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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #ifndef _SDL_lowaudio_h
25 #define _SDL_lowaudio_h
26 
27 #include <dmedia/audio.h>
28 
29 #include "../SDL_sysaudio.h"
30 
31 /* Hidden "this" pointer for the audio functions */
32 #define _THIS	SDL_AudioDevice *this
33 
34 struct SDL_PrivateAudioData {
35 	/* The handle for the audio device */
36 	ALport audio_port;
37 
38 	Uint8 *mixbuf;           /* The app mixing buffer */
39 };
40 
41 /* Old variable names */
42 #define audio_port		(this->hidden->audio_port)
43 #define mixbuf			(this->hidden->mixbuf)
44 
45 #endif /* _SDL_lowaudio_h */
46