1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_SURFACETEXTURE_H 18 #define ANDROID_GUI_SURFACETEXTURE_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <gui/ISurfaceTexture.h> 26 #include <gui/BufferQueue.h> 27 #include <gui/ConsumerBase.h> 28 29 #include <ui/GraphicBuffer.h> 30 31 #include <utils/String8.h> 32 #include <utils/Vector.h> 33 #include <utils/threads.h> 34 35 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" 36 37 namespace android { 38 // ---------------------------------------------------------------------------- 39 40 41 class String8; 42 43 class SurfaceTexture : public ConsumerBase { 44 public: 45 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 46 47 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the 48 // name of the OpenGL ES texture to which images are to be streamed. 49 // allowSynchronousMode specifies whether or not synchronous mode can be 50 // enabled. texTarget specifies the OpenGL ES texture target to which the 51 // texture will be bound in updateTexImage. useFenceSync specifies whether 52 // fences should be used to synchronize access to buffers if that behavior 53 // is enabled at compile-time. A custom bufferQueue can be specified 54 // if behavior for queue/dequeue/connect etc needs to be customized. 55 // Otherwise a default BufferQueue will be created and used. 56 // 57 // For legacy reasons, the SurfaceTexture is created in a state where it is 58 // considered attached to an OpenGL ES context for the purposes of the 59 // attachToContext and detachFromContext methods. However, despite being 60 // considered "attached" to a context, the specific OpenGL ES context 61 // doesn't get latched until the first call to updateTexImage. After that 62 // point, all calls to updateTexImage must be made with the same OpenGL ES 63 // context current. 64 // 65 // A SurfaceTexture may be detached from one OpenGL ES context and then 66 // attached to a different context using the detachFromContext and 67 // attachToContext methods, respectively. The intention of these methods is 68 // purely to allow a SurfaceTexture to be transferred from one consumer 69 // context to another. If such a transfer is not needed there is no 70 // requirement that either of these methods be called. 71 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, 72 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, 73 const sp<BufferQueue> &bufferQueue = 0); 74 75 // updateTexImage sets the image contents of the target texture to that of 76 // the most recently queued buffer. 77 // 78 // This call may only be made while the OpenGL ES context to which the 79 // target texture belongs is bound to the calling thread. 80 // 81 // After calling this method the doGLFenceWait method must be called 82 // before issuing OpenGL ES commands that access the texture contents. 83 status_t updateTexImage(); 84 85 // setReleaseFence stores a fence file descriptor that will signal when the 86 // current buffer is no longer being read. This fence will be returned to 87 // the producer when the current buffer is released by updateTexImage(). 88 // Multiple fences can be set for a given buffer; they will be merged into 89 // a single union fence. The SurfaceTexture will close the file descriptor 90 // when finished with it. 91 void setReleaseFence(int fenceFd); 92 93 // setDefaultMaxBufferCount sets the default limit on the maximum number 94 // of buffers that will be allocated at one time. The image producer may 95 // override the limit. 96 status_t setDefaultMaxBufferCount(int bufferCount); 97 98 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 99 // associated with the texture image set by the most recent call to 100 // updateTexImage. 101 // 102 // This transform matrix maps 2D homogeneous texture coordinates of the form 103 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 104 // coordinate that should be used to sample that location from the texture. 105 // Sampling the texture outside of the range of this transform is undefined. 106 // 107 // This transform is necessary to compensate for transforms that the stream 108 // content producer may implicitly apply to the content. By forcing users of 109 // a SurfaceTexture to apply this transform we avoid performing an extra 110 // copy of the data that would be needed to hide the transform from the 111 // user. 112 // 113 // The matrix is stored in column-major order so that it may be passed 114 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 115 // functions. 116 void getTransformMatrix(float mtx[16]); 117 118 // getTimestamp retrieves the timestamp associated with the texture image 119 // set by the most recent call to updateTexImage. 120 // 121 // The timestamp is in nanoseconds, and is monotonically increasing. Its 122 // other semantics (zero point, etc) are source-dependent and should be 123 // documented by the source. 124 int64_t getTimestamp(); 125 126 // setDefaultBufferSize is used to set the size of buffers returned by 127 // requestBuffers when a with and height of zero is requested. 128 // A call to setDefaultBufferSize() may trigger requestBuffers() to 129 // be called from the client. 130 // The width and height parameters must be no greater than the minimum of 131 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 132 // An error due to invalid dimensions might not be reported until 133 // updateTexImage() is called. 134 status_t setDefaultBufferSize(uint32_t width, uint32_t height); 135 136 // setFilteringEnabled sets whether the transform matrix should be computed 137 // for use with bilinear filtering. 138 void setFilteringEnabled(bool enabled); 139 140 // getCurrentBuffer returns the buffer associated with the current image. 141 sp<GraphicBuffer> getCurrentBuffer() const; 142 143 // getCurrentTextureTarget returns the texture target of the current 144 // texture as returned by updateTexImage(). 145 GLenum getCurrentTextureTarget() const; 146 147 // getCurrentCrop returns the cropping rectangle of the current buffer. 148 Rect getCurrentCrop() const; 149 150 // getCurrentTransform returns the transform of the current buffer. 151 uint32_t getCurrentTransform() const; 152 153 // getCurrentScalingMode returns the scaling mode of the current buffer. 154 uint32_t getCurrentScalingMode() const; 155 156 // getCurrentFence returns the fence indicating when the current buffer is 157 // ready to be read from. 158 sp<Fence> getCurrentFence() const; 159 160 // doGLFenceWait inserts a wait command into the OpenGL ES command stream 161 // to ensure that it is safe for future OpenGL ES commands to access the 162 // current texture buffer. This must be called each time updateTexImage 163 // is called before issuing OpenGL ES commands that access the texture. 164 status_t doGLFenceWait() const; 165 166 // isSynchronousMode returns whether the SurfaceTexture is currently in 167 // synchronous mode. 168 bool isSynchronousMode() const; 169 170 // set the name of the SurfaceTexture that will be used to identify it in 171 // log messages. 172 void setName(const String8& name); 173 174 // These functions call the corresponding BufferQueue implementation 175 // so the refactoring can proceed smoothly 176 status_t setDefaultBufferFormat(uint32_t defaultFormat); 177 status_t setConsumerUsageBits(uint32_t usage); 178 status_t setTransformHint(uint32_t hint); 179 virtual status_t setSynchronousMode(bool enabled); 180 181 // getBufferQueue returns the BufferQueue object to which this 182 // SurfaceTexture is connected. getBufferQueue()183 sp<BufferQueue> getBufferQueue() const { 184 return mBufferQueue; 185 } 186 187 // detachFromContext detaches the SurfaceTexture from the calling thread's 188 // current OpenGL ES context. This context must be the same as the context 189 // that was current for previous calls to updateTexImage. 190 // 191 // Detaching a SurfaceTexture from an OpenGL ES context will result in the 192 // deletion of the OpenGL ES texture object into which the images were being 193 // streamed. After a SurfaceTexture has been detached from the OpenGL ES 194 // context calls to updateTexImage will fail returning INVALID_OPERATION 195 // until the SurfaceTexture is attached to a new OpenGL ES context using the 196 // attachToContext method. 197 status_t detachFromContext(); 198 199 // attachToContext attaches a SurfaceTexture that is currently in the 200 // 'detached' state to the current OpenGL ES context. A SurfaceTexture is 201 // in the 'detached' state iff detachFromContext has successfully been 202 // called and no calls to attachToContext have succeeded since the last 203 // detachFromContext call. Calls to attachToContext made on a 204 // SurfaceTexture that is not in the 'detached' state will result in an 205 // INVALID_OPERATION error. 206 // 207 // The tex argument specifies the OpenGL ES texture object name in the 208 // new context into which the image contents will be streamed. A successful 209 // call to attachToContext will result in this texture object being bound to 210 // the texture target and populated with the image contents that were 211 // current at the time of the last call to detachFromContext. 212 status_t attachToContext(GLuint tex); 213 214 protected: 215 216 // abandonLocked overrides the ConsumerBase method to clear 217 // mCurrentTextureBuf in addition to the ConsumerBase behavior. 218 virtual void abandonLocked(); 219 220 // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture- 221 // specific info in addition to the ConsumerBase behavior. 222 virtual void dumpLocked(String8& result, const char* prefix, char* buffer, 223 size_t size) const; 224 225 // acquireBufferLocked overrides the ConsumerBase method to update the 226 // mEglSlots array in addition to the ConsumerBase behavior. 227 virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item); 228 229 // releaseBufferLocked overrides the ConsumerBase method to update the 230 // mEglSlots array in addition to the ConsumerBase. 231 virtual status_t releaseBufferLocked(int buf, EGLDisplay display, 232 EGLSyncKHR eglFence); 233 234 static bool isExternalFormat(uint32_t format); 235 236 private: 237 // this version of updateTexImage() takes a functor used to reject or not 238 // the newly acquired buffer. 239 // this API is TEMPORARY and intended to be used by SurfaceFlinger only, 240 // which is why class Layer is made a friend of SurfaceTexture below. 241 class BufferRejecter { 242 friend class SurfaceTexture; 243 virtual bool reject(const sp<GraphicBuffer>& buf, 244 const BufferQueue::BufferItem& item) = 0; 245 protected: ~BufferRejecter()246 virtual ~BufferRejecter() { } 247 }; 248 friend class Layer; 249 status_t updateTexImage(BufferRejecter* rejecter, bool skipSync); 250 251 // createImage creates a new EGLImage from a GraphicBuffer. 252 EGLImageKHR createImage(EGLDisplay dpy, 253 const sp<GraphicBuffer>& graphicBuffer); 254 255 // freeBufferLocked frees up the given buffer slot. If the slot has been 256 // initialized this will release the reference to the GraphicBuffer in that 257 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 258 // 259 // This method must be called with mMutex locked. 260 virtual void freeBufferLocked(int slotIndex); 261 262 // computeCurrentTransformMatrixLocked computes the transform matrix for the 263 // current texture. It uses mCurrentTransform and the current GraphicBuffer 264 // to compute this matrix and stores it in mCurrentTransformMatrix. 265 // mCurrentTextureBuf must not be NULL. 266 void computeCurrentTransformMatrixLocked(); 267 268 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command 269 // stream to ensure that it is safe for future OpenGL ES commands to 270 // access the current texture buffer. This must be called each time 271 // updateTexImage is called before issuing OpenGL ES commands that access 272 // the texture. 273 status_t doGLFenceWaitLocked() const; 274 275 // syncForReleaseLocked performs the synchronization needed to release the 276 // current slot from an OpenGL ES context. If needed it will set the 277 // current slot's fence to guard against a producer accessing the buffer 278 // before the outstanding accesses have completed. 279 status_t syncForReleaseLocked(EGLDisplay dpy); 280 281 // The default consumer usage flags that SurfaceTexture always sets on its 282 // BufferQueue instance; these will be OR:d with any additional flags passed 283 // from the SurfaceTexture user. In particular, SurfaceTexture will always 284 // consume buffers as hardware textures. 285 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; 286 287 // mCurrentTextureBuf is the graphic buffer of the current texture. It's 288 // possible that this buffer is not associated with any buffer slot, so we 289 // must track it separately in order to support the getCurrentBuffer method. 290 sp<GraphicBuffer> mCurrentTextureBuf; 291 292 // mCurrentCrop is the crop rectangle that applies to the current texture. 293 // It gets set each time updateTexImage is called. 294 Rect mCurrentCrop; 295 296 // mCurrentTransform is the transform identifier for the current texture. It 297 // gets set each time updateTexImage is called. 298 uint32_t mCurrentTransform; 299 300 // mCurrentScalingMode is the scaling mode for the current texture. It gets 301 // set to each time updateTexImage is called. 302 uint32_t mCurrentScalingMode; 303 304 // mCurrentFence is the fence received from BufferQueue in updateTexImage. 305 sp<Fence> mCurrentFence; 306 307 // mCurrentTransformMatrix is the transform matrix for the current texture. 308 // It gets computed by computeTransformMatrix each time updateTexImage is 309 // called. 310 float mCurrentTransformMatrix[16]; 311 312 // mCurrentTimestamp is the timestamp for the current texture. It 313 // gets set each time updateTexImage is called. 314 int64_t mCurrentTimestamp; 315 316 uint32_t mDefaultWidth, mDefaultHeight; 317 318 // mFilteringEnabled indicates whether the transform matrix is computed for 319 // use with bilinear filtering. It defaults to true and is changed by 320 // setFilteringEnabled(). 321 bool mFilteringEnabled; 322 323 // mTexName is the name of the OpenGL texture to which streamed images will 324 // be bound when updateTexImage is called. It is set at construction time 325 // and can be changed with a call to attachToContext. 326 GLuint mTexName; 327 328 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync 329 // extension should be used to prevent buffers from being dequeued before 330 // it's safe for them to be written. It gets set at construction time and 331 // never changes. 332 const bool mUseFenceSync; 333 334 // mTexTarget is the GL texture target with which the GL texture object is 335 // associated. It is set in the constructor and never changed. It is 336 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 337 // Browser. In that case it is set to GL_TEXTURE_2D to allow 338 // glCopyTexSubImage to read from the texture. This is a hack to work 339 // around a GL driver limitation on the number of FBO attachments, which the 340 // browser's tile cache exceeds. 341 const GLenum mTexTarget; 342 343 // EGLSlot contains the information and object references that 344 // SurfaceTexture maintains about a BufferQueue buffer slot. 345 struct EGLSlot { EGLSlotEGLSlot346 EGLSlot() 347 : mEglImage(EGL_NO_IMAGE_KHR), 348 mEglFence(EGL_NO_SYNC_KHR) { 349 } 350 351 // mEglImage is the EGLImage created from mGraphicBuffer. 352 EGLImageKHR mEglImage; 353 354 // mFence is the EGL sync object that must signal before the buffer 355 // associated with this buffer slot may be dequeued. It is initialized 356 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 357 // on a compile-time option) set to a new sync object in updateTexImage. 358 EGLSyncKHR mEglFence; 359 }; 360 361 // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently 362 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the 363 // current display when updateTexImage is called for the first time and when 364 // attachToContext is called. 365 EGLDisplay mEglDisplay; 366 367 // mEglContext is the OpenGL ES context with which this SurfaceTexture is 368 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set 369 // to the current GL context when updateTexImage is called for the first 370 // time and when attachToContext is called. 371 EGLContext mEglContext; 372 373 // mEGLSlots stores the buffers that have been allocated by the BufferQueue 374 // for each buffer slot. It is initialized to null pointers, and gets 375 // filled in with the result of BufferQueue::acquire when the 376 // client dequeues a buffer from a 377 // slot that has not yet been used. The buffer allocated to a slot will also 378 // be replaced if the requested buffer usage or geometry differs from that 379 // of the buffer allocated to a slot. 380 EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS]; 381 382 // mCurrentTexture is the buffer slot index of the buffer that is currently 383 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 384 // indicating that no buffer slot is currently bound to the texture. Note, 385 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 386 // that no buffer is bound to the texture. A call to setBufferCount will 387 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 388 int mCurrentTexture; 389 390 // mAttached indicates whether the ConsumerBase is currently attached to 391 // an OpenGL ES context. For legacy reasons, this is initialized to true, 392 // indicating that the ConsumerBase is considered to be attached to 393 // whatever context is current at the time of the first updateTexImage call. 394 // It is set to false by detachFromContext, and then set to true again by 395 // attachToContext. 396 bool mAttached; 397 }; 398 399 // ---------------------------------------------------------------------------- 400 }; // namespace android 401 402 #endif // ANDROID_GUI_SURFACETEXTURE_H 403