• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <utils/threads.h>
20 
21 #include "Caches.h"
22 #include "Debug.h"
23 #include "GradientCache.h"
24 #include "Properties.h"
25 
26 namespace android {
27 namespace uirenderer {
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 // Defines
31 ///////////////////////////////////////////////////////////////////////////////
32 
33 #define GRADIENT_TEXTURE_HEIGHT 2
34 #define GRADIENT_BYTES_PER_PIXEL 4
35 
36 ///////////////////////////////////////////////////////////////////////////////
37 // Functions
38 ///////////////////////////////////////////////////////////////////////////////
39 
40 template<typename T>
min(T a,T b)41 static inline T min(T a, T b) {
42     return a < b ? a : b;
43 }
44 
45 ///////////////////////////////////////////////////////////////////////////////
46 // Constructors/destructor
47 ///////////////////////////////////////////////////////////////////////////////
48 
GradientCache()49 GradientCache::GradientCache():
50         mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
51         mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
52     char property[PROPERTY_VALUE_MAX];
53     if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
54         INIT_LOGD("  Setting gradient cache size to %sMB", property);
55         setMaxSize(MB(atof(property)));
56     } else {
57         INIT_LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
58     }
59 
60     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
61 
62     mCache.setOnEntryRemovedListener(this);
63 }
64 
GradientCache(uint32_t maxByteSize)65 GradientCache::GradientCache(uint32_t maxByteSize):
66         mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
67         mSize(0), mMaxSize(maxByteSize) {
68     mCache.setOnEntryRemovedListener(this);
69 }
70 
~GradientCache()71 GradientCache::~GradientCache() {
72     mCache.clear();
73 }
74 
75 ///////////////////////////////////////////////////////////////////////////////
76 // Size management
77 ///////////////////////////////////////////////////////////////////////////////
78 
getSize()79 uint32_t GradientCache::getSize() {
80     return mSize;
81 }
82 
getMaxSize()83 uint32_t GradientCache::getMaxSize() {
84     return mMaxSize;
85 }
86 
setMaxSize(uint32_t maxSize)87 void GradientCache::setMaxSize(uint32_t maxSize) {
88     mMaxSize = maxSize;
89     while (mSize > mMaxSize) {
90         mCache.removeOldest();
91     }
92 }
93 
94 ///////////////////////////////////////////////////////////////////////////////
95 // Callbacks
96 ///////////////////////////////////////////////////////////////////////////////
97 
operator ()(GradientCacheEntry & shader,Texture * & texture)98 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
99     if (texture) {
100         const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
101         mSize -= size;
102     }
103 
104     if (texture) {
105         glDeleteTextures(1, &texture->id);
106         delete texture;
107     }
108 }
109 
110 ///////////////////////////////////////////////////////////////////////////////
111 // Caching
112 ///////////////////////////////////////////////////////////////////////////////
113 
get(uint32_t * colors,float * positions,int count)114 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
115 
116     GradientCacheEntry gradient(colors, positions, count);
117     Texture* texture = mCache.get(gradient);
118 
119     if (!texture) {
120         texture = addLinearGradient(gradient, colors, positions, count);
121     }
122 
123     return texture;
124 }
125 
clear()126 void GradientCache::clear() {
127     mCache.clear();
128 }
129 
getGradientInfo(const uint32_t * colors,const int count,GradientInfo & info)130 void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
131         GradientInfo& info) {
132     uint32_t width = 256 * (count - 1);
133 
134     if (!Caches::getInstance().extensions.hasNPot()) {
135         width = 1 << (31 - __builtin_clz(width));
136     }
137 
138     bool hasAlpha = false;
139     for (int i = 0; i < count; i++) {
140         if (((colors[i] >> 24) & 0xff) < 255) {
141             hasAlpha = true;
142             break;
143         }
144     }
145 
146     info.width = min(width, uint32_t(mMaxTextureSize));
147     info.hasAlpha = hasAlpha;
148 }
149 
addLinearGradient(GradientCacheEntry & gradient,uint32_t * colors,float * positions,int count)150 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
151         uint32_t* colors, float* positions, int count) {
152 
153     GradientInfo info;
154     getGradientInfo(colors, count, info);
155 
156     Texture* texture = new Texture;
157     texture->width = info.width;
158     texture->height = GRADIENT_TEXTURE_HEIGHT;
159     texture->blend = info.hasAlpha;
160     texture->generation = 1;
161 
162     // Asume the cache is always big enough
163     const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
164     while (mSize + size > mMaxSize) {
165         mCache.removeOldest();
166     }
167 
168     generateTexture(colors, positions, count, texture);
169 
170     mSize += size;
171     mCache.put(gradient, texture);
172 
173     return texture;
174 }
175 
generateTexture(uint32_t * colors,float * positions,int count,Texture * texture)176 void GradientCache::generateTexture(uint32_t* colors, float* positions,
177         int count, Texture* texture) {
178 
179     const uint32_t width = texture->width;
180     const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL;
181     uint32_t pixels[width * texture->height];
182 
183     int currentPos = 1;
184 
185     float startA = (colors[0] >> 24) & 0xff;
186     float startR = (colors[0] >> 16) & 0xff;
187     float startG = (colors[0] >>  8) & 0xff;
188     float startB = (colors[0] >>  0) & 0xff;
189 
190     float endA = (colors[1] >> 24) & 0xff;
191     float endR = (colors[1] >> 16) & 0xff;
192     float endG = (colors[1] >>  8) & 0xff;
193     float endB = (colors[1] >>  0) & 0xff;
194 
195     float start = positions[0];
196     float distance = positions[1] - start;
197 
198     uint8_t* p = (uint8_t*) pixels;
199     for (uint32_t x = 0; x < width; x++) {
200         float pos = x / float(width - 1);
201         if (pos > positions[currentPos]) {
202             startA = endA;
203             startR = endR;
204             startG = endG;
205             startB = endB;
206             start = positions[currentPos];
207 
208             currentPos++;
209 
210             endA = (colors[currentPos] >> 24) & 0xff;
211             endR = (colors[currentPos] >> 16) & 0xff;
212             endG = (colors[currentPos] >>  8) & 0xff;
213             endB = (colors[currentPos] >>  0) & 0xff;
214             distance = positions[currentPos] - start;
215         }
216 
217         float amount = (pos - start) / distance;
218         float oppAmount = 1.0f - amount;
219 
220         const float alpha = startA * oppAmount + endA * amount;
221         const float a = alpha / 255.0f;
222         *p++ = uint8_t(a * (startR * oppAmount + endR * amount));
223         *p++ = uint8_t(a * (startG * oppAmount + endG * amount));
224         *p++ = uint8_t(a * (startB * oppAmount + endB * amount));
225         *p++ = uint8_t(alpha);
226     }
227 
228     for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {
229         memcpy(pixels + width * i, pixels, rowBytes);
230     }
231 
232     glGenTextures(1, &texture->id);
233 
234     glBindTexture(GL_TEXTURE_2D, texture->id);
235     glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL);
236 
237     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
238             GL_RGBA, GL_UNSIGNED_BYTE, pixels);
239 
240     texture->setFilter(GL_LINEAR);
241     texture->setWrap(GL_CLAMP_TO_EDGE);
242 }
243 
244 }; // namespace uirenderer
245 }; // namespace android
246