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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.helloworld;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.material.Material;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.math.Vector3f;
39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.Node;
41 import com.jme3.scene.shape.Box;
42 
43 /** Sample 2 - How to use nodes as handles to manipulate objects in the scene.
44  * You can rotate, translate, and scale objects by manipulating their parent nodes.
45  * The Root Node is special: Only what is attached to the Root Node appears in the scene. */
46 public class HelloNode extends SimpleApplication {
47 
main(String[] args)48     public static void main(String[] args){
49         HelloNode app = new HelloNode();
50         app.start();
51     }
52 
53     @Override
simpleInitApp()54     public void simpleInitApp() {
55 
56         /** create a blue box at coordinates (1,-1,1) */
57         Box box1 = new Box( new Vector3f(1,-1,1), 1,1,1);
58         Geometry blue = new Geometry("Box", box1);
59         Material mat1 = new Material(assetManager,
60                 "Common/MatDefs/Misc/Unshaded.j3md");
61         mat1.setColor("Color", ColorRGBA.Blue);
62         blue.setMaterial(mat1);
63 
64         /** create a red box straight above the blue one at (1,3,1) */
65         Box box2 = new Box( new Vector3f(1,3,1), 1,1,1);
66         Geometry red = new Geometry("Box", box2);
67         Material mat2 = new Material(assetManager,
68                 "Common/MatDefs/Misc/Unshaded.j3md");
69         mat2.setColor("Color", ColorRGBA.Red);
70         red.setMaterial(mat2);
71 
72         /** Create a pivot node at (0,0,0) and attach it to the root node */
73         Node pivot = new Node("pivot");
74         rootNode.attachChild(pivot); // put this node in the scene
75 
76         /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */
77         pivot.attachChild(blue);
78         pivot.attachChild(red);
79         /** Rotate the pivot node: Note that both boxes have rotated! */
80         pivot.rotate(.4f,.4f,0f);
81     }
82 }
83 
84