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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_SURFACETEXTURE_H
18 #define ANDROID_GUI_SURFACETEXTURE_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 
25 #include <gui/ISurfaceTexture.h>
26 #include <gui/BufferQueue.h>
27 #include <gui/ConsumerBase.h>
28 
29 #include <ui/GraphicBuffer.h>
30 
31 #include <utils/String8.h>
32 #include <utils/Vector.h>
33 #include <utils/threads.h>
34 
35 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
36 
37 namespace android {
38 // ----------------------------------------------------------------------------
39 
40 
41 class String8;
42 
43 class SurfaceTexture : public ConsumerBase {
44 public:
45     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
46 
47     // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
48     // name of the OpenGL ES texture to which images are to be streamed.
49     // allowSynchronousMode specifies whether or not synchronous mode can be
50     // enabled. texTarget specifies the OpenGL ES texture target to which the
51     // texture will be bound in updateTexImage. useFenceSync specifies whether
52     // fences should be used to synchronize access to buffers if that behavior
53     // is enabled at compile-time. A custom bufferQueue can be specified
54     // if behavior for queue/dequeue/connect etc needs to be customized.
55     // Otherwise a default BufferQueue will be created and used.
56     //
57     // For legacy reasons, the SurfaceTexture is created in a state where it is
58     // considered attached to an OpenGL ES context for the purposes of the
59     // attachToContext and detachFromContext methods. However, despite being
60     // considered "attached" to a context, the specific OpenGL ES context
61     // doesn't get latched until the first call to updateTexImage. After that
62     // point, all calls to updateTexImage must be made with the same OpenGL ES
63     // context current.
64     //
65     // A SurfaceTexture may be detached from one OpenGL ES context and then
66     // attached to a different context using the detachFromContext and
67     // attachToContext methods, respectively. The intention of these methods is
68     // purely to allow a SurfaceTexture to be transferred from one consumer
69     // context to another. If such a transfer is not needed there is no
70     // requirement that either of these methods be called.
71     SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
72             GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
73             const sp<BufferQueue> &bufferQueue = 0);
74 
75     // updateTexImage sets the image contents of the target texture to that of
76     // the most recently queued buffer.
77     //
78     // This call may only be made while the OpenGL ES context to which the
79     // target texture belongs is bound to the calling thread.
80     //
81     // After calling this method the doGLFenceWait method must be called
82     // before issuing OpenGL ES commands that access the texture contents.
83     status_t updateTexImage();
84 
85     // setReleaseFence stores a fence file descriptor that will signal when the
86     // current buffer is no longer being read. This fence will be returned to
87     // the producer when the current buffer is released by updateTexImage().
88     // Multiple fences can be set for a given buffer; they will be merged into
89     // a single union fence. The SurfaceTexture will close the file descriptor
90     // when finished with it.
91     void setReleaseFence(int fenceFd);
92 
93     // setDefaultMaxBufferCount sets the default limit on the maximum number
94     // of buffers that will be allocated at one time. The image producer may
95     // override the limit.
96     status_t setDefaultMaxBufferCount(int bufferCount);
97 
98     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
99     // associated with the texture image set by the most recent call to
100     // updateTexImage.
101     //
102     // This transform matrix maps 2D homogeneous texture coordinates of the form
103     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
104     // coordinate that should be used to sample that location from the texture.
105     // Sampling the texture outside of the range of this transform is undefined.
106     //
107     // This transform is necessary to compensate for transforms that the stream
108     // content producer may implicitly apply to the content. By forcing users of
109     // a SurfaceTexture to apply this transform we avoid performing an extra
110     // copy of the data that would be needed to hide the transform from the
111     // user.
112     //
113     // The matrix is stored in column-major order so that it may be passed
114     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
115     // functions.
116     void getTransformMatrix(float mtx[16]);
117 
118     // getTimestamp retrieves the timestamp associated with the texture image
119     // set by the most recent call to updateTexImage.
120     //
121     // The timestamp is in nanoseconds, and is monotonically increasing. Its
122     // other semantics (zero point, etc) are source-dependent and should be
123     // documented by the source.
124     int64_t getTimestamp();
125 
126     // setDefaultBufferSize is used to set the size of buffers returned by
127     // requestBuffers when a with and height of zero is requested.
128     // A call to setDefaultBufferSize() may trigger requestBuffers() to
129     // be called from the client.
130     // The width and height parameters must be no greater than the minimum of
131     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
132     // An error due to invalid dimensions might not be reported until
133     // updateTexImage() is called.
134     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
135 
136     // setFilteringEnabled sets whether the transform matrix should be computed
137     // for use with bilinear filtering.
138     void setFilteringEnabled(bool enabled);
139 
140     // getCurrentBuffer returns the buffer associated with the current image.
141     sp<GraphicBuffer> getCurrentBuffer() const;
142 
143     // getCurrentTextureTarget returns the texture target of the current
144     // texture as returned by updateTexImage().
145     GLenum getCurrentTextureTarget() const;
146 
147     // getCurrentCrop returns the cropping rectangle of the current buffer.
148     Rect getCurrentCrop() const;
149 
150     // getCurrentTransform returns the transform of the current buffer.
151     uint32_t getCurrentTransform() const;
152 
153     // getCurrentScalingMode returns the scaling mode of the current buffer.
154     uint32_t getCurrentScalingMode() const;
155 
156     // getCurrentFence returns the fence indicating when the current buffer is
157     // ready to be read from.
158     sp<Fence> getCurrentFence() const;
159 
160     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
161     // to ensure that it is safe for future OpenGL ES commands to access the
162     // current texture buffer.  This must be called each time updateTexImage
163     // is called before issuing OpenGL ES commands that access the texture.
164     status_t doGLFenceWait() const;
165 
166     // isSynchronousMode returns whether the SurfaceTexture is currently in
167     // synchronous mode.
168     bool isSynchronousMode() const;
169 
170     // set the name of the SurfaceTexture that will be used to identify it in
171     // log messages.
172     void setName(const String8& name);
173 
174     // These functions call the corresponding BufferQueue implementation
175     // so the refactoring can proceed smoothly
176     status_t setDefaultBufferFormat(uint32_t defaultFormat);
177     status_t setConsumerUsageBits(uint32_t usage);
178     status_t setTransformHint(uint32_t hint);
179     virtual status_t setSynchronousMode(bool enabled);
180 
181     // getBufferQueue returns the BufferQueue object to which this
182     // SurfaceTexture is connected.
getBufferQueue()183     sp<BufferQueue> getBufferQueue() const {
184         return mBufferQueue;
185     }
186 
187     // detachFromContext detaches the SurfaceTexture from the calling thread's
188     // current OpenGL ES context.  This context must be the same as the context
189     // that was current for previous calls to updateTexImage.
190     //
191     // Detaching a SurfaceTexture from an OpenGL ES context will result in the
192     // deletion of the OpenGL ES texture object into which the images were being
193     // streamed.  After a SurfaceTexture has been detached from the OpenGL ES
194     // context calls to updateTexImage will fail returning INVALID_OPERATION
195     // until the SurfaceTexture is attached to a new OpenGL ES context using the
196     // attachToContext method.
197     status_t detachFromContext();
198 
199     // attachToContext attaches a SurfaceTexture that is currently in the
200     // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
201     // in the 'detached' state iff detachFromContext has successfully been
202     // called and no calls to attachToContext have succeeded since the last
203     // detachFromContext call.  Calls to attachToContext made on a
204     // SurfaceTexture that is not in the 'detached' state will result in an
205     // INVALID_OPERATION error.
206     //
207     // The tex argument specifies the OpenGL ES texture object name in the
208     // new context into which the image contents will be streamed.  A successful
209     // call to attachToContext will result in this texture object being bound to
210     // the texture target and populated with the image contents that were
211     // current at the time of the last call to detachFromContext.
212     status_t attachToContext(GLuint tex);
213 
214 protected:
215 
216     // abandonLocked overrides the ConsumerBase method to clear
217     // mCurrentTextureBuf in addition to the ConsumerBase behavior.
218     virtual void abandonLocked();
219 
220     // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
221     // specific info in addition to the ConsumerBase behavior.
222     virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
223            size_t size) const;
224 
225     // acquireBufferLocked overrides the ConsumerBase method to update the
226     // mEglSlots array in addition to the ConsumerBase behavior.
227     virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
228 
229     // releaseBufferLocked overrides the ConsumerBase method to update the
230     // mEglSlots array in addition to the ConsumerBase.
231     virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
232            EGLSyncKHR eglFence);
233 
234     static bool isExternalFormat(uint32_t format);
235 
236 private:
237     // this version of updateTexImage() takes a functor used to reject or not
238     // the newly acquired buffer.
239     // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
240     // which is why class Layer is made a friend of SurfaceTexture below.
241     class BufferRejecter {
242         friend class SurfaceTexture;
243         virtual bool reject(const sp<GraphicBuffer>& buf,
244                 const BufferQueue::BufferItem& item) = 0;
245     protected:
~BufferRejecter()246         virtual ~BufferRejecter() { }
247     };
248     friend class Layer;
249     status_t updateTexImage(BufferRejecter* rejecter, bool skipSync);
250 
251     // createImage creates a new EGLImage from a GraphicBuffer.
252     EGLImageKHR createImage(EGLDisplay dpy,
253             const sp<GraphicBuffer>& graphicBuffer);
254 
255     // freeBufferLocked frees up the given buffer slot.  If the slot has been
256     // initialized this will release the reference to the GraphicBuffer in that
257     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
258     //
259     // This method must be called with mMutex locked.
260     virtual void freeBufferLocked(int slotIndex);
261 
262     // computeCurrentTransformMatrixLocked computes the transform matrix for the
263     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
264     // to compute this matrix and stores it in mCurrentTransformMatrix.
265     // mCurrentTextureBuf must not be NULL.
266     void computeCurrentTransformMatrixLocked();
267 
268     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
269     // stream to ensure that it is safe for future OpenGL ES commands to
270     // access the current texture buffer.  This must be called each time
271     // updateTexImage is called before issuing OpenGL ES commands that access
272     // the texture.
273     status_t doGLFenceWaitLocked() const;
274 
275     // syncForReleaseLocked performs the synchronization needed to release the
276     // current slot from an OpenGL ES context.  If needed it will set the
277     // current slot's fence to guard against a producer accessing the buffer
278     // before the outstanding accesses have completed.
279     status_t syncForReleaseLocked(EGLDisplay dpy);
280 
281     // The default consumer usage flags that SurfaceTexture always sets on its
282     // BufferQueue instance; these will be OR:d with any additional flags passed
283     // from the SurfaceTexture user. In particular, SurfaceTexture will always
284     // consume buffers as hardware textures.
285     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
286 
287     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
288     // possible that this buffer is not associated with any buffer slot, so we
289     // must track it separately in order to support the getCurrentBuffer method.
290     sp<GraphicBuffer> mCurrentTextureBuf;
291 
292     // mCurrentCrop is the crop rectangle that applies to the current texture.
293     // It gets set each time updateTexImage is called.
294     Rect mCurrentCrop;
295 
296     // mCurrentTransform is the transform identifier for the current texture. It
297     // gets set each time updateTexImage is called.
298     uint32_t mCurrentTransform;
299 
300     // mCurrentScalingMode is the scaling mode for the current texture. It gets
301     // set to each time updateTexImage is called.
302     uint32_t mCurrentScalingMode;
303 
304     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
305     sp<Fence> mCurrentFence;
306 
307     // mCurrentTransformMatrix is the transform matrix for the current texture.
308     // It gets computed by computeTransformMatrix each time updateTexImage is
309     // called.
310     float mCurrentTransformMatrix[16];
311 
312     // mCurrentTimestamp is the timestamp for the current texture. It
313     // gets set each time updateTexImage is called.
314     int64_t mCurrentTimestamp;
315 
316     uint32_t mDefaultWidth, mDefaultHeight;
317 
318     // mFilteringEnabled indicates whether the transform matrix is computed for
319     // use with bilinear filtering. It defaults to true and is changed by
320     // setFilteringEnabled().
321     bool mFilteringEnabled;
322 
323     // mTexName is the name of the OpenGL texture to which streamed images will
324     // be bound when updateTexImage is called. It is set at construction time
325     // and can be changed with a call to attachToContext.
326     GLuint mTexName;
327 
328     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
329     // extension should be used to prevent buffers from being dequeued before
330     // it's safe for them to be written. It gets set at construction time and
331     // never changes.
332     const bool mUseFenceSync;
333 
334     // mTexTarget is the GL texture target with which the GL texture object is
335     // associated.  It is set in the constructor and never changed.  It is
336     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
337     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
338     // glCopyTexSubImage to read from the texture.  This is a hack to work
339     // around a GL driver limitation on the number of FBO attachments, which the
340     // browser's tile cache exceeds.
341     const GLenum mTexTarget;
342 
343     // EGLSlot contains the information and object references that
344     // SurfaceTexture maintains about a BufferQueue buffer slot.
345     struct EGLSlot {
EGLSlotEGLSlot346         EGLSlot()
347         : mEglImage(EGL_NO_IMAGE_KHR),
348           mEglFence(EGL_NO_SYNC_KHR) {
349         }
350 
351         // mEglImage is the EGLImage created from mGraphicBuffer.
352         EGLImageKHR mEglImage;
353 
354         // mFence is the EGL sync object that must signal before the buffer
355         // associated with this buffer slot may be dequeued. It is initialized
356         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
357         // on a compile-time option) set to a new sync object in updateTexImage.
358         EGLSyncKHR mEglFence;
359     };
360 
361     // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
362     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
363     // current display when updateTexImage is called for the first time and when
364     // attachToContext is called.
365     EGLDisplay mEglDisplay;
366 
367     // mEglContext is the OpenGL ES context with which this SurfaceTexture is
368     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
369     // to the current GL context when updateTexImage is called for the first
370     // time and when attachToContext is called.
371     EGLContext mEglContext;
372 
373     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
374     // for each buffer slot.  It is initialized to null pointers, and gets
375     // filled in with the result of BufferQueue::acquire when the
376     // client dequeues a buffer from a
377     // slot that has not yet been used. The buffer allocated to a slot will also
378     // be replaced if the requested buffer usage or geometry differs from that
379     // of the buffer allocated to a slot.
380     EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
381 
382     // mCurrentTexture is the buffer slot index of the buffer that is currently
383     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
384     // indicating that no buffer slot is currently bound to the texture. Note,
385     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
386     // that no buffer is bound to the texture. A call to setBufferCount will
387     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
388     int mCurrentTexture;
389 
390     // mAttached indicates whether the ConsumerBase is currently attached to
391     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
392     // indicating that the ConsumerBase is considered to be attached to
393     // whatever context is current at the time of the first updateTexImage call.
394     // It is set to false by detachFromContext, and then set to true again by
395     // attachToContext.
396     bool mAttached;
397 };
398 
399 // ----------------------------------------------------------------------------
400 }; // namespace android
401 
402 #endif // ANDROID_GUI_SURFACETEXTURE_H
403