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1 //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the name/Value symbol table for LLVM.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_VALUE_SYMBOL_TABLE_H
15 #define LLVM_VALUE_SYMBOL_TABLE_H
16 
17 #include "llvm/Value.h"
18 #include "llvm/ADT/StringMap.h"
19 #include "llvm/Support/DataTypes.h"
20 
21 namespace llvm {
22   template<typename ValueSubClass, typename ItemParentClass>
23         class SymbolTableListTraits;
24   class BasicBlock;
25   class Function;
26   class NamedMDNode;
27   class Module;
28   class StringRef;
29 
30 /// This class provides a symbol table of name/value pairs. It is essentially
31 /// a std::map<std::string,Value*> but has a controlled interface provided by
32 /// LLVM as well as ensuring uniqueness of names.
33 ///
34 class ValueSymbolTable {
35   friend class Value;
36   friend class SymbolTableListTraits<Argument, Function>;
37   friend class SymbolTableListTraits<BasicBlock, Function>;
38   friend class SymbolTableListTraits<Instruction, BasicBlock>;
39   friend class SymbolTableListTraits<Function, Module>;
40   friend class SymbolTableListTraits<GlobalVariable, Module>;
41   friend class SymbolTableListTraits<GlobalAlias, Module>;
42 /// @name Types
43 /// @{
44 public:
45   /// @brief A mapping of names to values.
46   typedef StringMap<Value*> ValueMap;
47 
48   /// @brief An iterator over a ValueMap.
49   typedef ValueMap::iterator iterator;
50 
51   /// @brief A const_iterator over a ValueMap.
52   typedef ValueMap::const_iterator const_iterator;
53 
54 /// @}
55 /// @name Constructors
56 /// @{
57 public:
58 
ValueSymbolTable()59   ValueSymbolTable() : vmap(0), LastUnique(0) {}
60   ~ValueSymbolTable();
61 
62 /// @}
63 /// @name Accessors
64 /// @{
65 public:
66 
67   /// This method finds the value with the given \p Name in the
68   /// the symbol table.
69   /// @returns the value associated with the \p Name
70   /// @brief Lookup a named Value.
lookup(StringRef Name)71   Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
72 
73   /// @returns true iff the symbol table is empty
74   /// @brief Determine if the symbol table is empty
empty()75   inline bool empty() const { return vmap.empty(); }
76 
77   /// @brief The number of name/type pairs is returned.
size()78   inline unsigned size() const { return unsigned(vmap.size()); }
79 
80   /// This function can be used from the debugger to display the
81   /// content of the symbol table while debugging.
82   /// @brief Print out symbol table on stderr
83   void dump() const;
84 
85 /// @}
86 /// @name Iteration
87 /// @{
88 public:
89   /// @brief Get an iterator that from the beginning of the symbol table.
begin()90   inline iterator begin() { return vmap.begin(); }
91 
92   /// @brief Get a const_iterator that from the beginning of the symbol table.
begin()93   inline const_iterator begin() const { return vmap.begin(); }
94 
95   /// @brief Get an iterator to the end of the symbol table.
end()96   inline iterator end() { return vmap.end(); }
97 
98   /// @brief Get a const_iterator to the end of the symbol table.
end()99   inline const_iterator end() const { return vmap.end(); }
100 
101 /// @}
102 /// @name Mutators
103 /// @{
104 private:
105   /// This method adds the provided value \p N to the symbol table.  The Value
106   /// must have a name which is used to place the value in the symbol table.
107   /// If the inserted name conflicts, this renames the value.
108   /// @brief Add a named value to the symbol table
109   void reinsertValue(Value *V);
110 
111   /// createValueName - This method attempts to create a value name and insert
112   /// it into the symbol table with the specified name.  If it conflicts, it
113   /// auto-renames the name and returns that instead.
114   ValueName *createValueName(StringRef Name, Value *V);
115 
116   /// This method removes a value from the symbol table.  It leaves the
117   /// ValueName attached to the value, but it is no longer inserted in the
118   /// symtab.
119   void removeValueName(ValueName *V);
120 
121 /// @}
122 /// @name Internal Data
123 /// @{
124 private:
125   ValueMap vmap;                    ///< The map that holds the symbol table.
126   mutable uint32_t LastUnique; ///< Counter for tracking unique names
127 
128 /// @}
129 };
130 
131 } // End llvm namespace
132 
133 #endif
134