Searched defs:motionState (Results 1 – 4 of 4) sorted by relevance
52 jmeMotionState* motionState = new jmeMotionState(); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_createMotionState() local63 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_applyTransform() local79 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldLocation() local95 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotation() local111 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotationQuat() local127 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId); in Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_finalizeNative() local
52 btMotionState* motionState = reinterpret_cast<btMotionState*>(motionstatId); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() local
69 protected RigidBodyMotionState motionState = new RigidBodyMotionState(); field in PhysicsRigidBody
64 protected RigidBodyMotionState motionState = new RigidBodyMotionState(); field in PhysicsRigidBody