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1MaterialDef Radial Blur {
2
3    MaterialParameters {
4        Int NumSamples
5        Texture2D Texture
6        Color Color
7        Float SampleDist
8        Float SampleStrength
9        FloatArray Samples
10    }
11
12    Technique {
13        VertexShader GLSL150:   Common/MatDefs/Post/Post15.vert
14        FragmentShader GLSL150: Common/MatDefs/Blur/RadialBlur15.frag
15
16        WorldParameters {
17            WorldViewProjectionMatrix
18        }
19
20        Defines {
21            RESOLVE_MS : NumSamples
22        }
23    }
24
25    Technique {
26        VertexShader GLSL120:   Common/MatDefs/Post/Post.vert
27        FragmentShader GLSL120: Common/MatDefs/Blur/RadialBlur.frag
28
29        WorldParameters {
30            WorldViewProjectionMatrix
31        }
32    }
33
34    Technique FixedFunc {
35    }
36}