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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_MESSAGE_PUMP_H_
6 #define BASE_MESSAGE_PUMP_H_
7 #pragma once
8 
9 #include "base/base_api.h"
10 #include "base/memory/ref_counted.h"
11 
12 namespace base {
13 
14 class TimeTicks;
15 
16 class BASE_API MessagePump : public RefCountedThreadSafe<MessagePump> {
17  public:
18   // Please see the comments above the Run method for an illustration of how
19   // these delegate methods are used.
20   class BASE_API Delegate {
21    public:
~Delegate()22     virtual ~Delegate() {}
23 
24     // Called from within Run in response to ScheduleWork or when the message
25     // pump would otherwise call DoDelayedWork.  Returns true to indicate that
26     // work was done.  DoDelayedWork will still be called if DoWork returns
27     // true, but DoIdleWork will not.
28     virtual bool DoWork() = 0;
29 
30     // Called from within Run in response to ScheduleDelayedWork or when the
31     // message pump would otherwise sleep waiting for more work.  Returns true
32     // to indicate that delayed work was done.  DoIdleWork will not be called
33     // if DoDelayedWork returns true.  Upon return |next_delayed_work_time|
34     // indicates the time when DoDelayedWork should be called again.  If
35     // |next_delayed_work_time| is null (per Time::is_null), then the queue of
36     // future delayed work (timer events) is currently empty, and no additional
37     // calls to this function need to be scheduled.
38     virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0;
39 
40     // Called from within Run just before the message pump goes to sleep.
41     // Returns true to indicate that idle work was done.
42     virtual bool DoIdleWork() = 0;
43   };
44 
45   MessagePump();
46   virtual ~MessagePump();
47 
48   // The Run method is called to enter the message pump's run loop.
49   //
50   // Within the method, the message pump is responsible for processing native
51   // messages as well as for giving cycles to the delegate periodically.  The
52   // message pump should take care to mix delegate callbacks with native
53   // message processing so neither type of event starves the other of cycles.
54   //
55   // The anatomy of a typical run loop:
56   //
57   //   for (;;) {
58   //     bool did_work = DoInternalWork();
59   //     if (should_quit_)
60   //       break;
61   //
62   //     did_work |= delegate_->DoWork();
63   //     if (should_quit_)
64   //       break;
65   //
66   //     TimeTicks next_time;
67   //     did_work |= delegate_->DoDelayedWork(&next_time);
68   //     if (should_quit_)
69   //       break;
70   //
71   //     if (did_work)
72   //       continue;
73   //
74   //     did_work = delegate_->DoIdleWork();
75   //     if (should_quit_)
76   //       break;
77   //
78   //     if (did_work)
79   //       continue;
80   //
81   //     WaitForWork();
82   //   }
83   //
84   // Here, DoInternalWork is some private method of the message pump that is
85   // responsible for dispatching the next UI message or notifying the next IO
86   // completion (for example).  WaitForWork is a private method that simply
87   // blocks until there is more work of any type to do.
88   //
89   // Notice that the run loop cycles between calling DoInternalWork, DoWork,
90   // and DoDelayedWork methods.  This helps ensure that none of these work
91   // queues starve the others.  This is important for message pumps that are
92   // used to drive animations, for example.
93   //
94   // Notice also that after each callout to foreign code, the run loop checks
95   // to see if it should quit.  The Quit method is responsible for setting this
96   // flag.  No further work is done once the quit flag is set.
97   //
98   // NOTE: Care must be taken to handle Run being called again from within any
99   // of the callouts to foreign code.  Native message pumps may also need to
100   // deal with other native message pumps being run outside their control
101   // (e.g., the MessageBox API on Windows pumps UI messages!).  To be specific,
102   // the callouts (DoWork and DoDelayedWork) MUST still be provided even in
103   // nested sub-loops that are "seemingly" outside the control of this message
104   // pump.  DoWork in particular must never be starved for time slices unless
105   // it returns false (meaning it has run out of things to do).
106   //
107   virtual void Run(Delegate* delegate) = 0;
108 
109   // Quit immediately from the most recently entered run loop.  This method may
110   // only be used on the thread that called Run.
111   virtual void Quit() = 0;
112 
113   // Schedule a DoWork callback to happen reasonably soon.  Does nothing if a
114   // DoWork callback is already scheduled.  This method may be called from any
115   // thread.  Once this call is made, DoWork should not be "starved" at least
116   // until it returns a value of false.
117   virtual void ScheduleWork() = 0;
118 
119   // Schedule a DoDelayedWork callback to happen at the specified time,
120   // cancelling any pending DoDelayedWork callback.  This method may only be
121   // used on the thread that called Run.
122   virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
123 };
124 
125 }  // namespace base
126 
127 #endif  // BASE_MESSAGE_PUMP_H_
128