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1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 //
29 // Top include for all V8 .cc files.
30 //
31 
32 #ifndef V8_V8_H_
33 #define V8_V8_H_
34 
35 #if defined(GOOGLE3)
36 // Google3 special flag handling.
37 #if defined(DEBUG) && defined(NDEBUG)
38 // V8 only uses DEBUG and whenever it is set we are building a debug
39 // version of V8. We do not use NDEBUG and simply undef it here for
40 // consistency.
41 #undef NDEBUG
42 #endif
43 #endif  // defined(GOOGLE3)
44 
45 // V8 only uses DEBUG, but included external files
46 // may use NDEBUG - make sure they are consistent.
47 #if defined(DEBUG) && defined(NDEBUG)
48 #error both DEBUG and NDEBUG are set
49 #endif
50 
51 // Basic includes
52 #include "../include/v8.h"
53 #include "v8globals.h"
54 #include "v8checks.h"
55 #include "allocation.h"
56 #include "v8utils.h"
57 #include "flags.h"
58 
59 // Objects & heap
60 #include "objects-inl.h"
61 #include "spaces-inl.h"
62 #include "heap-inl.h"
63 #include "incremental-marking-inl.h"
64 #include "mark-compact-inl.h"
65 #include "log-inl.h"
66 #include "cpu-profiler-inl.h"
67 #include "handles-inl.h"
68 
69 namespace v8 {
70 namespace internal {
71 
72 class Deserializer;
73 
74 class V8 : public AllStatic {
75  public:
76   // Global actions.
77 
78   // If Initialize is called with des == NULL, the initial state is
79   // created from scratch. If a non-null Deserializer is given, the
80   // initial state is created by reading the deserialized data into an
81   // empty heap.
82   static bool Initialize(Deserializer* des);
83   static void TearDown();
IsRunning()84   static bool IsRunning() { return is_running_; }
UseCrankshaft()85   static bool UseCrankshaft() { return use_crankshaft_; }
86   // To be dead you have to have lived
87   // TODO(isolates): move IsDead to Isolate.
IsDead()88   static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
89   static void SetFatalError();
90 
91   // Report process out of memory. Implementation found in api.cc.
92   static void FatalProcessOutOfMemory(const char* location,
93                                       bool take_snapshot = false);
94 
95   // Allows an entropy source to be provided for use in random number
96   // generation.
97   static void SetEntropySource(EntropySource source);
98   // Support for return-address rewriting profilers.
99   static void SetReturnAddressLocationResolver(
100       ReturnAddressLocationResolver resolver);
101   // Random number generation support. Not cryptographically safe.
102   static uint32_t Random(Context* context);
103   // We use random numbers internally in memory allocation and in the
104   // compilers for security. In order to prevent information leaks we
105   // use a separate random state for internal random number
106   // generation.
107   static uint32_t RandomPrivate(Isolate* isolate);
108   static Object* FillHeapNumberWithRandom(Object* heap_number,
109                                           Context* context);
110 
111   // Idle notification directly from the API.
112   static bool IdleNotification(int hint);
113 
114   static void AddCallCompletedCallback(CallCompletedCallback callback);
115   static void RemoveCallCompletedCallback(CallCompletedCallback callback);
116   static void FireCallCompletedCallback(Isolate* isolate);
117 
118  private:
119   static void InitializeOncePerProcessImpl();
120   static void InitializeOncePerProcess();
121 
122   // True if engine is currently running
123   static bool is_running_;
124   // True if V8 has ever been run
125   static bool has_been_set_up_;
126   // True if error has been signaled for current engine
127   // (reset to false if engine is restarted)
128   static bool has_fatal_error_;
129   // True if engine has been shut down
130   // (reset if engine is restarted)
131   static bool has_been_disposed_;
132   // True if we are using the crankshaft optimizing compiler.
133   static bool use_crankshaft_;
134   // List of callbacks when a Call completes.
135   static List<CallCompletedCallback>* call_completed_callbacks_;
136 };
137 
138 
139 // JavaScript defines two kinds of 'nil'.
140 enum NilValue { kNullValue, kUndefinedValue };
141 
142 
143 // JavaScript defines two kinds of equality.
144 enum EqualityKind { kStrictEquality, kNonStrictEquality };
145 
146 
147 } }  // namespace v8::internal
148 
149 namespace i = v8::internal;
150 
151 #endif  // V8_V8_H_
152