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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.scene.debug;
34 
35 import com.jme3.animation.Bone;
36 import com.jme3.animation.Skeleton;
37 import com.jme3.math.Vector3f;
38 import com.jme3.scene.Mesh;
39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Type;
42 import com.jme3.scene.VertexBuffer.Usage;
43 import com.jme3.util.BufferUtils;
44 import java.nio.FloatBuffer;
45 import java.nio.ShortBuffer;
46 
47 public class SkeletonWire extends Mesh {
48 
49     private int numConnections = 0;
50     private Skeleton skeleton;
51 
countConnections(Bone bone)52     private void countConnections(Bone bone){
53         for (Bone child : bone.getChildren()){
54             numConnections ++;
55             countConnections(child);
56         }
57     }
58 
writeConnections(ShortBuffer indexBuf, Bone bone)59     private void writeConnections(ShortBuffer indexBuf, Bone bone){
60         for (Bone child : bone.getChildren()){
61             // write myself
62             indexBuf.put( (short) skeleton.getBoneIndex(bone) );
63             // write the child
64             indexBuf.put( (short) skeleton.getBoneIndex(child) );
65 
66             writeConnections(indexBuf, child);
67         }
68     }
69 
SkeletonWire(Skeleton skeleton)70     public SkeletonWire(Skeleton skeleton){
71         this.skeleton = skeleton;
72         for (Bone bone : skeleton.getRoots())
73             countConnections(bone);
74 
75         setMode(Mode.Lines);
76 
77         VertexBuffer pb = new VertexBuffer(Type.Position);
78         FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3);
79         pb.setupData(Usage.Stream, 3, Format.Float, fpb);
80         setBuffer(pb);
81 
82         VertexBuffer ib = new VertexBuffer(Type.Index);
83         ShortBuffer sib = BufferUtils.createShortBuffer(numConnections * 2);
84         ib.setupData(Usage.Static, 2, Format.UnsignedShort, sib);
85         setBuffer(ib);
86 
87         for (Bone bone : skeleton.getRoots())
88             writeConnections(sib, bone);
89         sib.flip();
90 
91         updateCounts();
92     }
93 
updateGeometry()94     public void updateGeometry(){
95         VertexBuffer vb = getBuffer(Type.Position);
96         FloatBuffer posBuf = getFloatBuffer(Type.Position);
97         posBuf.clear();
98         for (int i = 0; i < skeleton.getBoneCount(); i++){
99             Bone bone = skeleton.getBone(i);
100             Vector3f bonePos = bone.getModelSpacePosition();
101 
102             posBuf.put(bonePos.getX()).put(bonePos.getY()).put(bonePos.getZ());
103         }
104         posBuf.flip();
105         vb.updateData(posBuf);
106 
107         updateBound();
108     }
109 }
110