1#ifdef TEXTURE
2uniform sampler2D m_Texture;
3varying vec2 texCoord;
4#endif
5
6varying vec4 color;
7
8void main() {
9 #ifdef TEXTURE
10 vec4 texVal = texture2D(m_Texture, texCoord);
11 gl_FragColor = texVal * color;
12 #else
13 gl_FragColor = color;
14 #endif
15}
16
17