     bool m_hardwareCompositing;
183 
184     unsigned m_currentShader;
185     RenderSurfaceChromium* m_currentRenderSurface;
186 
187     unsigned m_offscreenFramebufferId;
188     bool m_compositeOffscreen;
189 
190 #if USE(SKIA)
191     OwnPtr<SkCanvas> m_rootLayerCanvas;
192     OwnPtr<PlatformContextSkia> m_rootLayerSkiaContext;
193     OwnPtr<GraphicsContext> m_rootLayerGraphicsContext;
194 #elif USE(CG)
195     Vector<uint8_t> m_rootLayerBackingStore;
196     RetainPtr<CGContextRef> m_rootLayerCGContext;
197     OwnPtr<GraphicsContext> m_rootLayerGraphicsContext;
198 #endif
199 
200     // Maximum texture dimensions supported.
201     int m_maxTextureSize;
202 
203     // Store values that are shared between instances of each layer type
204     // associated with this instance of the compositor. Since there can be
205     // multiple instances of the compositor running in the same renderer process
206     // we cannot store these values in static variables.
207     OwnPtr<GeometryBinding> m_sharedGeometry;
208     OwnPtr<LayerChromium::BorderProgram> m_borderProgram;
209     OwnPtr<CCHeadsUpDisplay::Program> m_headsUpDisplayProgram;
210     OwnPtr<RenderSurfaceChromium::Program> m_renderSurfaceProgram;
211     OwnPtr<RenderSurfaceChromium::MaskProgram> m_renderSurfaceMaskProgram;
212     OwnPtr<LayerTilerChromium::Program> m_tilerProgram;
213     OwnPtr<CCCanvasLayerImpl::Program> m_canvasLayerProgram;
214     OwnPtr<CCVideoLayerImpl::RGBAProgram> m_videoLayerRGBAProgram;
215     OwnPtr<CCVideoLayerImpl::YUVProgram> m_videoLayerYUVProgram;
216     OwnPtr<CCPluginLayerImpl::Program> m_pluginLayerProgram;
217 
218     OwnPtr<TextureManager> m_textureManager;
219 
220     OwnPtr<CCHeadsUpDisplay> m_headsUpDisplay;
221 
222     RefPtr<GraphicsContext3D> m_context;
223     ChildContextMap m_childContexts;
224 
225     // If true, the child contexts were copied to the compositor texture targets
226     // and the compositor will need to wait on the proper latches before using
227     // the target textures. If false, the compositor is reusing the textures
228     // from last frame.
229     bool m_childContextsWereCopied;
230 
231     bool m_contextSupportsLatch;
232 
233     RenderSurfaceChromium* m_defaultRenderSurface;
234 };
235 
236 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
237 // call made by the compositor. Useful for debugging rendering issues but
238 // will significantly degrade performance.
239 #define DEBUG_GL_CALLS 0
240 
241 #if DEBUG_GL_CALLS && !defined ( NDEBUG )
242 #define GLC(context, x) { (x), LayerRendererChromium::debugGLCall(context, #x, __FILE__, __LINE__); }
243 #else
244 #define GLC(context, x) (x)
245 #endif
246 
247 
248 }
249 
250 #endif // USE(ACCELERATED_COMPOSITING)
251 
252 #endif
253