Searched defs:u2 (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Patch.cpp | 240 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local 271 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
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D | FontRenderer.cpp | 387 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() 427 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() 451 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
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D | LayerRenderer.cpp | 172 const float u2 = r->right * texX; in generateMesh() local
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D | OpenGLRenderer.cpp | 1028 const float u2 = r->right * texX; in composeLayerRegion() local 1747 float u2 = float(x + 1) / meshWidth; in drawBitmapMesh() local 1821 const float u2 = fmin(1.0f, srcRight / width); in drawBitmap() local 3165 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords()
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
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/frameworks/base/libs/hwui/font/ |
D | Font.cpp | 90 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local 152 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
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/frameworks/rs/driver/ |
D | rsdGL.cpp | 545 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 232 float x2, float y2, float z2, float u2, float v2, in SC_DrawQuadTexCoords()
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/frameworks/rs/ |
D | rsFont.cpp | 98 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local 668 float u2, float v2, in appendMeshQuad()
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