Searched defs:y4 (Results 1 – 6 of 6) sorted by relevance
/frameworks/rs/driver/ |
D | rsdIntrinsicConvolve5x5.cpp | 116 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local
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D | rsdGL.cpp | 547 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 234 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords() 268 float x4, float y4, float z4) { in SC_DrawQuad()
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/frameworks/support/renderscript/v8/rs_support/driver/ |
D | rsdIntrinsicConvolve5x5.cpp | 112 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local
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/frameworks/base/libs/hwui/ |
D | FontRenderer.cpp | 388 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() 428 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() 452 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad()
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/frameworks/rs/ |
D | rsFont.cpp | 671 float x4, float y4, float z4, in appendMeshQuad()
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