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1 /*
2 * Copyright 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include <GLcommon/GLESvalidate.h>
18 #include <GLES/gl.h>
19 #include <GLES/glext.h>
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 #include <OpenglCodecCommon/ErrorLog.h>
23 
24 
textureEnum(GLenum e,unsigned int maxTex)25 bool  GLESvalidate::textureEnum(GLenum e,unsigned int maxTex) {
26     return e >= GL_TEXTURE0 && e <= (GL_TEXTURE0 + maxTex);
27 }
28 
pixelType(GLEScontext * ctx,GLenum type)29 bool GLESvalidate::pixelType(GLEScontext * ctx, GLenum type) {
30     if ((ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL) &&
31        (type == GL_UNSIGNED_INT_24_8_OES) )
32         return true;
33 
34     if (ctx &&
35        (ctx->getCaps()->GL_ARB_HALF_FLOAT_PIXEL || ctx->getCaps()->GL_NV_HALF_FLOAT) &&
36        (type == GL_HALF_FLOAT_OES))
37         return true;
38 
39     switch(type) {
40     case GL_UNSIGNED_BYTE:
41     case GL_UNSIGNED_SHORT_5_6_5:
42     case GL_UNSIGNED_SHORT_4_4_4_4:
43     case GL_UNSIGNED_SHORT_5_5_5_1:
44     case GL_FLOAT:
45         return true;
46     }
47     return false;
48 }
49 
pixelOp(GLenum format,GLenum type)50 bool GLESvalidate::pixelOp(GLenum format,GLenum type) {
51      switch(type) {
52      case GL_UNSIGNED_SHORT_4_4_4_4:
53      case GL_UNSIGNED_SHORT_5_5_5_1:
54          return format == GL_RGBA;
55      case GL_UNSIGNED_SHORT_5_6_5:
56          return format == GL_RGB;
57      }
58      return true;
59 }
60 
pixelFrmt(GLEScontext * ctx,GLenum format)61 bool GLESvalidate::pixelFrmt(GLEScontext* ctx ,GLenum format) {
62     if (ctx && ctx->getCaps()->GL_EXT_TEXTURE_FORMAT_BGRA8888 && format == GL_BGRA_EXT)
63       return true;
64     if (ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL && format == GL_DEPTH_STENCIL_OES)
65       return true;
66     switch(format) {
67     case GL_ALPHA:
68     case GL_RGB:
69     case GL_RGBA:
70     case GL_LUMINANCE:
71     case GL_LUMINANCE_ALPHA:
72         return true;
73     }
74     return false;
75 }
76 
bufferTarget(GLenum target)77 bool GLESvalidate::bufferTarget(GLenum target) {
78     return target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER;
79 }
80 
bufferParam(GLenum param)81 bool GLESvalidate::bufferParam(GLenum param) {
82  return  (param == GL_BUFFER_SIZE) || (param == GL_BUFFER_USAGE);
83 }
84 
drawMode(GLenum mode)85 bool GLESvalidate::drawMode(GLenum mode) {
86     switch(mode) {
87     case GL_POINTS:
88     case GL_LINE_STRIP:
89     case GL_LINE_LOOP:
90     case GL_LINES:
91     case GL_TRIANGLE_STRIP:
92     case GL_TRIANGLE_FAN:
93     case GL_TRIANGLES:
94         return true;
95     }
96     return false;
97 }
98 
drawType(GLenum mode)99 bool GLESvalidate::drawType(GLenum mode) {
100     return  mode == GL_UNSIGNED_BYTE ||
101             mode == GL_UNSIGNED_SHORT ||
102             mode == GL_UNSIGNED_INT;
103 }
104 
textureTarget(GLenum target)105 bool GLESvalidate::textureTarget(GLenum target) {
106     return target==GL_TEXTURE_2D || target==GL_TEXTURE_CUBE_MAP;
107 }
108 
textureTargetLimited(GLenum target)109 bool GLESvalidate::textureTargetLimited(GLenum target) {
110     return target==GL_TEXTURE_2D;
111 }
112 
textureTargetEx(GLenum target)113 bool GLESvalidate::textureTargetEx(GLenum target) {
114     switch(target) {
115     case GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES:
116     case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES:
117     case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES:
118     case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES:
119     case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES:
120     case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES:
121     case GL_TEXTURE_2D:
122       return true;
123     }
124     return false;
125 }
126 
blendEquationMode(GLenum mode)127 bool GLESvalidate::blendEquationMode(GLenum mode){
128     return mode == GL_FUNC_ADD             ||
129            mode == GL_FUNC_SUBTRACT        ||
130            mode == GL_FUNC_REVERSE_SUBTRACT;
131 }
132 
framebufferTarget(GLenum target)133 bool GLESvalidate::framebufferTarget(GLenum target){
134     return target == GL_FRAMEBUFFER;
135 }
136 
framebufferAttachment(GLenum attachment)137 bool GLESvalidate::framebufferAttachment(GLenum attachment){
138     switch(attachment){
139     case GL_COLOR_ATTACHMENT0:
140     case GL_DEPTH_ATTACHMENT:
141     case GL_STENCIL_ATTACHMENT:
142         return true;
143     }
144     return false;
145 }
146 
framebufferAttachmentParams(GLenum pname)147 bool GLESvalidate::framebufferAttachmentParams(GLenum pname){
148     switch(pname){
149     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
150     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
151     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
152     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
153         return true;
154     }
155     return false;
156 }
157 
renderbufferTarget(GLenum target)158 bool GLESvalidate::renderbufferTarget(GLenum target){
159     return target == GL_RENDERBUFFER;
160 }
161 
renderbufferParams(GLenum pname)162 bool GLESvalidate::renderbufferParams(GLenum pname){
163     switch(pname){
164     case GL_RENDERBUFFER_WIDTH:
165     case GL_RENDERBUFFER_HEIGHT:
166     case GL_RENDERBUFFER_INTERNAL_FORMAT:
167     case GL_RENDERBUFFER_RED_SIZE:
168     case GL_RENDERBUFFER_GREEN_SIZE:
169     case GL_RENDERBUFFER_BLUE_SIZE:
170     case GL_RENDERBUFFER_ALPHA_SIZE:
171     case GL_RENDERBUFFER_DEPTH_SIZE:
172     case GL_RENDERBUFFER_STENCIL_SIZE:
173         return true;
174     }
175     return false;
176 }
177 
texImgDim(GLsizei width,GLsizei height,int maxTexSize)178 bool GLESvalidate::texImgDim(GLsizei width,GLsizei height,int maxTexSize) {
179 
180  if( width < 0 || height < 0 || width > maxTexSize || height > maxTexSize)
181     return false;
182  return isPowerOf2(width) && isPowerOf2(height);
183 }
184 
185