Searched defs:objData (Results 1 – 3 of 3) sorted by relevance
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 127 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); in getTextureData() local 179 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glBindAttribLocation() local 352 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); in glCompileShader() local 533 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glDetachShader() local 788 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetActiveAttrib() local 799 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetActiveUniform() local 811 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetAttachedShaders() local 826 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetAttribLocation() local 1082 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glGetRenderbufferParameteriv() local 1143 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glGetProgramiv() local [all …]
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
D | GLEScmImp.cpp | 187 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); in getTextureData() local 207 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer); in glIsBuffer() local 1700 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glEGLImageTargetRenderbufferStorageOES() local 1821 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glRenderbufferStorageOES() local 1851 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); in glGetRenderbufferParameterivOES() local 2280 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); in glDrawTexOES() local
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
D | EglImp.cpp | 1042 ObjectDataPtr objData = sg->getObjectData(TEXTURE, (uintptr_t)buffer); in eglCreateImageKHR() local
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