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Searched defs:u2 (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp240 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local
271 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
DFontRenderer.cpp387 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip()
427 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad()
451 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
DLayerRenderer.cpp172 const float u2 = r->right * texX; in generateMesh() local
DOpenGLRenderer.cpp1028 const float u2 = r->right * texX; in composeLayerRegion() local
1747 float u2 = float(x + 1) / meshWidth; in drawBitmapMesh() local
1821 const float u2 = fmin(1.0f, srcRight / width); in drawBitmap() local
3165 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords()
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
/frameworks/base/libs/hwui/font/
DFont.cpp90 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
152 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
/frameworks/rs/driver/
DrsdGL.cpp545 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp232 float x2, float y2, float z2, float u2, float v2, in SC_DrawQuadTexCoords()
/frameworks/rs/
DrsFont.cpp98 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
668 float u2, float v2, in appendMeshQuad()