Searched defs:u1 (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Patch.cpp | 226 float u1 = 0.0f; in generateRow() local 271 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
|
D | FontRenderer.cpp | 386 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, in appendMeshQuadNoClip() 426 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, in appendMeshQuad() 450 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, in appendRotatedMeshQuad()
|
D | LayerRenderer.cpp | 170 const float u1 = r->left * texX; in generateMesh() local
|
D | OpenGLRenderer.cpp | 1026 const float u1 = r->left * texX; in composeLayerRegion() local 1746 float u1 = float(x) / meshWidth; in drawBitmapMesh() local 1819 const float u1 = fmax(0.0f, srcLeft / width); in drawBitmap() local 3165 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords()
|
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
|
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
D | armVCM4P10_DeblockingLuma_unsafe_s.s | 73 u1 RN 3 label
|
/frameworks/base/libs/hwui/font/ |
D | Font.cpp | 89 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local 151 const float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
|
/frameworks/rs/driver/ |
D | rsdGL.cpp | 544 float x1, float y1, float z1, float u1, float v1, in rsdGLDrawQuadTexCoords()
|
D | rsdRuntimeStubs.cpp | 231 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, in SC_DrawQuadTexCoords()
|
/frameworks/rs/ |
D | rsFont.cpp | 97 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local 666 float u1, float v1, in appendMeshQuad()
|