/frameworks/base/graphics/java/android/renderscript/ |
D | ScriptIntrinsicLUT.java | 64 private void validate(int index, int value) { in validate() method in ScriptIntrinsicLUT
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D | RenderScript.java | 863 void validate() { in validate() method in RenderScript
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/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
D | ScriptIntrinsicLUT.java | 62 private void validate(int index, int value) { in validate() method in ScriptIntrinsicLUT
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D | ScriptGroup.java | 195 private void validate() { in validate() method in ScriptGroup.Builder
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D | RenderScript.java | 633 void validate() { in validate() method in RenderScript
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/frameworks/base/core/java/android/content/ |
D | ClipDescription.java | 177 public void validate() { in validate() method in ClipDescription
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/frameworks/base/core/java/android/net/ |
D | Proxy.java | 249 public static void validate(String hostname, String port, String exclList) { in validate() method in Proxy
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/frameworks/native/libs/gui/ |
D | Surface.cpp | 162 status_t SurfaceControl::validate() const in validate() function in android::SurfaceControl
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/frameworks/base/core/java/android/app/ |
D | LoadedApk.java | 798 void validate(Context context, Handler activityThread) { in validate() method in LoadedApk.ReceiverDispatcher 973 void validate(Context context, Handler activityThread) { in validate() method in LoadedApk.ServiceDispatcher
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/frameworks/base/core/java/android/view/ |
D | HardwareRenderer.java | 267 abstract boolean validate(); in validate() method in HardwareRenderer 1079 boolean validate() { in validate() method in HardwareRenderer.GlRenderer
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/frameworks/native/libs/ui/ |
D | Region.cpp | 338 bool Region::validate(const Region& reg, const char* name, bool silent) in validate() function in android::Region
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/frameworks/base/tools/aapt/ |
D | AaptAssets.cpp | 1834 status_t AaptDir::validate() const in validate() function in AaptDir
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/frameworks/native/opengl/libagl/ |
D | matrix.cpp | 447 void matrix_stack_t::validate() in validate() function in android::matrix_stack_t
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