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Searched defs:motionState (Results 1 – 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_infos_RigidBodyMotionState.cpp52 jmeMotionState* motionState = new jmeMotionState(); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_createMotionState() local
63 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_applyTransform() local
79 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldLocation() local
95 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotation() local
111 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotationQuat() local
127 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_finalizeNative() local
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp52 btMotionState* motionState = reinterpret_cast<btMotionState*>(motionstatId); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() local
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java69 protected RigidBodyMotionState motionState = new RigidBodyMotionState(); field in PhysicsRigidBody
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java64 protected RigidBodyMotionState motionState = new RigidBodyMotionState(); field in PhysicsRigidBody