/frameworks/base/graphics/java/android/renderscript/ |
D | Path.java | 44 Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { in Path() 69 … public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createStaticPath() 75 …public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, A… in createStaticPath() 79 …public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createDynamicPath() 83 … Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation lo… in createDynamicPath()
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D | Mesh.java | 352 int[] vtx = new int[mVertexTypeCount]; in create() local 508 int[] vtx = new int[mVertexTypeCount]; in create() local
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D | RenderScript.java | 657 native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim); in rsnMeshCreate() 658 synchronized int nMeshCreate(int[] vtx, int[] idx, int[] prim) { in nMeshCreate() 683 native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q); in rsnPathCreate() 684 synchronized int nPathCreate(int prim, boolean isStatic, int vtx, int loop, float q) { in nPathCreate()
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/frameworks/rs/driver/ |
D | rsdPath.cpp | 73 const Allocation *vtx, const Allocation *loops) { in rsdPathInitStatic() 112 DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { in DrvPathStatic() 140 float vtx[12]; in draw() local
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D | rsdShaderCache.cpp | 70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms() 109 RsdShader *vtx = mVertex; in link() local
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D | rsdShaderCache.h | 133 uint32_t vtx; member
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D | rsdGL.cpp | 549 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords() local
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D | rsdRuntimeStubs.cpp | 252 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords() local
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/frameworks/rs/ |
D | rsPath.cpp | 28 Allocation *vtx, Allocation *loops, float quality) in Path() 74 RsAllocation vtx, RsAllocation loops, float quality) { in rsi_PathCreate()
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D | rsMesh.cpp | 273 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate()
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/frameworks/base/services/java/com/android/server/power/ |
D | ElectronBeam.java | 341 private static void setVStretchQuad(FloatBuffer vtx, float dw, float dh, float a) { in setVStretchQuad() 349 private static void setHStretchQuad(FloatBuffer vtx, float dw, float dh, float a) { in setHStretchQuad() 357 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { in setQuad()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 159 static const float vtx[] = { in setupVA() local
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/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 393 vertex_t* const vtx[3] = { v0, v1, v2 }; in fetch_texcoord_impl() local
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