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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package jme3test.bullet;
33 
34 import com.jme3.app.SimpleApplication;
35 import com.jme3.bullet.BulletAppState;
36 import com.jme3.bullet.PhysicsSpace;
37 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
38 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
39 import com.jme3.bullet.control.GhostControl;
40 import com.jme3.bullet.control.PhysicsControl;
41 import com.jme3.bullet.control.RigidBodyControl;
42 import com.jme3.bullet.joints.HingeJoint;
43 import com.jme3.input.KeyInput;
44 import com.jme3.input.controls.AnalogListener;
45 import com.jme3.input.controls.KeyTrigger;
46 import com.jme3.math.Vector3f;
47 import com.jme3.scene.Node;
48 
49 /**
50  * Tests attaching ghost nodes to physicsnodes via the scenegraph
51  * @author normenhansen
52  */
53 public class TestAttachGhostObject extends SimpleApplication implements AnalogListener {
54 
55     private HingeJoint joint;
56     private GhostControl ghostControl;
57     private Node collisionNode;
58     private Node hammerNode;
59     private Vector3f tempVec = new Vector3f();
60     private BulletAppState bulletAppState;
61 
main(String[] args)62     public static void main(String[] args) {
63         TestAttachGhostObject app = new TestAttachGhostObject();
64         app.start();
65     }
66 
setupKeys()67     private void setupKeys() {
68         inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
69         inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
70         inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
71         inputManager.addListener(this, "Lefts", "Rights", "Space");
72     }
73 
onAnalog(String binding, float value, float tpf)74     public void onAnalog(String binding, float value, float tpf) {
75         if (binding.equals("Lefts")) {
76             joint.enableMotor(true, 1, .1f);
77         } else if (binding.equals("Rights")) {
78             joint.enableMotor(true, -1, .1f);
79         } else if (binding.equals("Space")) {
80             joint.enableMotor(false, 0, 0);
81         }
82     }
83 
84     @Override
simpleInitApp()85     public void simpleInitApp() {
86         bulletAppState = new BulletAppState();
87         stateManager.attach(bulletAppState);
88         bulletAppState.getPhysicsSpace().enableDebug(assetManager);
89         setupKeys();
90         setupJoint();
91     }
92 
getPhysicsSpace()93     private PhysicsSpace getPhysicsSpace() {
94         return bulletAppState.getPhysicsSpace();
95     }
96 
setupJoint()97     public void setupJoint() {
98         Node holderNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.1f, .1f, .1f)), 0);
99         holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, 0, 0f));
100         rootNode.attachChild(holderNode);
101         getPhysicsSpace().add(holderNode);
102 
103         Node hammerNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 1);
104         hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -1, 0f));
105         rootNode.attachChild(hammerNode);
106         getPhysicsSpace().add(hammerNode);
107 
108         //immovable
109         collisionNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.3f, .3f, .3f)), 0);
110         collisionNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(1.8f, 0, 0f));
111         rootNode.attachChild(collisionNode);
112         getPhysicsSpace().add(collisionNode);
113 
114         //ghost node
115         ghostControl = new GhostControl(new SphereCollisionShape(0.7f));
116 
117         hammerNode.addControl(ghostControl);
118         getPhysicsSpace().add(ghostControl);
119 
120         joint = new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f, -1, 0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
121         getPhysicsSpace().add(joint);
122     }
123 
124     @Override
simpleUpdate(float tpf)125     public void simpleUpdate(float tpf) {
126         if (ghostControl.getOverlappingObjects().contains(collisionNode.getControl(PhysicsControl.class))) {
127             fpsText.setText("collide");
128         }
129     }
130 }
131