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1 //
2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_VERSIONGLSL_H_
8 #define COMPILER_VERSIONGLSL_H_
9 
10 #include "GLSLANG/ShaderLang.h"
11 #include "compiler/intermediate.h"
12 
13 // Traverses the intermediate tree to return the minimum GLSL version
14 // required to legally access all built-in features used in the shader.
15 // GLSL 1.1 which is mandated by OpenGL 2.0 provides:
16 //   - #version and #extension to declare version and extensions.
17 //   - built-in functions refract, exp, and log.
18 //   - updated step() to compare x < edge instead of x <= edge.
19 // GLSL 1.2 which is mandated by OpenGL 2.1 provides:
20 //   - many changes to reduce differences when compared to the ES specification.
21 //   - invariant keyword and its support.
22 //   - c++ style name hiding rules.
23 //   - built-in variable gl_PointCoord for fragment shaders.
24 //
25 class TVersionGLSL : public TIntermTraverser {
26 public:
27     TVersionGLSL(ShShaderType type);
28 
29     // Returns 120 if "invariant" keyword or "gl_PointCoord" is used
30     // in the shader. Else 110 is returned.
getVersion()31     int getVersion() { return mVersion; }
32 
33     virtual void visitSymbol(TIntermSymbol*);
34     virtual void visitConstantUnion(TIntermConstantUnion*);
35     virtual bool visitBinary(Visit, TIntermBinary*);
36     virtual bool visitUnary(Visit, TIntermUnary*);
37     virtual bool visitSelection(Visit, TIntermSelection*);
38     virtual bool visitAggregate(Visit, TIntermAggregate*);
39     virtual bool visitLoop(Visit, TIntermLoop*);
40     virtual bool visitBranch(Visit, TIntermBranch*);
41 
42 protected:
43     void updateVersion(int version);
44 
45 private:
46     ShShaderType mShaderType;
47     int mVersion;
48 };
49 
50 #endif  // COMPILER_VERSIONGLSL_H_
51