Searched defs:thread (Results 1 – 6 of 6) sorted by relevance
57 int Renderer::createSurface(RenderingThread *thread, const ClientHandle & handle) in createSurface()76 int Renderer::destroySurface(RenderingThread *thread, const ClientHandle &handle) in destroySurface()91 int Renderer::createContext(RenderingThread *thread, const ClientHandle &handle, ClientHandle share… in createContext()116 int Renderer::destroyContext(RenderingThread *thread, const ClientHandle &handle) in destroyContext()131 int Renderer::makeCurrent(RenderingThread *thread, in makeCurrent()172 int Renderer::swapBuffers(RenderingThread *thread, in swapBuffers()
290 void *RenderingThread::thread() in thread() function in RenderingThread
141 ThreadInfo* thread = getThreadInfo(); in getGLESContext() local678 ThreadInfo* thread = getThreadInfo(); in eglMakeCurrent() local778 ThreadInfo* thread = getThreadInfo(); in eglSwapBuffers() local797 ThreadInfo* thread = getThreadInfo(); in eglSwapInterval() local812 ThreadInfo* thread = getThreadInfo(); in eglGetCurrentContext() local830 ThreadInfo* thread = getThreadInfo(); in eglGetCurrentSurface() local854 ThreadInfo* thread = getThreadInfo(); in eglGetCurrentDisplay() local868 ThreadInfo* thread = getThreadInfo(); in eglWaitNative() local916 ThreadInfo* thread = getThreadInfo(); in eglWaitClient() local928 ThreadInfo* thread = getThreadInfo(); in eglReleaseThread() local[all …]
35 __thread ThreadInfo* thread = NULL; variable
148 ThreadInfo thread = (ThreadInfo)element; in getColumnText() local505 private void updateThreadStackTrace(ThreadInfo thread) { in updateThreadStackTrace()
574 pthread_t thread; member