• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2008, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef PlatformContextSkia_h
32 #define PlatformContextSkia_h
33 
34 #include "GraphicsContext.h"
35 #include "Noncopyable.h"
36 
37 #include "SkDashPathEffect.h"
38 #include "SkDrawLooper.h"
39 #include "SkPaint.h"
40 #include "SkPath.h"
41 #include "skia/ext/platform_canvas.h"
42 
43 #include <wtf/Vector.h>
44 
45 namespace WebCore {
46 
47 enum CompositeOperator;
48 class DrawingBuffer;
49 class GLES2Canvas;
50 class GraphicsContext3D;
51 class Texture;
52 
53 // This class holds the platform-specific state for GraphicsContext. We put
54 // most of our Skia wrappers on this class. In theory, a lot of this stuff could
55 // be moved to GraphicsContext directly, except that some code external to this
56 // would like to poke at our graphics layer as well (like the Image and Font
57 // stuff, which needs some amount of our wrappers and state around SkCanvas).
58 //
59 // So in general, this class uses just Skia types except when there's no easy
60 // conversion. GraphicsContext is responsible for converting the WebKit types to
61 // Skia types and setting up the eventual call to the Skia functions.
62 //
63 // This class then keeps track of all the current Skia state. WebKit expects
64 // that the graphics state that is pushed and popped by save() and restore()
65 // includes things like colors and pen styles. Skia does this differently, where
66 // push and pop only includes transforms and bitmaps, and the application is
67 // responsible for managing the painting state which is store in separate
68 // SkPaint objects. This class provides the adaptor that allows the painting
69 // state to be pushed and popped along with the bitmap.
70 class PlatformContextSkia {
71     WTF_MAKE_NONCOPYABLE(PlatformContextSkia);
72 public:
73     // For printing, there shouldn't be any canvas. canvas can be NULL. If you
74     // supply a NULL canvas, you can also call setCanvas later.
75     PlatformContextSkia(SkCanvas*);
76     ~PlatformContextSkia();
77 
78     // Sets the canvas associated with this context. Use when supplying NULL
79     // to the constructor.
80     void setCanvas(SkCanvas*);
81 
82     // If false we're rendering to a GraphicsContext for a web page, if false
83     // we're not (as is the case when rendering to a canvas object).
84     // If this is true the contents have not been marked up with the magic
85     // color and all text drawing needs to go to a layer so that the alpha is
86     // correctly updated.
87     void setDrawingToImageBuffer(bool);
88     bool isDrawingToImageBuffer() const;
89 
90     void save();
91     void restore();
92 
93     // Begins a layer that is clipped to the image |imageBuffer| at the location
94     // |rect|. This layer is implicitly restored when the next restore is
95     // invoked.
96     // NOTE: |imageBuffer| may be deleted before the |restore| is invoked.
97     void beginLayerClippedToImage(const FloatRect&, const ImageBuffer*);
98     void clipPathAntiAliased(const SkPath&);
99 
100     // Sets up the common flags on a paint for antialiasing, effects, etc.
101     // This is implicitly called by setupPaintFill and setupPaintStroke, but
102     // you may wish to call it directly sometimes if you don't want that other
103     // behavior.
104     void setupPaintCommon(SkPaint*) const;
105 
106     // Sets up the paint for the current fill style.
107     void setupPaintForFilling(SkPaint*) const;
108 
109     // Sets up the paint for stroking. Returns an int representing the width of
110     // the pen, or 1 if the pen's width is 0 if a non-zero length is provided,
111     // the number of dashes/dots on a dashed/dotted line will be adjusted to
112     // start and end that length with a dash/dot.
113     float setupPaintForStroking(SkPaint*, SkRect*, int length) const;
114 
115     // State setting functions.
116     void setDrawLooper(SkDrawLooper*);  // Note: takes an additional ref.
117     void setMiterLimit(float);
118     void setAlpha(float);
119     void setLineCap(SkPaint::Cap);
120     void setLineJoin(SkPaint::Join);
121     void setXfermodeMode(SkXfermode::Mode);
122     void setFillColor(SkColor);
123     void setFillShader(SkShader*);
124     void setStrokeStyle(StrokeStyle);
125     void setStrokeColor(SkColor);
126     void setStrokeThickness(float thickness);
127     void setStrokeShader(SkShader*);
128     void setTextDrawingMode(TextDrawingModeFlags mode);
129     void setUseAntialiasing(bool enable);
130     void setDashPathEffect(SkDashPathEffect*);
131 
132     SkDrawLooper* getDrawLooper() const;
133     StrokeStyle getStrokeStyle() const;
134     float getStrokeThickness() const;
135     TextDrawingModeFlags getTextDrawingMode() const;
136     float getAlpha() const;
137     int getNormalizedAlpha() const;
138 
139     void canvasClipPath(const SkPath&);
140 
141     // Returns the fill color. The returned color has it's alpha adjusted
142     // by the current alpha.
143     SkColor effectiveFillColor() const;
144 
145     // Returns the stroke color. The returned color has it's alpha adjusted
146     // by the current alpha.
147     SkColor effectiveStrokeColor() const;
148 
149     // Returns the canvas used for painting, NOT guaranteed to be non-null.
canvas()150     SkCanvas* canvas() { return m_canvas; }
151 
152     InterpolationQuality interpolationQuality() const;
153     void setInterpolationQuality(InterpolationQuality interpolationQuality);
154 
155     // FIXME: This should be pushed down to GraphicsContext.
156     void drawRect(SkRect rect);
157 
158     // FIXME: I'm still unsure how I will serialize this call.
159     void paintSkPaint(const SkRect&, const SkPaint&);
160 
161     const SkBitmap* bitmap() const;
162 
163     // Returns if the context is a printing context instead of a display
164     // context. Bitmap shouldn't be resampled when printing to keep the best
165     // possible quality.
printing()166     bool printing() const { return m_printing; }
setPrinting(bool p)167     void setPrinting(bool p) { m_printing = p; }
168 
169     // Returns if the context allows rendering of fonts using native platform
170     // APIs. If false is returned font rendering is performed using the skia
171     // text drawing APIs.
172     bool isNativeFontRenderingAllowed();
173 
174     void getImageResamplingHint(IntSize* srcSize, FloatSize* dstSize) const;
175     void setImageResamplingHint(const IntSize& srcSize, const FloatSize& dstSize);
176     void clearImageResamplingHint();
177     bool hasImageResamplingHint() const;
178 
179     bool canAccelerate() const;
180     bool canvasClipApplied() const;
useGPU()181     bool useGPU() { return m_useGPU; }
182     void setSharedGraphicsContext3D(SharedGraphicsContext3D*, DrawingBuffer*, const IntSize&);
183 #if ENABLE(ACCELERATED_2D_CANVAS)
gpuCanvas()184     GLES2Canvas* gpuCanvas() const { return m_gpuCanvas.get(); }
185 #else
gpuCanvas()186     GLES2Canvas* gpuCanvas() const { return 0; }
187 #endif
188     // Call these before making a call that manipulates the underlying
189     // SkCanvas or WebCore::GLES2Canvas
190     void prepareForSoftwareDraw() const;
191     void prepareForHardwareDraw() const;
192     // Call to force the SkCanvas to contain all rendering results.
193     void syncSoftwareCanvas() const;
194     void markDirtyRect(const IntRect& rect);
195 
196 private:
197     // Used when restoring and the state has an image clip. Only shows the pixels in
198     // m_canvas that are also in imageBuffer.
199     void applyClipFromImage(const FloatRect&, const SkBitmap&);
200     void applyAntiAliasedClipPaths(WTF::Vector<SkPath>& paths);
201 
202     void uploadSoftwareToHardware(CompositeOperator) const;
203     void readbackHardwareToSoftware() const;
204 
205     // Defines drawing style.
206     struct State;
207 
208     // NULL indicates painting is disabled. Never delete this object.
209     SkCanvas* m_canvas;
210 
211     // States stack. Enables local drawing state change with save()/restore()
212     // calls.
213     WTF::Vector<State> m_stateStack;
214     // Pointer to the current drawing state. This is a cached value of
215     // mStateStack.back().
216     State* m_state;
217 
218     // Stores image sizes for a hint to compute image resampling modes.
219     // Values are used in ImageSkia.cpp
220     IntSize m_imageResamplingHintSrcSize;
221     FloatSize m_imageResamplingHintDstSize;
222     bool m_printing;
223     bool m_drawingToImageBuffer;
224     bool m_useGPU;
225 #if ENABLE(ACCELERATED_2D_CANVAS)
226     OwnPtr<GLES2Canvas> m_gpuCanvas;
227     mutable RefPtr<Texture> m_uploadTexture;
228 #endif
229     mutable enum { None, Software, Mixed, Hardware } m_backingStoreState;
230     mutable IntRect m_softwareDirtyRect;
231 };
232 
233 }
234 #endif // PlatformContextSkia_h
235