/external/skia/src/effects/ |
D | SkTransparentShader.cpp | 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkTransparentShader
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D | SkGradientShader.cpp | 1020 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Linear_Gradient 1700 void Radial_Gradient::shadeSpan(int x, int y, in shadeSpan() function in Radial_Gradient 1972 virtual void shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Two_Point_Radial_Gradient 2402 void Sweep_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Sweep_Gradient
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/external/skia/src/core/ |
D | SkComposeShader.cpp | 109 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader
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D | SkColorFilter.cpp | 97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader
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D | SkShader.cpp | 306 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader 348 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkEmptyShader
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D | ARGB32_Clamp_Bilinear_BitmapShader.h | 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBitmapProcShader.cpp | 162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkBitmapProcShader
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D | SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBlitter.cpp | 581 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in Sk3DShader
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D | SkDraw.cpp | 2265 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkTriColorShader
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