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Searched defs:objData (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp127 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); in getTextureData() local
179 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glBindAttribLocation() local
352 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); in glCompileShader() local
533 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glDetachShader() local
788 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetActiveAttrib() local
799 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetActiveUniform() local
811 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetAttachedShaders() local
826 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetAttribLocation() local
1082 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glGetRenderbufferParameteriv() local
1143 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetProgramiv() local
[all …]
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp187 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); in getTextureData() local
207 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer); in glIsBuffer() local
1700 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glEGLImageTargetRenderbufferStorageOES() local
1821 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glRenderbufferStorageOES() local
1851 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glGetRenderbufferParameterivOES() local
2280 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); in glDrawTexOES() local
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglImp.cpp1042 ObjectDataPtr objData = sg->getObjectData(TEXTURE, (uintptr_t)buffer); in eglCreateImageKHR() local