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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 
32 #ifndef WebGLLayerChromium_h
33 #define WebGLLayerChromium_h
34 
35 #if USE(ACCELERATED_COMPOSITING)
36 
37 #include "CanvasLayerChromium.h"
38 
39 namespace WebCore {
40 
41 class GraphicsContext3D;
42 
43 // A Layer containing a WebGL canvas
44 class WebGLLayerChromium : public CanvasLayerChromium {
45 public:
46     static PassRefPtr<WebGLLayerChromium> create(GraphicsLayerChromium* owner = 0);
47 
48     virtual ~WebGLLayerChromium();
49 
drawsContent()50     virtual bool drawsContent() const { return m_context; }
51     virtual void updateCompositorResources();
52     void setTextureUpdated();
53 
54     void setContext(const GraphicsContext3D* context);
55 
56     virtual void setLayerRenderer(LayerRendererChromium*);
57 
58 protected:
layerTypeAsString()59     virtual const char* layerTypeAsString() const { return "WebGLLayer"; }
60 
61 private:
62     explicit WebGLLayerChromium(GraphicsLayerChromium* owner);
63     GraphicsContext3D* m_context;
64     bool m_textureUpdated;
65 };
66 
67 }
68 #endif // USE(ACCELERATED_COMPOSITING)
69 
70 #endif
71