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1  //===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
2  //
3  //                     The LLVM Compiler Infrastructure
4  //
5  // This file is distributed under the University of Illinois Open Source
6  // License. See LICENSE.TXT for details.
7  //
8  //===----------------------------------------------------------------------===//
9  //
10  // This pass inserts stack protectors into functions which need them. A variable
11  // with a random value in it is stored onto the stack before the local variables
12  // are allocated. Upon exiting the block, the stored value is checked. If it's
13  // changed, then there was some sort of violation and the program aborts.
14  //
15  //===----------------------------------------------------------------------===//
16  
17  #define DEBUG_TYPE "stack-protector"
18  #include "llvm/CodeGen/Passes.h"
19  #include "llvm/Analysis/Dominators.h"
20  #include "llvm/Attributes.h"
21  #include "llvm/Constants.h"
22  #include "llvm/DerivedTypes.h"
23  #include "llvm/Function.h"
24  #include "llvm/Instructions.h"
25  #include "llvm/Intrinsics.h"
26  #include "llvm/Module.h"
27  #include "llvm/Pass.h"
28  #include "llvm/Support/CommandLine.h"
29  #include "llvm/Target/TargetData.h"
30  #include "llvm/Target/TargetLowering.h"
31  #include "llvm/Target/TargetOptions.h"
32  #include "llvm/ADT/Triple.h"
33  using namespace llvm;
34  
35  namespace {
36    class StackProtector : public FunctionPass {
37      /// TLI - Keep a pointer of a TargetLowering to consult for determining
38      /// target type sizes.
39      const TargetLowering *TLI;
40  
41      Function *F;
42      Module *M;
43  
44      DominatorTree *DT;
45  
46      /// InsertStackProtectors - Insert code into the prologue and epilogue of
47      /// the function.
48      ///
49      ///  - The prologue code loads and stores the stack guard onto the stack.
50      ///  - The epilogue checks the value stored in the prologue against the
51      ///    original value. It calls __stack_chk_fail if they differ.
52      bool InsertStackProtectors();
53  
54      /// CreateFailBB - Create a basic block to jump to when the stack protector
55      /// check fails.
56      BasicBlock *CreateFailBB();
57  
58      /// ContainsProtectableArray - Check whether the type either is an array or
59      /// contains an array of sufficient size so that we need stack protectors
60      /// for it.
61      bool ContainsProtectableArray(Type *Ty, bool InStruct = false) const;
62  
63      /// RequiresStackProtector - Check whether or not this function needs a
64      /// stack protector based upon the stack protector level.
65      bool RequiresStackProtector() const;
66    public:
67      static char ID;             // Pass identification, replacement for typeid.
StackProtector()68      StackProtector() : FunctionPass(ID), TLI(0) {
69        initializeStackProtectorPass(*PassRegistry::getPassRegistry());
70      }
StackProtector(const TargetLowering * tli)71      StackProtector(const TargetLowering *tli)
72        : FunctionPass(ID), TLI(tli) {
73        initializeStackProtectorPass(*PassRegistry::getPassRegistry());
74      }
75  
getAnalysisUsage(AnalysisUsage & AU) const76      virtual void getAnalysisUsage(AnalysisUsage &AU) const {
77        AU.addPreserved<DominatorTree>();
78      }
79  
80      virtual bool runOnFunction(Function &Fn);
81    };
82  } // end anonymous namespace
83  
84  char StackProtector::ID = 0;
85  INITIALIZE_PASS(StackProtector, "stack-protector",
86                  "Insert stack protectors", false, false)
87  
createStackProtectorPass(const TargetLowering * tli)88  FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
89    return new StackProtector(tli);
90  }
91  
runOnFunction(Function & Fn)92  bool StackProtector::runOnFunction(Function &Fn) {
93    F = &Fn;
94    M = F->getParent();
95    DT = getAnalysisIfAvailable<DominatorTree>();
96  
97    if (!RequiresStackProtector()) return false;
98  
99    return InsertStackProtectors();
100  }
101  
102  /// ContainsProtectableArray - Check whether the type either is an array or
103  /// contains a char array of sufficient size so that we need stack protectors
104  /// for it.
ContainsProtectableArray(Type * Ty,bool InStruct) const105  bool StackProtector::ContainsProtectableArray(Type *Ty, bool InStruct) const {
106    if (!Ty) return false;
107    if (ArrayType *AT = dyn_cast<ArrayType>(Ty)) {
108      const TargetMachine &TM = TLI->getTargetMachine();
109      if (!AT->getElementType()->isIntegerTy(8)) {
110        Triple Trip(TM.getTargetTriple());
111  
112        // If we're on a non-Darwin platform or we're inside of a structure, don't
113        // add stack protectors unless the array is a character array.
114        if (InStruct || !Trip.isOSDarwin())
115            return false;
116      }
117  
118      // If an array has more than SSPBufferSize bytes of allocated space, then we
119      // emit stack protectors.
120      if (TM.Options.SSPBufferSize <= TLI->getTargetData()->getTypeAllocSize(AT))
121        return true;
122    }
123  
124    const StructType *ST = dyn_cast<StructType>(Ty);
125    if (!ST) return false;
126  
127    for (StructType::element_iterator I = ST->element_begin(),
128           E = ST->element_end(); I != E; ++I)
129      if (ContainsProtectableArray(*I, true))
130        return true;
131  
132    return false;
133  }
134  
135  /// RequiresStackProtector - Check whether or not this function needs a stack
136  /// protector based upon the stack protector level. The heuristic we use is to
137  /// add a guard variable to functions that call alloca, and functions with
138  /// buffers larger than SSPBufferSize bytes.
RequiresStackProtector() const139  bool StackProtector::RequiresStackProtector() const {
140    if (F->hasFnAttr(Attribute::StackProtectReq))
141      return true;
142  
143    if (!F->hasFnAttr(Attribute::StackProtect))
144      return false;
145  
146    for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
147      BasicBlock *BB = I;
148  
149      for (BasicBlock::iterator
150             II = BB->begin(), IE = BB->end(); II != IE; ++II)
151        if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
152          if (AI->isArrayAllocation())
153            // This is a call to alloca with a variable size. Emit stack
154            // protectors.
155            return true;
156  
157          if (ContainsProtectableArray(AI->getAllocatedType()))
158            return true;
159        }
160    }
161  
162    return false;
163  }
164  
165  /// InsertStackProtectors - Insert code into the prologue and epilogue of the
166  /// function.
167  ///
168  ///  - The prologue code loads and stores the stack guard onto the stack.
169  ///  - The epilogue checks the value stored in the prologue against the original
170  ///    value. It calls __stack_chk_fail if they differ.
InsertStackProtectors()171  bool StackProtector::InsertStackProtectors() {
172    BasicBlock *FailBB = 0;       // The basic block to jump to if check fails.
173    BasicBlock *FailBBDom = 0;    // FailBB's dominator.
174    AllocaInst *AI = 0;           // Place on stack that stores the stack guard.
175    Value *StackGuardVar = 0;  // The stack guard variable.
176  
177    for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
178      BasicBlock *BB = I++;
179      ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
180      if (!RI) continue;
181  
182      if (!FailBB) {
183        // Insert code into the entry block that stores the __stack_chk_guard
184        // variable onto the stack:
185        //
186        //   entry:
187        //     StackGuardSlot = alloca i8*
188        //     StackGuard = load __stack_chk_guard
189        //     call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
190        //
191        PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
192        unsigned AddressSpace, Offset;
193        if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
194          Constant *OffsetVal =
195            ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
196  
197          StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
198                                        PointerType::get(PtrTy, AddressSpace));
199        } else {
200          StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
201        }
202  
203        BasicBlock &Entry = F->getEntryBlock();
204        Instruction *InsPt = &Entry.front();
205  
206        AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
207        LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
208  
209        Value *Args[] = { LI, AI };
210        CallInst::
211          Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
212                 Args, "", InsPt);
213  
214        // Create the basic block to jump to when the guard check fails.
215        FailBB = CreateFailBB();
216      }
217  
218      // For each block with a return instruction, convert this:
219      //
220      //   return:
221      //     ...
222      //     ret ...
223      //
224      // into this:
225      //
226      //   return:
227      //     ...
228      //     %1 = load __stack_chk_guard
229      //     %2 = load StackGuardSlot
230      //     %3 = cmp i1 %1, %2
231      //     br i1 %3, label %SP_return, label %CallStackCheckFailBlk
232      //
233      //   SP_return:
234      //     ret ...
235      //
236      //   CallStackCheckFailBlk:
237      //     call void @__stack_chk_fail()
238      //     unreachable
239  
240      // Split the basic block before the return instruction.
241      BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
242  
243      if (DT && DT->isReachableFromEntry(BB)) {
244        DT->addNewBlock(NewBB, BB);
245        FailBBDom = FailBBDom ? DT->findNearestCommonDominator(FailBBDom, BB) :BB;
246      }
247  
248      // Remove default branch instruction to the new BB.
249      BB->getTerminator()->eraseFromParent();
250  
251      // Move the newly created basic block to the point right after the old basic
252      // block so that it's in the "fall through" position.
253      NewBB->moveAfter(BB);
254  
255      // Generate the stack protector instructions in the old basic block.
256      LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
257      LoadInst *LI2 = new LoadInst(AI, "", true, BB);
258      ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
259      BranchInst::Create(NewBB, FailBB, Cmp, BB);
260    }
261  
262    // Return if we didn't modify any basic blocks. I.e., there are no return
263    // statements in the function.
264    if (!FailBB) return false;
265  
266    if (DT && FailBBDom)
267      DT->addNewBlock(FailBB, FailBBDom);
268  
269    return true;
270  }
271  
272  /// CreateFailBB - Create a basic block to jump to when the stack protector
273  /// check fails.
CreateFailBB()274  BasicBlock *StackProtector::CreateFailBB() {
275    BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
276                                            "CallStackCheckFailBlk", F);
277    Constant *StackChkFail =
278      M->getOrInsertFunction("__stack_chk_fail",
279                             Type::getVoidTy(F->getContext()), NULL);
280    CallInst::Create(StackChkFail, "", FailBB);
281    new UnreachableInst(F->getContext(), FailBB);
282    return FailBB;
283  }
284