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Searched defs:y4 (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/driver/
DrsdIntrinsicConvolve5x5.cpp116 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local
DrsdGL.cpp547 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp234 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords()
268 float x4, float y4, float z4) { in SC_DrawQuad()
/frameworks/support/renderscript/v8/rs_support/driver/
DrsdIntrinsicConvolve5x5.cpp112 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); in Convolve5x5_uchar4() local
/frameworks/base/libs/hwui/
DFontRenderer.cpp388 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip()
428 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad()
452 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad()
/frameworks/rs/
DrsFont.cpp671 float x4, float y4, float z4, in appendMeshQuad()