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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdint.h>
19 #include <sys/types.h>
20 
21 #include <GLES/gl.h>
22 #include <GLES/glext.h>
23 
24 #include <utils/Errors.h>
25 #include <utils/Log.h>
26 
27 #include <ui/GraphicBuffer.h>
28 
29 #include "LayerDim.h"
30 #include "SurfaceFlinger.h"
31 #include "DisplayDevice.h"
32 
33 namespace android {
34 // ---------------------------------------------------------------------------
35 
LayerDim(SurfaceFlinger * flinger,const sp<Client> & client)36 LayerDim::LayerDim(SurfaceFlinger* flinger, const sp<Client>& client)
37     : LayerBaseClient(flinger, client)
38 {
39 }
40 
~LayerDim()41 LayerDim::~LayerDim()
42 {
43 }
44 
onDraw(const sp<const DisplayDevice> & hw,const Region & clip) const45 void LayerDim::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
46 {
47     const State& s(drawingState());
48     if (s.alpha>0) {
49         const GLfloat alpha = s.alpha/255.0f;
50         const uint32_t fbHeight = hw->getHeight();
51         glDisable(GL_TEXTURE_EXTERNAL_OES);
52         glDisable(GL_TEXTURE_2D);
53 
54         if (s.alpha == 0xFF) {
55             glDisable(GL_BLEND);
56         } else {
57             glEnable(GL_BLEND);
58             glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
59         }
60 
61         glColor4f(0, 0, 0, alpha);
62 
63         LayerMesh mesh;
64         computeGeometry(hw, &mesh);
65 
66         glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
67         glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
68 
69         glDisable(GL_BLEND);
70         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
71     }
72 }
73 
74 // ---------------------------------------------------------------------------
75 
76 }; // namespace android
77