1MaterialDef Radial Blur { 2 3 MaterialParameters { 4 Int NumSamples 5 Texture2D Texture 6 Color Color 7 Float SampleDist 8 Float SampleStrength 9 FloatArray Samples 10 } 11 12 Technique { 13 VertexShader GLSL150: Common/MatDefs/Post/Post15.vert 14 FragmentShader GLSL150: Common/MatDefs/Blur/RadialBlur15.frag 15 16 WorldParameters { 17 WorldViewProjectionMatrix 18 } 19 20 Defines { 21 RESOLVE_MS : NumSamples 22 } 23 } 24 25 Technique { 26 VertexShader GLSL120: Common/MatDefs/Post/Post.vert 27 FragmentShader GLSL120: Common/MatDefs/Blur/RadialBlur.frag 28 29 WorldParameters { 30 WorldViewProjectionMatrix 31 } 32 } 33 34 Technique FixedFunc { 35 } 36}