• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package jme3test.tools;
33 
34 import com.jme3.app.SimpleApplication;
35 import com.jme3.light.AmbientLight;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.math.Vector3f;
39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.Node;
41 import com.jme3.scene.Spatial;
42 import com.jme3.scene.shape.Quad;
43 import jme3tools.optimize.TextureAtlas;
44 
45 public class TestTextureAtlas extends SimpleApplication {
46 
main(String[] args)47     public static void main(String[] args) {
48         TestTextureAtlas app = new TestTextureAtlas();
49         app.start();
50     }
51 
52     @Override
simpleInitApp()53     public void simpleInitApp() {
54         flyCam.setMoveSpeed(50);
55         Node scene = new Node("Scene");
56         Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene");
57         obj1.setLocalTranslation(-4, 0, 0);
58         Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
59         obj2.setLocalTranslation(-2, 0, 0);
60         Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
61         obj3.setLocalTranslation(-0, 0, 0);
62         Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
63         obj4.setLocalTranslation(2, 0, 0);
64         Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
65         obj5.setLocalTranslation(4, 0, 0);
66         scene.attachChild(obj1);
67         scene.attachChild(obj2);
68         scene.attachChild(obj3);
69         scene.attachChild(obj4);
70         scene.attachChild(obj5);
71 
72         Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048);
73 
74         AmbientLight al = new AmbientLight();
75         rootNode.addLight(al);
76 
77         DirectionalLight sun = new DirectionalLight();
78         sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal());
79         sun.setColor(ColorRGBA.White.clone().multLocal(2));
80         rootNode.addLight(sun);
81 
82         rootNode.attachChild(geom);
83 
84         //quad to display material
85         Geometry box = new Geometry("displayquad", new Quad(4, 4));
86         box.setMaterial(geom.getMaterial());
87         box.setLocalTranslation(0, 1, 3);
88         rootNode.attachChild(box);
89     }
90 }
91