Home
last modified time | relevance | path

Searched defs:shadeSpan (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/effects/
DSkTransparentShader.cpp42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkTransparentShader
DSkGradientShader.cpp1020 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Linear_Gradient
1700 void Radial_Gradient::shadeSpan(int x, int y, in shadeSpan() function in Radial_Gradient
1972 virtual void shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Two_Point_Radial_Gradient
2402 void Sweep_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Sweep_Gradient
/external/skia/src/core/
DSkComposeShader.cpp109 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader
DSkColorFilter.cpp97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader
DSkShader.cpp306 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader
348 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkEmptyShader
DARGB32_Clamp_Bilinear_BitmapShader.h65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBitmapProcShader.cpp162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkBitmapProcShader
DSkBitmapShader16BilerpTemplate.h21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBitmapShaderTemplate.h44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBlitter.cpp581 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in Sk3DShader
DSkDraw.cpp2265 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkTriColorShader