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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_RESOURCE_CACHE_H
18 #define ANDROID_HWUI_RESOURCE_CACHE_H
19 
20 #include <cutils/compiler.h>
21 
22 #include <SkBitmap.h>
23 #include <SkiaColorFilter.h>
24 #include <SkiaShader.h>
25 #include <utils/KeyedVector.h>
26 #include "Layer.h"
27 
28 namespace android {
29 namespace uirenderer {
30 
31 /**
32  * Type of Resource being cached
33  */
34 enum ResourceType {
35     kBitmap,
36     kShader,
37     kColorFilter,
38     kPath,
39     kLayer
40 };
41 
42 class ResourceReference {
43 public:
44 
ResourceReference()45     ResourceReference() { refCount = 0; recycled = false; destroyed = false;}
ResourceReference(ResourceType type)46     ResourceReference(ResourceType type) {
47         refCount = 0; recycled = false; destroyed = false; resourceType = type;
48     }
49 
50     int refCount;
51     bool recycled;
52     bool destroyed;
53     ResourceType resourceType;
54 };
55 
56 class ANDROID_API ResourceCache {
57 public:
58     ResourceCache();
59     ~ResourceCache();
60 
61     /**
62      * When using these two methods, make sure to only invoke the *Locked()
63      * variants of increment/decrementRefcount(), recyle() and destructor()
64      */
65     void lock();
66     void unlock();
67 
68     void incrementRefcount(SkPath* resource);
69     void incrementRefcount(SkBitmap* resource);
70     void incrementRefcount(SkiaShader* resource);
71     void incrementRefcount(SkiaColorFilter* resource);
72     void incrementRefcount(Layer* resource);
73 
74     void incrementRefcountLocked(SkPath* resource);
75     void incrementRefcountLocked(SkBitmap* resource);
76     void incrementRefcountLocked(SkiaShader* resource);
77     void incrementRefcountLocked(SkiaColorFilter* resource);
78     void incrementRefcountLocked(Layer* resource);
79 
80     void decrementRefcount(SkBitmap* resource);
81     void decrementRefcount(SkPath* resource);
82     void decrementRefcount(SkiaShader* resource);
83     void decrementRefcount(SkiaColorFilter* resource);
84     void decrementRefcount(Layer* resource);
85 
86     void decrementRefcountLocked(SkBitmap* resource);
87     void decrementRefcountLocked(SkPath* resource);
88     void decrementRefcountLocked(SkiaShader* resource);
89     void decrementRefcountLocked(SkiaColorFilter* resource);
90     void decrementRefcountLocked(Layer* resource);
91 
92     void destructor(SkPath* resource);
93     void destructor(SkBitmap* resource);
94     void destructor(SkiaShader* resource);
95     void destructor(SkiaColorFilter* resource);
96 
97     void destructorLocked(SkPath* resource);
98     void destructorLocked(SkBitmap* resource);
99     void destructorLocked(SkiaShader* resource);
100     void destructorLocked(SkiaColorFilter* resource);
101 
102     bool recycle(SkBitmap* resource);
103     bool recycleLocked(SkBitmap* resource);
104 
105 private:
106     void deleteResourceReferenceLocked(void* resource, ResourceReference* ref);
107 
108     void incrementRefcount(void* resource, ResourceType resourceType);
109     void incrementRefcountLocked(void* resource, ResourceType resourceType);
110 
111     void decrementRefcount(void* resource);
112     void decrementRefcountLocked(void* resource);
113 
114     void logCache();
115 
116     /**
117      * Used to increment, decrement, and destroy. Incrementing is generally accessed on the UI
118      * thread, but destroying resources may be called from the GC thread, the finalizer thread,
119      * or a reference queue finalization thread.
120      */
121     mutable Mutex mLock;
122 
123     KeyedVector<void*, ResourceReference*>* mCache;
124 };
125 
126 }; // namespace uirenderer
127 }; // namespace android
128 
129 #endif // ANDROID_HWUI_RESOURCE_CACHE_H
130