1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31
32 #include "config.h"
33
34 #if USE(ACCELERATED_COMPOSITING)
35 #include "LayerRendererChromium.h"
36
37 #include "Canvas2DLayerChromium.h"
38 #include "Extensions3DChromium.h"
39 #include "FloatQuad.h"
40 #include "GeometryBinding.h"
41 #include "GraphicsContext3D.h"
42 #include "LayerChromium.h"
43 #include "LayerTexture.h"
44 #include "NotImplemented.h"
45 #include "TextStream.h"
46 #include "TextureManager.h"
47 #include "TraceEvent.h"
48 #include "WebGLLayerChromium.h"
49 #include "cc/CCLayerImpl.h"
50 #if USE(SKIA)
51 #include "NativeImageSkia.h"
52 #include "PlatformContextSkia.h"
53 #elif USE(CG)
54 #include <CoreGraphics/CGBitmapContext.h>
55 #endif
56
57 namespace WebCore {
58
59 // FIXME: Make this limit adjustable and give it a useful value.
60 static size_t textureMemoryLimitBytes = 64 * 1024 * 1024;
61
orthoMatrix(float left,float right,float bottom,float top)62 static TransformationMatrix orthoMatrix(float left, float right, float bottom, float top)
63 {
64 float deltaX = right - left;
65 float deltaY = top - bottom;
66 TransformationMatrix ortho;
67 if (!deltaX || !deltaY)
68 return ortho;
69 ortho.setM11(2.0f / deltaX);
70 ortho.setM41(-(right + left) / deltaX);
71 ortho.setM22(2.0f / deltaY);
72 ortho.setM42(-(top + bottom) / deltaY);
73
74 // Z component of vertices is always set to zero as we don't use the depth buffer
75 // while drawing.
76 ortho.setM33(0);
77
78 return ortho;
79 }
80
81 // Returns true if the matrix has no rotation, skew or perspective components to it.
isScaleOrTranslation(const TransformationMatrix & m)82 static bool isScaleOrTranslation(const TransformationMatrix& m)
83 {
84 return !m.m12() && !m.m13() && !m.m14()
85 && !m.m21() && !m.m23() && !m.m24()
86 && !m.m31() && !m.m32() && !m.m43()
87 && m.m44();
88
89 }
90
compareLayerZ(const RefPtr<CCLayerImpl> & a,const RefPtr<CCLayerImpl> & b)91 bool LayerRendererChromium::compareLayerZ(const RefPtr<CCLayerImpl>& a, const RefPtr<CCLayerImpl>& b)
92 {
93 return a->drawDepth() < b->drawDepth();
94 }
95
create(PassRefPtr<GraphicsContext3D> context,PassOwnPtr<TilePaintInterface> contentPaint)96 PassRefPtr<LayerRendererChromium> LayerRendererChromium::create(PassRefPtr<GraphicsContext3D> context, PassOwnPtr<TilePaintInterface> contentPaint)
97 {
98 if (!context)
99 return 0;
100
101 RefPtr<LayerRendererChromium> layerRenderer(adoptRef(new LayerRendererChromium(context, contentPaint)));
102 if (!layerRenderer->hardwareCompositing())
103 return 0;
104
105 return layerRenderer.release();
106 }
107
LayerRendererChromium(PassRefPtr<GraphicsContext3D> context,PassOwnPtr<TilePaintInterface> contentPaint)108 LayerRendererChromium::LayerRendererChromium(PassRefPtr<GraphicsContext3D> context,
109 PassOwnPtr<TilePaintInterface> contentPaint)
110 : m_viewportScrollPosition(IntPoint(-1, -1))
111 , m_rootLayer(0)
112 , m_rootLayerContentPaint(contentPaint)
113 , m_currentShader(0)
114 , m_currentRenderSurface(0)
115 , m_offscreenFramebufferId(0)
116 , m_compositeOffscreen(false)
117 , m_context(context)
118 , m_childContextsWereCopied(false)
119 , m_contextSupportsLatch(false)
120 , m_defaultRenderSurface(0)
121 {
122 m_contextSupportsLatch = m_context->getExtensions()->supports("GL_CHROMIUM_latch");
123 m_hardwareCompositing = initializeSharedObjects();
124 m_rootLayerContentTiler = LayerTilerChromium::create(this, IntSize(256, 256), LayerTilerChromium::NoBorderTexels);
125 ASSERT(m_rootLayerContentTiler);
126
127 m_headsUpDisplay = CCHeadsUpDisplay::create(this);
128 }
129
~LayerRendererChromium()130 LayerRendererChromium::~LayerRendererChromium()
131 {
132 m_headsUpDisplay.clear(); // Explicitly destroy the HUD before the TextureManager dies.
133 cleanupSharedObjects();
134 }
135
context()136 GraphicsContext3D* LayerRendererChromium::context()
137 {
138 return m_context.get();
139 }
140
debugGLCall(GraphicsContext3D * context,const char * command,const char * file,int line)141 void LayerRendererChromium::debugGLCall(GraphicsContext3D* context, const char* command, const char* file, int line)
142 {
143 unsigned long error = context->getError();
144 if (error != GraphicsContext3D::NO_ERROR)
145 LOG_ERROR("GL command failed: File: %s\n\tLine %d\n\tcommand: %s, error %x\n", file, line, command, static_cast<int>(error));
146 }
147
useShader(unsigned programId)148 void LayerRendererChromium::useShader(unsigned programId)
149 {
150 if (programId != m_currentShader) {
151 GLC(m_context.get(), m_context->useProgram(programId));
152 m_currentShader = programId;
153 }
154 }
155
invalidateRootLayerRect(const IntRect & dirtyRect)156 void LayerRendererChromium::invalidateRootLayerRect(const IntRect& dirtyRect)
157 {
158 m_rootLayerContentTiler->invalidateRect(dirtyRect);
159 }
160
updateRootLayerContents()161 void LayerRendererChromium::updateRootLayerContents()
162 {
163 TRACE_EVENT("LayerRendererChromium::updateRootLayerContents", this, 0);
164 m_rootLayerContentTiler->update(*m_rootLayerContentPaint, m_viewportVisibleRect);
165 }
166
drawRootLayer()167 void LayerRendererChromium::drawRootLayer()
168 {
169 TransformationMatrix scroll;
170 scroll.translate(-m_viewportVisibleRect.x(), -m_viewportVisibleRect.y());
171
172 m_rootLayerContentTiler->uploadCanvas();
173 m_rootLayerContentTiler->draw(m_viewportVisibleRect, scroll, 1.0f);
174 }
175
setViewport(const IntRect & visibleRect,const IntRect & contentRect,const IntPoint & scrollPosition)176 void LayerRendererChromium::setViewport(const IntRect& visibleRect, const IntRect& contentRect, const IntPoint& scrollPosition)
177 {
178 bool visibleRectChanged = m_viewportVisibleRect.size() != visibleRect.size();
179
180 m_viewportVisibleRect = visibleRect;
181 m_viewportContentRect = contentRect;
182 m_viewportScrollPosition = scrollPosition;
183
184 if (visibleRectChanged) {
185 // Reset the current render surface to force an update of the viewport and
186 // projection matrix next time useRenderSurface is called.
187 m_currentRenderSurface = 0;
188 m_rootLayerContentTiler->invalidateEntireLayer();
189 }
190 }
191
updateAndDrawLayers()192 void LayerRendererChromium::updateAndDrawLayers()
193 {
194 ASSERT(m_hardwareCompositing);
195
196 if (!m_rootLayer)
197 return;
198
199 updateRootLayerContents();
200
201 // Recheck that we still have a root layer. This may become null if
202 // compositing gets turned off during a paint operation.
203 if (!m_rootLayer)
204 return;
205
206 LayerList renderSurfaceLayerList;
207
208 updateLayers(renderSurfaceLayerList);
209
210 // Before drawLayers:
211 if (hardwareCompositing() && m_contextSupportsLatch) {
212 // FIXME: The multithreaded compositor case will not work as long as
213 // copyTexImage2D resolves to the parent texture, because the main
214 // thread can execute WebGL calls on the child context at any time,
215 // potentially clobbering the parent texture that is being renderered
216 // by the compositor thread.
217 if (m_childContextsWereCopied) {
218 Extensions3DChromium* parentExt = static_cast<Extensions3DChromium*>(m_context->getExtensions());
219 // For each child context:
220 // glWaitLatch(Offscreen->Compositor);
221 ChildContextMap::iterator i = m_childContexts.begin();
222 for (; i != m_childContexts.end(); ++i) {
223 Extensions3DChromium* childExt = static_cast<Extensions3DChromium*>(i->first->getExtensions());
224 GC3Duint latchId;
225 childExt->getChildToParentLatchCHROMIUM(&latchId);
226 parentExt->waitLatchCHROMIUM(latchId);
227 }
228 }
229 // Reset to false to indicate that we have consumed the dirty child
230 // contexts' parent textures. (This is only useful when the compositor
231 // is multithreaded.)
232 m_childContextsWereCopied = false;
233 }
234
235 drawLayers(renderSurfaceLayerList);
236
237 m_textureManager->unprotectAllTextures();
238
239 // After drawLayers:
240 if (hardwareCompositing() && m_contextSupportsLatch) {
241 Extensions3DChromium* parentExt = static_cast<Extensions3DChromium*>(m_context->getExtensions());
242 // For each child context:
243 // glSetLatch(Compositor->Offscreen);
244 ChildContextMap::iterator i = m_childContexts.begin();
245 for (; i != m_childContexts.end(); ++i) {
246 Extensions3DChromium* childExt = static_cast<Extensions3DChromium*>(i->first->getExtensions());
247 GC3Duint latchId;
248 childExt->getParentToChildLatchCHROMIUM(&latchId);
249 parentExt->setLatchCHROMIUM(latchId);
250 }
251 }
252
253 if (isCompositingOffscreen())
254 copyOffscreenTextureToDisplay();
255 }
256
updateLayers(LayerList & renderSurfaceLayerList)257 void LayerRendererChromium::updateLayers(LayerList& renderSurfaceLayerList)
258 {
259 TRACE_EVENT("LayerRendererChromium::updateLayers", this, 0);
260 m_rootLayer->createCCLayerImplIfNeeded();
261 CCLayerImpl* rootDrawLayer = m_rootLayer->ccLayerImpl();
262
263 if (!rootDrawLayer->renderSurface())
264 rootDrawLayer->createRenderSurface();
265 ASSERT(rootDrawLayer->renderSurface());
266
267 rootDrawLayer->renderSurface()->m_contentRect = IntRect(IntPoint(0, 0), m_viewportVisibleRect.size());
268
269 IntRect rootScissorRect(m_viewportVisibleRect);
270 // The scissorRect should not include the scroll offset.
271 rootScissorRect.move(-m_viewportScrollPosition.x(), -m_viewportScrollPosition.y());
272 rootDrawLayer->setScissorRect(rootScissorRect);
273
274 m_defaultRenderSurface = rootDrawLayer->renderSurface();
275
276 renderSurfaceLayerList.append(rootDrawLayer);
277
278 TransformationMatrix identityMatrix;
279 m_defaultRenderSurface->m_layerList.clear();
280 // Unfortunately, updatePropertiesAndRenderSurfaces() currently both updates the layers and updates the draw state
281 // (transforms, etc). It'd be nicer if operations on the presentation layers happened later, but the draw
282 // transforms are needed by large layers to determine visibility. Tiling will fix this by eliminating the
283 // concept of a large content layer.
284 updatePropertiesAndRenderSurfaces(m_rootLayer.get(), identityMatrix, renderSurfaceLayerList, m_defaultRenderSurface->m_layerList);
285
286 paintLayerContents(renderSurfaceLayerList);
287
288 // FIXME: Before updateCompositorResourcesRecursive, when the compositor runs in
289 // its own thread, and when the copyTexImage2D bug is fixed, insert
290 // a glWaitLatch(Compositor->Offscreen) on all child contexts here instead
291 // of after updateCompositorResourcesRecursive.
292 // Also uncomment the glSetLatch(Compositor->Offscreen) code in addChildContext.
293 // if (hardwareCompositing() && m_contextSupportsLatch) {
294 // // For each child context:
295 // // glWaitLatch(Compositor->Offscreen);
296 // ChildContextMap::iterator i = m_childContexts.begin();
297 // for (; i != m_childContexts.end(); ++i) {
298 // Extensions3DChromium* ext = static_cast<Extensions3DChromium*>(i->first->getExtensions());
299 // GC3Duint childToParentLatchId, parentToChildLatchId;
300 // ext->getParentToChildLatchCHROMIUM(&parentToChildLatchId);
301 // ext->waitLatchCHROMIUM(parentToChildLatchId);
302 // }
303 // }
304
305 updateCompositorResourcesRecursive(m_rootLayer.get());
306
307 // After updateCompositorResourcesRecursive, set/wait latches for all child
308 // contexts. This will prevent the compositor from using any of the child
309 // parent textures while WebGL commands are executing from javascript *and*
310 // while the final parent texture is being blit'd. copyTexImage2D
311 // uses the parent texture as a temporary resolve buffer, so that's why the
312 // waitLatch is below, to block the compositor from using the parent texture
313 // until the next WebGL SwapBuffers (or copyTextureToParentTexture for
314 // Canvas2D).
315 if (hardwareCompositing() && m_contextSupportsLatch) {
316 m_childContextsWereCopied = true;
317 // For each child context:
318 // glSetLatch(Offscreen->Compositor);
319 // glWaitLatch(Compositor->Offscreen);
320 ChildContextMap::iterator i = m_childContexts.begin();
321 for (; i != m_childContexts.end(); ++i) {
322 Extensions3DChromium* ext = static_cast<Extensions3DChromium*>(i->first->getExtensions());
323 GC3Duint childToParentLatchId, parentToChildLatchId;
324 ext->getParentToChildLatchCHROMIUM(&parentToChildLatchId);
325 ext->getChildToParentLatchCHROMIUM(&childToParentLatchId);
326 ext->setLatchCHROMIUM(childToParentLatchId);
327 ext->waitLatchCHROMIUM(parentToChildLatchId);
328 }
329 }
330 }
331
paintLayerContents(const LayerList & renderSurfaceLayerList)332 void LayerRendererChromium::paintLayerContents(const LayerList& renderSurfaceLayerList)
333 {
334 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0 ; --surfaceIndex) {
335 CCLayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex].get();
336 RenderSurfaceChromium* renderSurface = renderSurfaceLayer->renderSurface();
337 ASSERT(renderSurface);
338
339 // Render surfaces whose drawable area has zero width or height
340 // will have no layers associated with them and should be skipped.
341 if (!renderSurface->m_layerList.size())
342 continue;
343
344 LayerList& layerList = renderSurface->m_layerList;
345 ASSERT(layerList.size());
346 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) {
347 CCLayerImpl* ccLayerImpl = layerList[layerIndex].get();
348
349 // Layers that start a new render surface will be painted when the render
350 // surface's list is processed.
351 if (ccLayerImpl->renderSurface() && ccLayerImpl->renderSurface() != renderSurface)
352 continue;
353
354 LayerChromium* layer = ccLayerImpl->owner();
355 if (layer->bounds().isEmpty())
356 continue;
357
358 const IntRect targetSurfaceRect = layer->ccLayerImpl()->scissorRect();
359
360 if (layer->drawsContent())
361 layer->paintContentsIfDirty(targetSurfaceRect);
362 if (layer->maskLayer() && layer->maskLayer()->drawsContent())
363 layer->maskLayer()->paintContentsIfDirty(targetSurfaceRect);
364 if (layer->replicaLayer() && layer->replicaLayer()->drawsContent())
365 layer->replicaLayer()->paintContentsIfDirty(targetSurfaceRect);
366 if (layer->replicaLayer() && layer->replicaLayer()->maskLayer() && layer->replicaLayer()->maskLayer()->drawsContent())
367 layer->replicaLayer()->maskLayer()->paintContentsIfDirty(targetSurfaceRect);
368 }
369 }
370 }
371
drawLayers(const LayerList & renderSurfaceLayerList)372 void LayerRendererChromium::drawLayers(const LayerList& renderSurfaceLayerList)
373 {
374 TRACE_EVENT("LayerRendererChromium::drawLayers", this, 0);
375 CCLayerImpl* rootDrawLayer = m_rootLayer->ccLayerImpl();
376 makeContextCurrent();
377
378 // The GL viewport covers the entire visible area, including the scrollbars.
379 GLC(m_context.get(), m_context->viewport(0, 0, m_viewportVisibleRect.width(), m_viewportVisibleRect.height()));
380
381 // Bind the common vertex attributes used for drawing all the layers.
382 m_sharedGeometry->prepareForDraw();
383
384 // FIXME: These calls can be made once, when the compositor context is initialized.
385 GLC(m_context.get(), m_context->disable(GraphicsContext3D::DEPTH_TEST));
386 GLC(m_context.get(), m_context->disable(GraphicsContext3D::CULL_FACE));
387
388 // Blending disabled by default. Root layer alpha channel on Windows is incorrect when Skia uses ClearType.
389 GLC(m_context.get(), m_context->disable(GraphicsContext3D::BLEND));
390
391 useRenderSurface(m_defaultRenderSurface);
392
393 // Clear to blue to make it easier to spot unrendered regions.
394 m_context->clearColor(0, 0, 1, 1);
395 m_context->colorMask(true, true, true, true);
396 m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
397 // Mask out writes to alpha channel: subpixel antialiasing via Skia results in invalid
398 // zero alpha values on text glyphs. The root layer is always opaque.
399 m_context->colorMask(true, true, true, false);
400
401 drawRootLayer();
402
403 // Re-enable color writes to layers, which may be partially transparent.
404 m_context->colorMask(true, true, true, true);
405
406 GLC(m_context.get(), m_context->enable(GraphicsContext3D::BLEND));
407 GLC(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
408 GLC(m_context.get(), m_context->enable(GraphicsContext3D::SCISSOR_TEST));
409
410 // Update the contents of the render surfaces. We traverse the array from
411 // back to front to guarantee that nested render surfaces get rendered in the
412 // correct order.
413 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0 ; --surfaceIndex) {
414 CCLayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex].get();
415 ASSERT(renderSurfaceLayer->renderSurface());
416
417 // Render surfaces whose drawable area has zero width or height
418 // will have no layers associated with them and should be skipped.
419 if (!renderSurfaceLayer->renderSurface()->m_layerList.size())
420 continue;
421
422 if (useRenderSurface(renderSurfaceLayer->renderSurface())) {
423 if (renderSurfaceLayer != rootDrawLayer) {
424 GLC(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
425 GLC(m_context.get(), m_context->clearColor(0, 0, 0, 0));
426 GLC(m_context.get(), m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT));
427 GLC(m_context.get(), m_context->enable(GraphicsContext3D::SCISSOR_TEST));
428 }
429
430 LayerList& layerList = renderSurfaceLayer->renderSurface()->m_layerList;
431 ASSERT(layerList.size());
432 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex)
433 drawLayer(layerList[layerIndex].get(), renderSurfaceLayer->renderSurface());
434 }
435 }
436
437 if (m_headsUpDisplay->enabled()) {
438 GLC(m_context.get(), m_context->enable(GraphicsContext3D::BLEND));
439 GLC(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
440 GLC(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
441 useRenderSurface(m_defaultRenderSurface);
442 m_headsUpDisplay->draw();
443 }
444
445 GLC(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
446 GLC(m_context.get(), m_context->disable(GraphicsContext3D::BLEND));
447 }
448
finish()449 void LayerRendererChromium::finish()
450 {
451 TRACE_EVENT("LayerRendererChromium::finish", this, 0);
452 m_context->finish();
453 }
454
present()455 void LayerRendererChromium::present()
456 {
457 TRACE_EVENT("LayerRendererChromium::present", this, 0);
458 // We're done! Time to swapbuffers!
459
460 // Note that currently this has the same effect as swapBuffers; we should
461 // consider exposing a different entry point on GraphicsContext3D.
462 m_context->prepareTexture();
463
464 m_headsUpDisplay->onPresent();
465 }
466
setRootLayer(PassRefPtr<LayerChromium> layer)467 void LayerRendererChromium::setRootLayer(PassRefPtr<LayerChromium> layer)
468 {
469 m_rootLayer = layer;
470 if (m_rootLayer)
471 m_rootLayer->setLayerRenderer(this);
472 m_rootLayerContentTiler->invalidateEntireLayer();
473 }
474
getFramebufferPixels(void * pixels,const IntRect & rect)475 void LayerRendererChromium::getFramebufferPixels(void *pixels, const IntRect& rect)
476 {
477 ASSERT(rect.maxX() <= m_viewportVisibleRect.width() && rect.maxY() <= m_viewportVisibleRect.height());
478
479 if (!pixels)
480 return;
481
482 makeContextCurrent();
483
484 GLC(m_context.get(), m_context->readPixels(rect.x(), rect.y(), rect.width(), rect.height(),
485 GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, pixels));
486 }
487
488 // FIXME: This method should eventually be replaced by a proper texture manager.
createLayerTexture()489 unsigned LayerRendererChromium::createLayerTexture()
490 {
491 unsigned textureId = 0;
492 GLC(m_context.get(), textureId = m_context->createTexture());
493 GLC(m_context.get(), m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
494 // Do basic linear filtering on resize.
495 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
496 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
497 // NPOT textures in GL ES only work when the wrap mode is set to GraphicsContext3D::CLAMP_TO_EDGE.
498 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
499 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
500 return textureId;
501 }
502
deleteLayerTexture(unsigned textureId)503 void LayerRendererChromium::deleteLayerTexture(unsigned textureId)
504 {
505 if (!textureId)
506 return;
507
508 GLC(m_context.get(), m_context->deleteTexture(textureId));
509 }
510
511 // Returns true if any part of the layer falls within the visibleRect
isLayerVisible(LayerChromium * layer,const TransformationMatrix & matrix,const IntRect & visibleRect)512 bool LayerRendererChromium::isLayerVisible(LayerChromium* layer, const TransformationMatrix& matrix, const IntRect& visibleRect)
513 {
514 // Form the matrix used by the shader to map the corners of the layer's
515 // bounds into clip space.
516 TransformationMatrix renderMatrix = matrix;
517 renderMatrix.scale3d(layer->bounds().width(), layer->bounds().height(), 1);
518 renderMatrix = m_projectionMatrix * renderMatrix;
519
520 FloatRect layerRect(-0.5, -0.5, 1, 1);
521 FloatRect mappedRect = renderMatrix.mapRect(layerRect);
522
523 // The layer is visible if it intersects any part of a rectangle whose origin
524 // is at (-1, -1) and size is 2x2.
525 return mappedRect.intersects(FloatRect(-1, -1, 2, 2));
526 }
527
528 // Recursively walks the layer tree starting at the given node and computes all the
529 // necessary transformations, scissor rectangles, render surfaces, etc.
updatePropertiesAndRenderSurfaces(LayerChromium * layer,const TransformationMatrix & parentMatrix,LayerList & renderSurfaceLayerList,LayerList & layerList)530 void LayerRendererChromium::updatePropertiesAndRenderSurfaces(LayerChromium* layer, const TransformationMatrix& parentMatrix, LayerList& renderSurfaceLayerList, LayerList& layerList)
531 {
532 // Make sure we have CCLayerImpls for this subtree.
533 layer->createCCLayerImplIfNeeded();
534 layer->setLayerRenderer(this);
535 if (layer->maskLayer()) {
536 layer->maskLayer()->createCCLayerImplIfNeeded();
537 layer->maskLayer()->setLayerRenderer(this);
538 }
539 if (layer->replicaLayer()) {
540 layer->replicaLayer()->createCCLayerImplIfNeeded();
541 layer->replicaLayer()->setLayerRenderer(this);
542 }
543 if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
544 layer->replicaLayer()->maskLayer()->createCCLayerImplIfNeeded();
545 layer->replicaLayer()->maskLayer()->setLayerRenderer(this);
546 }
547
548 CCLayerImpl* drawLayer = layer->ccLayerImpl();
549 // Currently we're calling pushPropertiesTo() twice - once here and once in updateCompositorResourcesRecursive().
550 // We should only call pushPropertiesTo() in commit, but because we rely on the draw layer state to update
551 // RenderSurfaces and we rely on RenderSurfaces being up to date in order to paint contents we have
552 // to update the draw layers twice.
553 // FIXME: Remove this call once layer updates no longer depend on render surfaces.
554 layer->pushPropertiesTo(drawLayer);
555
556 // Compute the new matrix transformation that will be applied to this layer and
557 // all its sublayers. It's important to remember that the layer's position
558 // is the position of the layer's anchor point. Also, the coordinate system used
559 // assumes that the origin is at the lower left even though the coordinates the browser
560 // gives us for the layers are for the upper left corner. The Y flip happens via
561 // the orthographic projection applied at render time.
562 // The transformation chain for the layer is (using the Matrix x Vector order):
563 // M = M[p] * Tr[l] * M[l] * Tr[c]
564 // Where M[p] is the parent matrix passed down to the function
565 // Tr[l] is the translation matrix locating the layer's anchor point
566 // Tr[c] is the translation offset between the anchor point and the center of the layer
567 // M[l] is the layer's matrix (applied at the anchor point)
568 // This transform creates a coordinate system whose origin is the center of the layer.
569 // Note that the final matrix used by the shader for the layer is P * M * S . This final product
570 // is computed in drawTexturedQuad().
571 // Where: P is the projection matrix
572 // M is the layer's matrix computed above
573 // S is the scale adjustment (to scale up to the layer size)
574 IntSize bounds = drawLayer->bounds();
575 FloatPoint anchorPoint = drawLayer->anchorPoint();
576 FloatPoint position = drawLayer->position();
577
578 // Offset between anchor point and the center of the quad.
579 float centerOffsetX = (0.5 - anchorPoint.x()) * bounds.width();
580 float centerOffsetY = (0.5 - anchorPoint.y()) * bounds.height();
581
582 TransformationMatrix layerLocalTransform;
583 // LT = Tr[l]
584 layerLocalTransform.translate3d(position.x(), position.y(), drawLayer->anchorPointZ());
585 // LT = Tr[l] * M[l]
586 layerLocalTransform.multiply(drawLayer->transform());
587 // LT = Tr[l] * M[l] * Tr[c]
588 layerLocalTransform.translate3d(centerOffsetX, centerOffsetY, -drawLayer->anchorPointZ());
589
590 TransformationMatrix combinedTransform = parentMatrix;
591 combinedTransform = combinedTransform.multiply(layerLocalTransform);
592
593 FloatRect layerRect(-0.5 * drawLayer->bounds().width(), -0.5 * drawLayer->bounds().height(), drawLayer->bounds().width(), drawLayer->bounds().height());
594 IntRect transformedLayerRect;
595
596 // The layer and its descendants render on a new RenderSurface if any of
597 // these conditions hold:
598 // 1. The layer clips its descendants and its transform is not a simple translation.
599 // 2. If the layer has opacity != 1 and does not have a preserves-3d transform style.
600 // 3. The layer uses a mask
601 // 4. The layer has a replica (used for reflections)
602 // If a layer preserves-3d then we don't create a RenderSurface for it to avoid flattening
603 // out its children. The opacity value of the children layers is multiplied by the opacity
604 // of their parent.
605 bool useSurfaceForClipping = drawLayer->masksToBounds() && !isScaleOrTranslation(combinedTransform);
606 bool useSurfaceForOpacity = drawLayer->opacity() != 1 && !drawLayer->preserves3D();
607 bool useSurfaceForMasking = drawLayer->maskLayer();
608 bool useSurfaceForReflection = drawLayer->replicaLayer();
609 if (useSurfaceForMasking || useSurfaceForReflection || ((useSurfaceForClipping || useSurfaceForOpacity) && drawLayer->descendantsDrawsContent())) {
610 RenderSurfaceChromium* renderSurface = drawLayer->renderSurface();
611 if (!renderSurface)
612 renderSurface = drawLayer->createRenderSurface();
613
614 // The origin of the new surface is the upper left corner of the layer.
615 TransformationMatrix drawTransform;
616 drawTransform.translate3d(0.5 * bounds.width(), 0.5 * bounds.height(), 0);
617 drawLayer->setDrawTransform(drawTransform);
618
619 transformedLayerRect = IntRect(0, 0, bounds.width(), bounds.height());
620
621 // Layer's opacity will be applied when drawing the render surface.
622 renderSurface->m_drawOpacity = drawLayer->opacity();
623 if (drawLayer->superlayer() && drawLayer->superlayer()->preserves3D())
624 renderSurface->m_drawOpacity *= drawLayer->superlayer()->drawOpacity();
625 drawLayer->setDrawOpacity(1);
626
627 TransformationMatrix layerOriginTransform = combinedTransform;
628 layerOriginTransform.translate3d(-0.5 * bounds.width(), -0.5 * bounds.height(), 0);
629 renderSurface->m_originTransform = layerOriginTransform;
630 if (layerOriginTransform.isInvertible() && drawLayer->superlayer()) {
631 TransformationMatrix parentToLayer = layerOriginTransform.inverse();
632
633 drawLayer->setScissorRect(parentToLayer.mapRect(drawLayer->superlayer()->scissorRect()));
634 } else
635 drawLayer->setScissorRect(IntRect());
636
637 // The render surface scissor rect is the scissor rect that needs to
638 // be applied before drawing the render surface onto its containing
639 // surface and is therefore expressed in the superlayer's coordinate system.
640 renderSurface->m_scissorRect = drawLayer->superlayer() ? drawLayer->superlayer()->scissorRect() : drawLayer->scissorRect();
641
642 renderSurface->m_layerList.clear();
643
644 if (drawLayer->maskLayer()) {
645 renderSurface->m_maskLayer = drawLayer->maskLayer();
646 drawLayer->maskLayer()->setTargetRenderSurface(renderSurface);
647 } else
648 renderSurface->m_maskLayer = 0;
649
650 if (drawLayer->replicaLayer() && drawLayer->replicaLayer()->maskLayer())
651 drawLayer->replicaLayer()->maskLayer()->setTargetRenderSurface(renderSurface);
652
653 renderSurfaceLayerList.append(drawLayer);
654 } else {
655 // DT = M[p] * LT
656 drawLayer->setDrawTransform(combinedTransform);
657 transformedLayerRect = enclosingIntRect(drawLayer->drawTransform().mapRect(layerRect));
658
659 drawLayer->setDrawOpacity(drawLayer->opacity());
660
661 if (drawLayer->superlayer()) {
662 if (drawLayer->superlayer()->preserves3D())
663 drawLayer->setDrawOpacity(drawLayer->drawOpacity() * drawLayer->superlayer()->drawOpacity());
664
665 // Layers inherit the scissor rect from their superlayer.
666 drawLayer->setScissorRect(drawLayer->superlayer()->scissorRect());
667
668 drawLayer->setTargetRenderSurface(drawLayer->superlayer()->targetRenderSurface());
669 }
670
671 if (layer != m_rootLayer)
672 drawLayer->clearRenderSurface();
673
674 if (drawLayer->masksToBounds()) {
675 IntRect scissor = drawLayer->scissorRect();
676 scissor.intersect(transformedLayerRect);
677 drawLayer->setScissorRect(scissor);
678 }
679 }
680
681 if (drawLayer->renderSurface())
682 drawLayer->setTargetRenderSurface(drawLayer->renderSurface());
683 else {
684 ASSERT(drawLayer->superlayer());
685 drawLayer->setTargetRenderSurface(drawLayer->superlayer()->targetRenderSurface());
686 }
687
688 // drawableContentRect() is always stored in the coordinate system of the
689 // RenderSurface the layer draws into.
690 if (drawLayer->drawsContent())
691 drawLayer->setDrawableContentRect(transformedLayerRect);
692 else
693 drawLayer->setDrawableContentRect(IntRect());
694
695 TransformationMatrix sublayerMatrix = drawLayer->drawTransform();
696
697 // Flatten to 2D if the layer doesn't preserve 3D.
698 if (!drawLayer->preserves3D()) {
699 sublayerMatrix.setM13(0);
700 sublayerMatrix.setM23(0);
701 sublayerMatrix.setM31(0);
702 sublayerMatrix.setM32(0);
703 sublayerMatrix.setM33(1);
704 sublayerMatrix.setM34(0);
705 sublayerMatrix.setM43(0);
706 }
707
708 // Apply the sublayer transform at the center of the layer.
709 sublayerMatrix.multiply(drawLayer->sublayerTransform());
710
711 // The origin of the sublayers is the top left corner of the layer, not the
712 // center. The matrix passed down to the sublayers is therefore:
713 // M[s] = M * Tr[-center]
714 sublayerMatrix.translate3d(-bounds.width() * 0.5, -bounds.height() * 0.5, 0);
715
716 // Compute the depth value of the center of the layer which will be used when
717 // sorting the layers for the preserves-3d property.
718 const TransformationMatrix& layerDrawMatrix = drawLayer->renderSurface() ? drawLayer->renderSurface()->m_drawTransform : drawLayer->drawTransform();
719 if (drawLayer->superlayer()) {
720 if (!drawLayer->superlayer()->preserves3D())
721 drawLayer->setDrawDepth(drawLayer->superlayer()->drawDepth());
722 else
723 drawLayer->setDrawDepth(layerDrawMatrix.m43());
724 } else
725 drawLayer->setDrawDepth(0);
726
727 LayerList& descendants = (drawLayer->renderSurface() ? drawLayer->renderSurface()->m_layerList : layerList);
728 descendants.append(drawLayer);
729 unsigned thisLayerIndex = descendants.size() - 1;
730
731 const Vector<RefPtr<LayerChromium> >& sublayers = layer->getSublayers();
732 for (size_t i = 0; i < sublayers.size(); ++i) {
733 sublayers[i]->createCCLayerImplIfNeeded();
734 CCLayerImpl* sublayer = sublayers[i]->ccLayerImpl();
735 updatePropertiesAndRenderSurfaces(sublayers[i].get(), sublayerMatrix, renderSurfaceLayerList, descendants);
736
737 if (sublayer->renderSurface()) {
738 RenderSurfaceChromium* sublayerRenderSurface = sublayer->renderSurface();
739 IntRect drawableContentRect = drawLayer->drawableContentRect();
740 drawableContentRect.unite(enclosingIntRect(sublayerRenderSurface->drawableContentRect()));
741 drawLayer->setDrawableContentRect(drawableContentRect);
742 descendants.append(sublayer);
743 } else {
744 IntRect drawableContentRect = drawLayer->drawableContentRect();
745 drawableContentRect.unite(sublayer->drawableContentRect());
746 drawLayer->setDrawableContentRect(drawableContentRect);
747 }
748 }
749
750 if (drawLayer->masksToBounds() || useSurfaceForMasking) {
751 IntRect drawableContentRect = drawLayer->drawableContentRect();
752 drawableContentRect.intersect(transformedLayerRect);
753 drawLayer->setDrawableContentRect(drawableContentRect);
754 }
755
756 if (drawLayer->renderSurface() && layer != m_rootLayer) {
757 RenderSurfaceChromium* renderSurface = drawLayer->renderSurface();
758 renderSurface->m_contentRect = drawLayer->drawableContentRect();
759 FloatPoint surfaceCenter = renderSurface->contentRectCenter();
760
761 // Restrict the RenderSurface size to the portion that's visible.
762 FloatSize centerOffsetDueToClipping;
763
764 // Don't clip if the layer is reflected as the reflection shouldn't be
765 // clipped.
766 if (!drawLayer->replicaLayer()) {
767 renderSurface->m_contentRect.intersect(drawLayer->scissorRect());
768 FloatPoint clippedSurfaceCenter = renderSurface->contentRectCenter();
769 centerOffsetDueToClipping = clippedSurfaceCenter - surfaceCenter;
770 }
771
772 // The RenderSurface backing texture cannot exceed the maximum supported
773 // texture size.
774 renderSurface->m_contentRect.setWidth(std::min(renderSurface->m_contentRect.width(), m_maxTextureSize));
775 renderSurface->m_contentRect.setHeight(std::min(renderSurface->m_contentRect.height(), m_maxTextureSize));
776
777 if (renderSurface->m_contentRect.isEmpty())
778 renderSurface->m_layerList.clear();
779
780 // Since the layer starts a new render surface we need to adjust its
781 // scissor rect to be expressed in the new surface's coordinate system.
782 drawLayer->setScissorRect(drawLayer->drawableContentRect());
783
784 // Adjust the origin of the transform to be the center of the render surface.
785 renderSurface->m_drawTransform = renderSurface->m_originTransform;
786 renderSurface->m_drawTransform.translate3d(surfaceCenter.x() + centerOffsetDueToClipping.width(), surfaceCenter.y() + centerOffsetDueToClipping.height(), 0);
787
788 // Compute the transformation matrix used to draw the replica of the render
789 // surface.
790 if (drawLayer->replicaLayer()) {
791 renderSurface->m_replicaDrawTransform = renderSurface->m_originTransform;
792 renderSurface->m_replicaDrawTransform.translate3d(drawLayer->replicaLayer()->position().x(), drawLayer->replicaLayer()->position().y(), 0);
793 renderSurface->m_replicaDrawTransform.multiply(drawLayer->replicaLayer()->transform());
794 renderSurface->m_replicaDrawTransform.translate3d(surfaceCenter.x() - anchorPoint.x() * bounds.width(), surfaceCenter.y() - anchorPoint.y() * bounds.height(), 0);
795 }
796 }
797
798 // If preserves-3d then sort all the descendants by the Z coordinate of their
799 // center. If the preserves-3d property is also set on the superlayer then
800 // skip the sorting as the superlayer will sort all the descendants anyway.
801 if (drawLayer->preserves3D() && (!drawLayer->superlayer() || !drawLayer->superlayer()->preserves3D()))
802 std::stable_sort(&descendants.at(thisLayerIndex), descendants.end(), compareLayerZ);
803 }
804
updateCompositorResourcesRecursive(LayerChromium * layer)805 void LayerRendererChromium::updateCompositorResourcesRecursive(LayerChromium* layer)
806 {
807 const Vector<RefPtr<LayerChromium> >& sublayers = layer->getSublayers();
808 for (size_t i = 0; i < sublayers.size(); ++i)
809 updateCompositorResourcesRecursive(sublayers[i].get());
810
811 if (layer->bounds().isEmpty())
812 return;
813
814 CCLayerImpl* drawLayer = layer->ccLayerImpl();
815
816 if (drawLayer->drawsContent())
817 drawLayer->updateCompositorResources();
818 if (drawLayer->maskLayer() && drawLayer->maskLayer()->drawsContent())
819 drawLayer->maskLayer()->updateCompositorResources();
820 if (drawLayer->replicaLayer() && drawLayer->replicaLayer()->drawsContent())
821 drawLayer->replicaLayer()->updateCompositorResources();
822 if (drawLayer->replicaLayer() && drawLayer->replicaLayer()->maskLayer() && drawLayer->replicaLayer()->maskLayer()->drawsContent())
823 drawLayer->replicaLayer()->maskLayer()->updateCompositorResources();
824
825 layer->pushPropertiesTo(drawLayer);
826 }
827
setCompositeOffscreen(bool compositeOffscreen)828 void LayerRendererChromium::setCompositeOffscreen(bool compositeOffscreen)
829 {
830 if (m_compositeOffscreen == compositeOffscreen)
831 return;
832
833 m_compositeOffscreen = compositeOffscreen;
834
835 if (!m_compositeOffscreen && m_rootLayer)
836 m_rootLayer->ccLayerImpl()->clearRenderSurface();
837 }
838
getOffscreenLayerTexture()839 LayerTexture* LayerRendererChromium::getOffscreenLayerTexture()
840 {
841 return m_compositeOffscreen ? m_rootLayer->ccLayerImpl()->renderSurface()->m_contentsTexture.get() : 0;
842 }
843
copyOffscreenTextureToDisplay()844 void LayerRendererChromium::copyOffscreenTextureToDisplay()
845 {
846 if (m_compositeOffscreen) {
847 makeContextCurrent();
848
849 useRenderSurface(0);
850 m_defaultRenderSurface->m_drawTransform.makeIdentity();
851 m_defaultRenderSurface->m_drawTransform.translate3d(0.5 * m_defaultRenderSurface->m_contentRect.width(),
852 0.5 * m_defaultRenderSurface->m_contentRect.height(), 0);
853 m_defaultRenderSurface->m_drawOpacity = 1;
854 m_defaultRenderSurface->draw(m_defaultRenderSurface->m_contentRect);
855 }
856 }
857
useRenderSurface(RenderSurfaceChromium * renderSurface)858 bool LayerRendererChromium::useRenderSurface(RenderSurfaceChromium* renderSurface)
859 {
860 if (m_currentRenderSurface == renderSurface)
861 return true;
862
863 m_currentRenderSurface = renderSurface;
864
865 if ((renderSurface == m_defaultRenderSurface && !m_compositeOffscreen) || (!renderSurface && m_compositeOffscreen)) {
866 GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
867 if (renderSurface)
868 setDrawViewportRect(renderSurface->m_contentRect, true);
869 else
870 setDrawViewportRect(m_defaultRenderSurface->m_contentRect, true);
871 return true;
872 }
873
874 GLC(m_context.get(), m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_offscreenFramebufferId));
875
876 if (!renderSurface->prepareContentsTexture())
877 return false;
878
879 renderSurface->m_contentsTexture->framebufferTexture2D();
880
881 #if !defined ( NDEBUG )
882 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
883 ASSERT_NOT_REACHED();
884 return false;
885 }
886 #endif
887
888 setDrawViewportRect(renderSurface->m_contentRect, false);
889 return true;
890 }
891
drawLayer(CCLayerImpl * layer,RenderSurfaceChromium * targetSurface)892 void LayerRendererChromium::drawLayer(CCLayerImpl* layer, RenderSurfaceChromium* targetSurface)
893 {
894 if (layer->renderSurface() && layer->renderSurface() != targetSurface) {
895 layer->renderSurface()->draw(layer->getDrawRect());
896 return;
897 }
898
899 if (!layer->drawsContent())
900 return;
901
902 if (layer->bounds().isEmpty()) {
903 layer->unreserveContentsTexture();
904 return;
905 }
906
907 setScissorToRect(layer->scissorRect());
908
909 // Check if the layer falls within the visible bounds of the page.
910 IntRect layerRect = layer->getDrawRect();
911 bool isLayerVisible = layer->scissorRect().intersects(layerRect);
912 if (!isLayerVisible) {
913 layer->unreserveContentsTexture();
914 return;
915 }
916
917 // FIXME: Need to take into account the commulative render surface transforms all the way from
918 // the default render surface in order to determine visibility.
919 TransformationMatrix combinedDrawMatrix = (layer->targetRenderSurface() ? layer->targetRenderSurface()->drawTransform().multiply(layer->drawTransform()) : layer->drawTransform());
920
921 if (!layer->doubleSided()) {
922 FloatRect layerRect(FloatPoint(0, 0), FloatSize(layer->bounds()));
923 FloatQuad mappedLayer = combinedDrawMatrix.mapQuad(FloatQuad(layerRect));
924 FloatSize horizontalDir = mappedLayer.p2() - mappedLayer.p1();
925 FloatSize verticalDir = mappedLayer.p4() - mappedLayer.p1();
926 FloatPoint3D xAxis(horizontalDir.width(), horizontalDir.height(), 0);
927 FloatPoint3D yAxis(verticalDir.width(), verticalDir.height(), 0);
928 FloatPoint3D zAxis = xAxis.cross(yAxis);
929 if (zAxis.z() < 0) {
930 layer->unreserveContentsTexture();
931 return;
932 }
933 }
934
935 layer->draw(layer->scissorRect());
936
937 // Draw the debug border if there is one.
938 layer->drawDebugBorder();
939 }
940
941 // Sets the scissor region to the given rectangle. The coordinate system for the
942 // scissorRect has its origin at the top left corner of the current visible rect.
setScissorToRect(const IntRect & scissorRect)943 void LayerRendererChromium::setScissorToRect(const IntRect& scissorRect)
944 {
945 IntRect contentRect = (m_currentRenderSurface ? m_currentRenderSurface->m_contentRect : m_defaultRenderSurface->m_contentRect);
946
947 // The scissor coordinates must be supplied in viewport space so we need to offset
948 // by the relative position of the top left corner of the current render surface.
949 int scissorX = scissorRect.x() - contentRect.x();
950 // When rendering to the default render surface we're rendering upside down so the top
951 // of the GL scissor is the bottom of our layer.
952 // But, if rendering to offscreen texture, we reverse our sense of 'upside down'.
953 int scissorY;
954 if (m_currentRenderSurface == m_defaultRenderSurface && !m_compositeOffscreen)
955 scissorY = m_currentRenderSurface->m_contentRect.height() - (scissorRect.maxY() - m_currentRenderSurface->m_contentRect.y());
956 else
957 scissorY = scissorRect.y() - contentRect.y();
958 GLC(m_context.get(), m_context->scissor(scissorX, scissorY, scissorRect.width(), scissorRect.height()));
959 }
960
makeContextCurrent()961 bool LayerRendererChromium::makeContextCurrent()
962 {
963 m_context->makeContextCurrent();
964 return true;
965 }
966
967 // Checks whether a given size is within the maximum allowed texture size range.
checkTextureSize(const IntSize & textureSize)968 bool LayerRendererChromium::checkTextureSize(const IntSize& textureSize)
969 {
970 if (textureSize.width() > m_maxTextureSize || textureSize.height() > m_maxTextureSize)
971 return false;
972 return true;
973 }
974
975 // Sets the coordinate range of content that ends being drawn onto the target render surface.
976 // The target render surface is assumed to have an origin at 0, 0 and the width and height of
977 // of the drawRect.
setDrawViewportRect(const IntRect & drawRect,bool flipY)978 void LayerRendererChromium::setDrawViewportRect(const IntRect& drawRect, bool flipY)
979 {
980 if (flipY)
981 m_projectionMatrix = orthoMatrix(drawRect.x(), drawRect.maxX(), drawRect.maxY(), drawRect.y());
982 else
983 m_projectionMatrix = orthoMatrix(drawRect.x(), drawRect.maxX(), drawRect.y(), drawRect.maxY());
984 GLC(m_context.get(), m_context->viewport(0, 0, drawRect.width(), drawRect.height()));
985 }
986
987
988
resizeOnscreenContent(const IntSize & size)989 void LayerRendererChromium::resizeOnscreenContent(const IntSize& size)
990 {
991 if (m_context)
992 m_context->reshape(size.width(), size.height());
993 }
994
initializeSharedObjects()995 bool LayerRendererChromium::initializeSharedObjects()
996 {
997 makeContextCurrent();
998
999 // Get the max texture size supported by the system.
1000 m_maxTextureSize = 0;
1001 GLC(m_context.get(), m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize));
1002
1003 // Create an FBO for doing offscreen rendering.
1004 GLC(m_context.get(), m_offscreenFramebufferId = m_context->createFramebuffer());
1005
1006 m_sharedGeometry = adoptPtr(new GeometryBinding(m_context.get()));
1007 m_borderProgram = adoptPtr(new LayerChromium::BorderProgram(m_context.get()));
1008 m_headsUpDisplayProgram = adoptPtr(new CCHeadsUpDisplay::Program(m_context.get()));
1009 m_canvasLayerProgram = adoptPtr(new CCCanvasLayerImpl::Program(m_context.get()));
1010 m_videoLayerRGBAProgram = adoptPtr(new CCVideoLayerImpl::RGBAProgram(m_context.get()));
1011 m_videoLayerYUVProgram = adoptPtr(new CCVideoLayerImpl::YUVProgram(m_context.get()));
1012 m_pluginLayerProgram = adoptPtr(new CCPluginLayerImpl::Program(m_context.get()));
1013 m_renderSurfaceProgram = adoptPtr(new RenderSurfaceChromium::Program(m_context.get()));
1014 m_renderSurfaceMaskProgram = adoptPtr(new RenderSurfaceChromium::MaskProgram(m_context.get()));
1015 m_tilerProgram = adoptPtr(new LayerTilerChromium::Program(m_context.get()));
1016
1017 if (!m_sharedGeometry->initialized() || !m_borderProgram->initialized()
1018 || !m_canvasLayerProgram->initialized()
1019 || !m_headsUpDisplayProgram->initialized()
1020 || !m_videoLayerRGBAProgram->initialized() || !m_videoLayerYUVProgram->initialized()
1021 || !m_pluginLayerProgram->initialized() || !m_renderSurfaceProgram->initialized()
1022 || !m_renderSurfaceMaskProgram->initialized() || !m_tilerProgram->initialized()) {
1023 LOG_ERROR("Compositor failed to initialize shaders. Falling back to software.");
1024 cleanupSharedObjects();
1025 return false;
1026 }
1027
1028 m_textureManager = TextureManager::create(m_context.get(), textureMemoryLimitBytes, m_maxTextureSize);
1029 return true;
1030 }
1031
cleanupSharedObjects()1032 void LayerRendererChromium::cleanupSharedObjects()
1033 {
1034 makeContextCurrent();
1035
1036 m_sharedGeometry.clear();
1037 m_borderProgram.clear();
1038 m_canvasLayerProgram.clear();
1039 m_headsUpDisplayProgram.clear();
1040 m_videoLayerRGBAProgram.clear();
1041 m_videoLayerYUVProgram.clear();
1042 m_pluginLayerProgram.clear();
1043 m_renderSurfaceProgram.clear();
1044 m_renderSurfaceMaskProgram.clear();
1045 m_tilerProgram.clear();
1046 if (m_offscreenFramebufferId)
1047 GLC(m_context.get(), m_context->deleteFramebuffer(m_offscreenFramebufferId));
1048
1049 // Clear tilers before the texture manager, as they have references to textures.
1050 m_rootLayerContentTiler.clear();
1051
1052 m_textureManager.clear();
1053 }
1054
layerTreeAsText() const1055 String LayerRendererChromium::layerTreeAsText() const
1056 {
1057 TextStream ts;
1058 if (m_rootLayer.get()) {
1059 ts << m_rootLayer->layerTreeAsText();
1060 ts << "RenderSurfaces:\n";
1061 dumpRenderSurfaces(ts, 1, m_rootLayer.get());
1062 }
1063 return ts.release();
1064 }
1065
addChildContext(GraphicsContext3D * ctx)1066 void LayerRendererChromium::addChildContext(GraphicsContext3D* ctx)
1067 {
1068 if (!ctx->getExtensions()->supports("GL_CHROMIUM_latch"))
1069 return;
1070
1071 // This is a ref-counting map, because some contexts are shared by multiple
1072 // layers (specifically, Canvas2DLayerChromium).
1073
1074 // Insert the ctx with a count of 1, or return the existing iterator.
1075 std::pair<ChildContextMap::iterator, bool> insert_result = m_childContexts.add(ctx, 1);
1076 if (!insert_result.second) {
1077 // Already present in map, so increment.
1078 ++insert_result.first->second;
1079 } else {
1080 // FIXME(jbates): when compositor is multithreaded and copyTexImage2D bug is fixed,
1081 // uncomment this block:
1082 // // This is a new child context - set the parentToChild latch so that it
1083 // // can continue past its first wait latch.
1084 // Extensions3DChromium* ext = static_cast<Extensions3DChromium*>(ctx->getExtensions());
1085 // GC3Duint latchId;
1086 // ext->getParentToChildLatchCHROMIUM(&latchId);
1087 // ext->setLatchCHROMIUM(0, latchId);
1088 }
1089 }
1090
removeChildContext(GraphicsContext3D * ctx)1091 void LayerRendererChromium::removeChildContext(GraphicsContext3D* ctx)
1092 {
1093 if (!ctx->getExtensions()->supports("GL_CHROMIUM_latch"))
1094 return;
1095
1096 ChildContextMap::iterator i = m_childContexts.find(ctx);
1097 if (i != m_childContexts.end()) {
1098 if (--i->second <= 0) {
1099 // Count reached zero, so remove from map.
1100 m_childContexts.remove(i);
1101 }
1102 } else {
1103 // error
1104 ASSERT(0 && "m_childContexts map has mismatched add/remove calls");
1105 }
1106 }
1107
dumpRenderSurfaces(TextStream & ts,int indent,LayerChromium * layer) const1108 void LayerRendererChromium::dumpRenderSurfaces(TextStream& ts, int indent, LayerChromium* layer) const
1109 {
1110 if (layer->ccLayerImpl()->renderSurface())
1111 layer->ccLayerImpl()->renderSurface()->dumpSurface(ts, indent);
1112
1113 for (size_t i = 0; i < layer->getSublayers().size(); ++i)
1114 dumpRenderSurfaces(ts, indent, layer->getSublayers()[i].get());
1115 }
1116
1117 } // namespace WebCore
1118
1119 #endif // USE(ACCELERATED_COMPOSITING)
1120