Searched defs:vertexShader (Results 1 – 8 of 8) sorted by relevance
52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader) in init()81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in createShaderProgram() local
72 const VertexShader& vertexShader() const { return m_vertexShader; } in vertexShader() function
103 … unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in loadProgram() local
230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile()
113 GLuint vertexShader; member
218 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
132 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); in createShaderProgram() local
2000 IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); in applyShaders() local