1 //===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This pass inserts stack protectors into functions which need them. A variable
11 // with a random value in it is stored onto the stack before the local variables
12 // are allocated. Upon exiting the block, the stored value is checked. If it's
13 // changed, then there was some sort of violation and the program aborts.
14 //
15 //===----------------------------------------------------------------------===//
16
17 #define DEBUG_TYPE "stack-protector"
18 #include "llvm/CodeGen/Passes.h"
19 #include "llvm/Analysis/Dominators.h"
20 #include "llvm/Attributes.h"
21 #include "llvm/Constants.h"
22 #include "llvm/DerivedTypes.h"
23 #include "llvm/Function.h"
24 #include "llvm/Instructions.h"
25 #include "llvm/Intrinsics.h"
26 #include "llvm/Module.h"
27 #include "llvm/Pass.h"
28 #include "llvm/Support/CommandLine.h"
29 #include "llvm/Target/TargetData.h"
30 #include "llvm/Target/TargetLowering.h"
31 #include "llvm/Target/TargetOptions.h"
32 #include "llvm/ADT/Triple.h"
33 using namespace llvm;
34
35 namespace {
36 class StackProtector : public FunctionPass {
37 /// TLI - Keep a pointer of a TargetLowering to consult for determining
38 /// target type sizes.
39 const TargetLowering *TLI;
40
41 Function *F;
42 Module *M;
43
44 DominatorTree *DT;
45
46 /// InsertStackProtectors - Insert code into the prologue and epilogue of
47 /// the function.
48 ///
49 /// - The prologue code loads and stores the stack guard onto the stack.
50 /// - The epilogue checks the value stored in the prologue against the
51 /// original value. It calls __stack_chk_fail if they differ.
52 bool InsertStackProtectors();
53
54 /// CreateFailBB - Create a basic block to jump to when the stack protector
55 /// check fails.
56 BasicBlock *CreateFailBB();
57
58 /// ContainsProtectableArray - Check whether the type either is an array or
59 /// contains an array of sufficient size so that we need stack protectors
60 /// for it.
61 bool ContainsProtectableArray(Type *Ty, bool InStruct = false) const;
62
63 /// RequiresStackProtector - Check whether or not this function needs a
64 /// stack protector based upon the stack protector level.
65 bool RequiresStackProtector() const;
66 public:
67 static char ID; // Pass identification, replacement for typeid.
StackProtector()68 StackProtector() : FunctionPass(ID), TLI(0) {
69 initializeStackProtectorPass(*PassRegistry::getPassRegistry());
70 }
StackProtector(const TargetLowering * tli)71 StackProtector(const TargetLowering *tli)
72 : FunctionPass(ID), TLI(tli) {
73 initializeStackProtectorPass(*PassRegistry::getPassRegistry());
74 }
75
getAnalysisUsage(AnalysisUsage & AU) const76 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
77 AU.addPreserved<DominatorTree>();
78 }
79
80 virtual bool runOnFunction(Function &Fn);
81 };
82 } // end anonymous namespace
83
84 char StackProtector::ID = 0;
85 INITIALIZE_PASS(StackProtector, "stack-protector",
86 "Insert stack protectors", false, false)
87
createStackProtectorPass(const TargetLowering * tli)88 FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
89 return new StackProtector(tli);
90 }
91
runOnFunction(Function & Fn)92 bool StackProtector::runOnFunction(Function &Fn) {
93 F = &Fn;
94 M = F->getParent();
95 DT = getAnalysisIfAvailable<DominatorTree>();
96
97 if (!RequiresStackProtector()) return false;
98
99 return InsertStackProtectors();
100 }
101
102 /// ContainsProtectableArray - Check whether the type either is an array or
103 /// contains a char array of sufficient size so that we need stack protectors
104 /// for it.
ContainsProtectableArray(Type * Ty,bool InStruct) const105 bool StackProtector::ContainsProtectableArray(Type *Ty, bool InStruct) const {
106 if (!Ty) return false;
107 if (ArrayType *AT = dyn_cast<ArrayType>(Ty)) {
108 const TargetMachine &TM = TLI->getTargetMachine();
109 if (!AT->getElementType()->isIntegerTy(8)) {
110 Triple Trip(TM.getTargetTriple());
111
112 // If we're on a non-Darwin platform or we're inside of a structure, don't
113 // add stack protectors unless the array is a character array.
114 if (InStruct || !Trip.isOSDarwin())
115 return false;
116 }
117
118 // If an array has more than SSPBufferSize bytes of allocated space, then we
119 // emit stack protectors.
120 if (TM.Options.SSPBufferSize <= TLI->getTargetData()->getTypeAllocSize(AT))
121 return true;
122 }
123
124 const StructType *ST = dyn_cast<StructType>(Ty);
125 if (!ST) return false;
126
127 for (StructType::element_iterator I = ST->element_begin(),
128 E = ST->element_end(); I != E; ++I)
129 if (ContainsProtectableArray(*I, true))
130 return true;
131
132 return false;
133 }
134
135 /// RequiresStackProtector - Check whether or not this function needs a stack
136 /// protector based upon the stack protector level. The heuristic we use is to
137 /// add a guard variable to functions that call alloca, and functions with
138 /// buffers larger than SSPBufferSize bytes.
RequiresStackProtector() const139 bool StackProtector::RequiresStackProtector() const {
140 if (F->hasFnAttr(Attribute::StackProtectReq))
141 return true;
142
143 if (!F->hasFnAttr(Attribute::StackProtect))
144 return false;
145
146 for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
147 BasicBlock *BB = I;
148
149 for (BasicBlock::iterator
150 II = BB->begin(), IE = BB->end(); II != IE; ++II)
151 if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
152 if (AI->isArrayAllocation())
153 // This is a call to alloca with a variable size. Emit stack
154 // protectors.
155 return true;
156
157 if (ContainsProtectableArray(AI->getAllocatedType()))
158 return true;
159 }
160 }
161
162 return false;
163 }
164
165 /// InsertStackProtectors - Insert code into the prologue and epilogue of the
166 /// function.
167 ///
168 /// - The prologue code loads and stores the stack guard onto the stack.
169 /// - The epilogue checks the value stored in the prologue against the original
170 /// value. It calls __stack_chk_fail if they differ.
InsertStackProtectors()171 bool StackProtector::InsertStackProtectors() {
172 BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
173 BasicBlock *FailBBDom = 0; // FailBB's dominator.
174 AllocaInst *AI = 0; // Place on stack that stores the stack guard.
175 Value *StackGuardVar = 0; // The stack guard variable.
176
177 for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
178 BasicBlock *BB = I++;
179 ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
180 if (!RI) continue;
181
182 if (!FailBB) {
183 // Insert code into the entry block that stores the __stack_chk_guard
184 // variable onto the stack:
185 //
186 // entry:
187 // StackGuardSlot = alloca i8*
188 // StackGuard = load __stack_chk_guard
189 // call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
190 //
191 PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
192 unsigned AddressSpace, Offset;
193 if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
194 Constant *OffsetVal =
195 ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
196
197 StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
198 PointerType::get(PtrTy, AddressSpace));
199 } else {
200 StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
201 }
202
203 BasicBlock &Entry = F->getEntryBlock();
204 Instruction *InsPt = &Entry.front();
205
206 AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
207 LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
208
209 Value *Args[] = { LI, AI };
210 CallInst::
211 Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
212 Args, "", InsPt);
213
214 // Create the basic block to jump to when the guard check fails.
215 FailBB = CreateFailBB();
216 }
217
218 // For each block with a return instruction, convert this:
219 //
220 // return:
221 // ...
222 // ret ...
223 //
224 // into this:
225 //
226 // return:
227 // ...
228 // %1 = load __stack_chk_guard
229 // %2 = load StackGuardSlot
230 // %3 = cmp i1 %1, %2
231 // br i1 %3, label %SP_return, label %CallStackCheckFailBlk
232 //
233 // SP_return:
234 // ret ...
235 //
236 // CallStackCheckFailBlk:
237 // call void @__stack_chk_fail()
238 // unreachable
239
240 // Split the basic block before the return instruction.
241 BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
242
243 if (DT && DT->isReachableFromEntry(BB)) {
244 DT->addNewBlock(NewBB, BB);
245 FailBBDom = FailBBDom ? DT->findNearestCommonDominator(FailBBDom, BB) :BB;
246 }
247
248 // Remove default branch instruction to the new BB.
249 BB->getTerminator()->eraseFromParent();
250
251 // Move the newly created basic block to the point right after the old basic
252 // block so that it's in the "fall through" position.
253 NewBB->moveAfter(BB);
254
255 // Generate the stack protector instructions in the old basic block.
256 LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
257 LoadInst *LI2 = new LoadInst(AI, "", true, BB);
258 ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
259 BranchInst::Create(NewBB, FailBB, Cmp, BB);
260 }
261
262 // Return if we didn't modify any basic blocks. I.e., there are no return
263 // statements in the function.
264 if (!FailBB) return false;
265
266 if (DT && FailBBDom)
267 DT->addNewBlock(FailBB, FailBBDom);
268
269 return true;
270 }
271
272 /// CreateFailBB - Create a basic block to jump to when the stack protector
273 /// check fails.
CreateFailBB()274 BasicBlock *StackProtector::CreateFailBB() {
275 BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
276 "CallStackCheckFailBlk", F);
277 Constant *StackChkFail =
278 M->getOrInsertFunction("__stack_chk_fail",
279 Type::getVoidTy(F->getContext()), NULL);
280 CallInst::Create(StackChkFail, "", FailBB);
281 new UnreachableInst(F->getContext(), FailBB);
282 return FailBB;
283 }
284