• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.android;
34 
35 import android.media.SoundPool;
36 import com.jme3.app.SimpleApplication;
37 import com.jme3.audio.AudioNode;
38 import com.jme3.math.Vector3f;
39 
40 public class TestAmbient extends SimpleApplication {
41 
42     private AudioNode footsteps, beep;
43     private AudioNode nature, waves;
44 
45     SoundPool soundPool;
46 
47 //    private PointAudioSource waves;
48     private float time = 0;
49     private float nextTime = 1;
50 
main(String[] args)51     public static void main(String[] args){
52         TestAmbient test = new TestAmbient();
53         test.start();
54     }
55 
56 
57     @Override
simpleInitApp()58     public void simpleInitApp()
59     {
60         /*
61         footsteps  = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Foot steps.ogg", true);
62 
63         footsteps.setPositional(true);
64         footsteps.setLocalTranslation(new Vector3f(4, -1, 30));
65         footsteps.setMaxDistance(5);
66         footsteps.setRefDistance(1);
67         footsteps.setLooping(true);
68 
69         beep = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Beep.ogg", true);
70         beep.setVolume(3);
71         beep.setLooping(true);
72 
73         audioRenderer.playSourceInstance(footsteps);
74         audioRenderer.playSource(beep);
75         */
76 
77         waves  = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true);
78         waves.setPositional(true);
79 
80         nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
81 
82         waves.setLocalTranslation(new Vector3f(4, -1, 30));
83         waves.setMaxDistance(5);
84         waves.setRefDistance(1);
85 
86         nature.setVolume(3);
87         audioRenderer.playSourceInstance(waves);
88         audioRenderer.playSource(nature);
89     }
90 
91     @Override
simpleUpdate(float tpf)92     public void simpleUpdate(float tpf)
93     {
94 
95     }
96 
97 }
98