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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SampleCode.h"
9 #include "SkCanvas.h"
10 #include "SkDevice.h"
11 #include "SkBlurMaskFilter.h"
12 
13 namespace {
make_bitmap()14 SkBitmap make_bitmap() {
15     SkBitmap bm;
16     bm.setConfig(SkBitmap::kARGB_8888_Config , 5, 5);
17     bm.allocPixels();
18 
19     for (int y = 0; y < bm.height(); y++) {
20         uint32_t* p = bm.getAddr32(0, y);
21         for (int x = 0; x < bm.width(); x++) {
22             p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
23         }
24     }
25     bm.unlockPixels();
26     return bm;
27 }
28 } // unnamed namespace
29 
30 class TextureDomainView : public SampleView {
31     SkBitmap    fBM;
32 
33 public:
TextureDomainView()34     TextureDomainView(){
35         fBM = make_bitmap();
36     }
37 
38 protected:
39     // overrides from SkEventSink
onQuery(SkEvent * evt)40     virtual bool onQuery(SkEvent* evt) {
41         if (SampleCode::TitleQ(*evt)) {
42             SampleCode::TitleR(evt, "Texture Domain");
43             return true;
44         }
45         return this->INHERITED::onQuery(evt);
46     }
47 
onDrawContent(SkCanvas * canvas)48     virtual void onDrawContent(SkCanvas* canvas) {
49         SkIRect srcRect;
50         SkRect dstRect;
51         SkPaint paint;
52         paint.setFilterBitmap(true);
53 
54         // Test that bitmap draws from malloc-backed bitmaps respect
55         // the constrained texture domain.
56         srcRect.setXYWH(1, 1, 3, 3);
57         dstRect.setXYWH(5.0f, 5.0f, 305.0f, 305.0f);
58         canvas->drawBitmapRect(fBM, &srcRect, dstRect, &paint);
59 
60         // Test that bitmap draws across separate devices also respect
61         // the constrainted texture domain.
62         // Note:  GPU-backed bitmaps follow a different rendering path
63         // when copying from one GPU device to another.
64         SkRefPtr<SkDevice> primaryDevice(canvas->getDevice());
65         SkRefPtr<SkDevice> secondDevice(canvas->createCompatibleDevice(
66                 SkBitmap::kARGB_8888_Config, 5, 5, true));
67         secondDevice->unref();
68         SkCanvas secondCanvas(secondDevice.get());
69 
70         srcRect.setXYWH(1, 1, 3, 3);
71         dstRect.setXYWH(1.0f, 1.0f, 3.0f, 3.0f);
72         secondCanvas.drawBitmapRect(fBM, &srcRect, dstRect, &paint);
73 
74         SkBitmap deviceBitmap = secondDevice->accessBitmap(false);
75 
76         srcRect.setXYWH(1, 1, 3, 3);
77         dstRect.setXYWH(405.0f, 5.0f, 305.0f, 305.0f);
78         canvas->drawBitmapRect(deviceBitmap, &srcRect, dstRect, &paint);
79 
80         // Test that bitmap blurring using a subrect
81         // renders correctly
82         srcRect.setXYWH(1, 1, 3, 3);
83         dstRect.setXYWH(5.0f, 405.0f, 305.0f, 305.0f);
84         SkMaskFilter* mf = SkBlurMaskFilter::Create(
85             5,
86             SkBlurMaskFilter::kNormal_BlurStyle,
87             SkBlurMaskFilter::kHighQuality_BlurFlag |
88             SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
89         paint.setMaskFilter(mf)->unref();
90         canvas->drawBitmapRect(deviceBitmap, &srcRect, dstRect, &paint);
91 
92         // Blur and a rotation + NULL src rect
93         // This should not trigger the texture domain code
94         // but it will test a code path in SkGpuDevice::drawBitmap
95         // that handles blurs with rects transformed to non-
96         // orthogonal rects. It also tests the NULL src rect handling
97 	mf = SkBlurMaskFilter::Create(
98             5,
99             SkBlurMaskFilter::kNormal_BlurStyle,
100             SkBlurMaskFilter::kHighQuality_BlurFlag);
101         paint.setMaskFilter(mf)->unref();
102 
103         dstRect.setXYWH(-150.0f, -150.0f, 300.0f, 300.0f);
104         canvas->translate(550, 550);
105         canvas->rotate(45);
106         canvas->drawBitmapRect(fBM, NULL, dstRect, &paint);
107     }
108 private:
109     typedef SkView INHERITED;
110 };
111 
112 //////////////////////////////////////////////////////////////////////////////
113 
MyFactory()114 static SkView* MyFactory() { return new TextureDomainView; }
115 static SkViewRegister reg(MyFactory);
116 
117