1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "Dalvik.h"
18 #include "native/InternalNativePriv.h"
19
Float_floatToIntBits(const u4 * args,JValue * pResult)20 static void Float_floatToIntBits(const u4* args, JValue* pResult)
21 {
22 MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_floatToIntBits);
23 }
24
Float_floatToRawIntBits(const u4 * args,JValue * pResult)25 static void Float_floatToRawIntBits(const u4* args, JValue* pResult)
26 {
27 MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_floatToRawIntBits);
28 }
29
Float_intBitsToFloat(const u4 * args,JValue * pResult)30 static void Float_intBitsToFloat(const u4* args, JValue* pResult)
31 {
32 MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_intBitsToFloat);
33 }
34
35 const DalvikNativeMethod dvm_java_lang_Float[] = {
36 { "floatToIntBits", "(F)I", Float_floatToIntBits },
37 { "floatToRawIntBits", "(F)I", Float_floatToRawIntBits },
38 { "intBitsToFloat", "(I)F", Float_intBitsToFloat },
39 { NULL, NULL, NULL },
40 };
41