1 2 /* 3 * Copyright 2010 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef SkDevice_DEFINED 11 #define SkDevice_DEFINED 12 13 #include "SkRefCnt.h" 14 #include "SkBitmap.h" 15 #include "SkCanvas.h" 16 #include "SkColor.h" 17 18 class SkClipStack; 19 class SkDraw; 20 struct SkIRect; 21 class SkMatrix; 22 class SkMetaData; 23 class SkRegion; 24 25 // This is an opaque class, not interpreted by skia 26 class SkGpuRenderTarget; 27 28 class SK_API SkDevice : public SkRefCnt { 29 public: 30 /** 31 * Construct a new device with the specified bitmap as its backend. It is 32 * valid for the bitmap to have no pixels associated with it. In that case, 33 * any drawing to this device will have no effect. 34 */ 35 SkDevice(const SkBitmap& bitmap); 36 37 /** 38 * Create a new raster device and have the pixels be automatically 39 * allocated. The rowBytes of the device will be computed automatically 40 * based on the config and the width. 41 * 42 * @param config The desired config for the pixels. If the request cannot 43 * be met, the closest matching support config will be used. 44 * @param width width (in pixels) of the device 45 * @param height height (in pixels) of the device 46 * @param isOpaque Set to true if it is known that all of the pixels will 47 * be drawn to opaquely. Used as an accelerator when drawing 48 * these pixels to another device. 49 */ 50 SkDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false); 51 52 virtual ~SkDevice(); 53 54 /** 55 * Creates a device that is of the same type as this device (e.g. SW-raster, 56 * GPU, or PDF). The backing store for this device is created automatically 57 * (e.g. offscreen pixels or FBO or whatever is appropriate). 58 * 59 * @param width width of the device to create 60 * @param height height of the device to create 61 * @param isOpaque performance hint, set to true if you know that you will 62 * draw into this device such that all of the pixels will 63 * be opaque. 64 */ 65 SkDevice* createCompatibleDevice(SkBitmap::Config config, 66 int width, int height, 67 bool isOpaque); 68 69 SkMetaData& getMetaData(); 70 71 enum Capabilities { 72 kGL_Capability = 0x1, //!< mask indicating GL support 73 kVector_Capability = 0x2, //!< mask indicating a vector representation 74 kAll_Capabilities = 0x3 75 }; getDeviceCapabilities()76 virtual uint32_t getDeviceCapabilities() { return 0; } 77 78 /** Return the width of the device (in pixels). 79 */ width()80 virtual int width() const { return fBitmap.width(); } 81 /** Return the height of the device (in pixels). 82 */ height()83 virtual int height() const { return fBitmap.height(); } 84 85 /** 86 * Return the bounds of the device in the coordinate space of the root 87 * canvas. The root device will have its top-left at 0,0, but other devices 88 * such as those associated with saveLayer may have a non-zero origin. 89 */ 90 void getGlobalBounds(SkIRect* bounds) const; 91 92 /** Returns true if the device's bitmap's config treats every pixels as 93 implicitly opaque. 94 */ isOpaque()95 bool isOpaque() const { return fBitmap.isOpaque(); } 96 97 /** Return the bitmap config of the device's pixels 98 */ config()99 SkBitmap::Config config() const { return fBitmap.getConfig(); } 100 101 /** Return the bitmap associated with this device. Call this each time you need 102 to access the bitmap, as it notifies the subclass to perform any flushing 103 etc. before you examine the pixels. 104 @param changePixels set to true if the caller plans to change the pixels 105 @return the device's bitmap 106 */ 107 const SkBitmap& accessBitmap(bool changePixels); 108 109 /** 110 * DEPRECATED: This will be made protected once WebKit stops using it. 111 * Instead use Canvas' writePixels method. 112 * 113 * Similar to draw sprite, this method will copy the pixels in bitmap onto 114 * the device, with the top/left corner specified by (x, y). The pixel 115 * values in the device are completely replaced: there is no blending. 116 * 117 * Currently if bitmap is backed by a texture this is a no-op. This may be 118 * relaxed in the future. 119 * 120 * If the bitmap has config kARGB_8888_Config then the config8888 param 121 * will determines how the pixel valuess are intepreted. If the bitmap is 122 * not kARGB_8888_Config then this parameter is ignored. 123 */ 124 virtual void writePixels(const SkBitmap& bitmap, int x, int y, 125 SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888); 126 127 /** 128 * Return the device's associated gpu render target, or NULL. 129 */ accessRenderTarget()130 virtual SkGpuRenderTarget* accessRenderTarget() { return NULL; } 131 132 133 /** 134 * Return the device's origin: its offset in device coordinates from 135 * the default origin in its canvas' matrix/clip 136 */ getOrigin()137 const SkIPoint& getOrigin() const { return fOrigin; } 138 139 protected: 140 enum Usage { 141 kGeneral_Usage, 142 kSaveLayer_Usage, // <! internal use only 143 }; 144 145 struct TextFlags { 146 uint32_t fFlags; // SkPaint::getFlags() 147 SkPaint::Hinting fHinting; 148 }; 149 150 /** 151 * Device may filter the text flags for drawing text here. If it wants to 152 * make a change to the specified values, it should write them into the 153 * textflags parameter (output) and return true. If the paint is fine as 154 * is, then ignore the textflags parameter and return false. 155 * 156 * The baseclass SkDevice filters based on its depth and blitters. 157 */ 158 virtual bool filterTextFlags(const SkPaint& paint, TextFlags*); 159 160 /** 161 * Called with the correct matrix and clip before this device is drawn 162 * to using those settings. If your subclass overrides this, be sure to 163 * call through to the base class as well. 164 * 165 * The clipstack is another view of the clip. It records the actual 166 * geometry that went into building the region. It is present for devices 167 * that want to parse it, but is not required: the region is a complete 168 * picture of the current clip. (i.e. if you regionize all of the geometry 169 * in the clipstack, you will arrive at an equivalent region to the one 170 * passed in). 171 */ 172 virtual void setMatrixClip(const SkMatrix&, const SkRegion&, 173 const SkClipStack&); 174 175 /** Called when this device gains focus (i.e becomes the current device 176 for drawing). 177 */ gainFocus(SkCanvas *,const SkMatrix &,const SkRegion &,const SkClipStack &)178 virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&, 179 const SkClipStack&) {} 180 181 /** Clears the entire device to the specified color (including alpha). 182 * Ignores the clip. 183 */ 184 virtual void clear(SkColor color); 185 186 /** 187 * Deprecated name for clear. 188 */ eraseColor(SkColor eraseColor)189 void eraseColor(SkColor eraseColor) { this->clear(eraseColor); } 190 191 /** These are called inside the per-device-layer loop for each draw call. 192 When these are called, we have already applied any saveLayer operations, 193 and are handling any looping from the paint, and any effects from the 194 DrawFilter. 195 */ 196 virtual void drawPaint(const SkDraw&, const SkPaint& paint); 197 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, 198 const SkPoint[], const SkPaint& paint); 199 virtual void drawRect(const SkDraw&, const SkRect& r, 200 const SkPaint& paint); 201 /** 202 * If pathIsMutable, then the implementation is allowed to cast path to a 203 * non-const pointer and modify it in place (as an optimization). Canvas 204 * may do this to implement helpers such as drawOval, by placing a temp 205 * path on the stack to hold the representation of the oval. 206 * 207 * If prePathMatrix is not null, it should logically be applied before any 208 * stroking or other effects. If there are no effects on the paint that 209 * affect the geometry/rasterization, then the pre matrix can just be 210 * pre-concated with the current matrix. 211 */ 212 virtual void drawPath(const SkDraw&, const SkPath& path, 213 const SkPaint& paint, 214 const SkMatrix* prePathMatrix = NULL, 215 bool pathIsMutable = false); 216 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, 217 const SkIRect* srcRectOrNull, 218 const SkMatrix& matrix, const SkPaint& paint); 219 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, 220 int x, int y, const SkPaint& paint); 221 /** 222 * Does not handle text decoration. 223 * Decorations (underline and stike-thru) will be handled by SkCanvas. 224 */ 225 virtual void drawText(const SkDraw&, const void* text, size_t len, 226 SkScalar x, SkScalar y, const SkPaint& paint); 227 virtual void drawPosText(const SkDraw&, const void* text, size_t len, 228 const SkScalar pos[], SkScalar constY, 229 int scalarsPerPos, const SkPaint& paint); 230 virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, 231 const SkPath& path, const SkMatrix* matrix, 232 const SkPaint& paint); 233 #ifdef SK_BUILD_FOR_ANDROID 234 virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len, 235 const SkPoint pos[], const SkPaint& paint, 236 const SkPath& path, const SkMatrix* matrix); 237 #endif 238 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, 239 const SkPoint verts[], const SkPoint texs[], 240 const SkColor colors[], SkXfermode* xmode, 241 const uint16_t indices[], int indexCount, 242 const SkPaint& paint); 243 /** The SkDevice passed will be an SkDevice which was returned by a call to 244 onCreateCompatibleDevice on this device with kSaveLayer_Usage. 245 */ 246 virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y, 247 const SkPaint&); 248 249 /** 250 * On success (returns true), copy the device pixels into the bitmap. 251 * On failure, the bitmap parameter is left unchanged and false is 252 * returned. 253 * 254 * The device's pixels are converted to the bitmap's config. The only 255 * supported config is kARGB_8888_Config, though this is likely to be 256 * relaxed in the future. The meaning of config kARGB_8888_Config is 257 * modified by the enum param config8888. The default value interprets 258 * kARGB_8888_Config as SkPMColor 259 * 260 * If the bitmap has pixels already allocated, the device pixels will be 261 * written there. If not, bitmap->allocPixels() will be called 262 * automatically. If the bitmap is backed by a texture readPixels will 263 * fail. 264 * 265 * The actual pixels written is the intersection of the device's bounds, 266 * and the rectangle formed by the bitmap's width,height and the specified 267 * x,y. If bitmap pixels extend outside of that intersection, they will not 268 * be modified. 269 * 270 * Other failure conditions: 271 * * If the device is not a raster device (e.g. PDF) then readPixels will 272 * fail. 273 * * If bitmap is texture-backed then readPixels will fail. (This may be 274 * relaxed in the future.) 275 */ 276 bool readPixels(SkBitmap* bitmap, 277 int x, int y, 278 SkCanvas::Config8888 config8888); 279 280 /////////////////////////////////////////////////////////////////////////// 281 282 /** Update as needed the pixel value in the bitmap, so that the caller can 283 access the pixels directly. Note: only the pixels field should be 284 altered. The config/width/height/rowbytes must remain unchanged. 285 @param bitmap The device's bitmap 286 @return Echo the bitmap parameter, or an alternate (shadow) bitmap 287 maintained by the subclass. 288 */ 289 virtual const SkBitmap& onAccessBitmap(SkBitmap*); 290 getPixelRef()291 SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); } 292 // just for subclasses, to assign a custom pixelref setPixelRef(SkPixelRef * pr,size_t offset)293 SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) { 294 fBitmap.setPixelRef(pr, offset); 295 return pr; 296 } 297 298 /** 299 * Implements readPixels API. The caller will ensure that: 300 * 1. bitmap has pixel config kARGB_8888_Config. 301 * 2. bitmap has pixels. 302 * 3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is 303 * contained in the device bounds. 304 */ 305 virtual bool onReadPixels(const SkBitmap& bitmap, 306 int x, int y, 307 SkCanvas::Config8888 config8888); 308 309 /** Called when this device is installed into a Canvas. Balanaced by a call 310 to unlockPixels() when the device is removed from a Canvas. 311 */ 312 virtual void lockPixels(); 313 virtual void unlockPixels(); 314 315 /** 316 * Returns true if the device allows processing of this imagefilter. If 317 * false is returned, then the filter is ignored. This may happen for 318 * some subclasses that do not support pixel manipulations after drawing 319 * has occurred (e.g. printing). The default implementation returns true. 320 */ 321 virtual bool allowImageFilter(SkImageFilter*); 322 323 /** 324 * Override and return true for filters that the device handles 325 * intrinsically. Returning false means call the filter. 326 * Default impl returns false. This will only be called if allowImageFilter() 327 * returned true. 328 */ 329 virtual bool filterImage(SkImageFilter*, const SkBitmap& src, 330 const SkMatrix& ctm, 331 SkBitmap* result, SkIPoint* offset); 332 333 // This is equal kBGRA_Premul_Config8888 or kRGBA_Premul_Config8888 if 334 // either is identical to kNative_Premul_Config8888. Otherwise, -1. 335 static const SkCanvas::Config8888 kPMColorAlias; 336 337 private: 338 friend class SkCanvas; 339 friend struct DeviceCM; //for setMatrixClip 340 friend class SkDraw; 341 friend class SkDrawIter; 342 friend class SkDeviceFilteredPaint; 343 friend class DeviceImageFilterProxy; 344 345 // just called by SkCanvas when built as a layer setOrigin(int x,int y)346 void setOrigin(int x, int y) { fOrigin.set(x, y); } 347 // just called by SkCanvas for saveLayer 348 SkDevice* createCompatibleDeviceForSaveLayer(SkBitmap::Config config, 349 int width, int height, 350 bool isOpaque); 351 352 /** 353 * Subclasses should override this to implement createCompatibleDevice. 354 */ 355 virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config, 356 int width, int height, 357 bool isOpaque, 358 Usage usage); 359 360 /** Causes any deferred drawing to the device to be completed. 361 */ flush()362 virtual void flush() {} 363 364 SkBitmap fBitmap; 365 SkIPoint fOrigin; 366 SkMetaData* fMetaData; 367 }; 368 369 #endif 370