1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19 */
20 // sbar.c -- status bar code
21
22 #include "quakedef.h"
23
24
25 int sb_updates; // if >= vid.numpages, no update needed
26
27 #define STAT_MINUS 10 // num frame for '-' stats digit
28 qpic_t *sb_nums[2][11];
29 qpic_t *sb_colon, *sb_slash;
30 qpic_t *sb_ibar;
31 qpic_t *sb_sbar;
32 qpic_t *sb_scorebar;
33
34 qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
35 qpic_t *sb_ammo[4];
36 qpic_t *sb_sigil[4];
37 qpic_t *sb_armor[3];
38 qpic_t *sb_items[32];
39
40 qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
41 // 0 is static, 1 is temporary animation
42 qpic_t *sb_face_invis;
43 qpic_t *sb_face_quad;
44 qpic_t *sb_face_invuln;
45 qpic_t *sb_face_invis_invuln;
46
47 qboolean sb_showscores;
48 qboolean sb_showteamscores;
49
50 int sb_lines; // scan lines to draw
51
52 void Sbar_DeathmatchOverlay (int start);
53 void Sbar_TeamOverlay (void);
54 void Sbar_MiniDeathmatchOverlay (void);
55
56 static qboolean largegame = false;
57
58 /*
59 ===============
60 Sbar_ShowTeamScores
61
62 Tab key down
63 ===============
64 */
Sbar_ShowTeamScores(void)65 void Sbar_ShowTeamScores (void)
66 {
67 if (sb_showteamscores)
68 return;
69
70 sb_showteamscores = true;
71 sb_updates = 0;
72 }
73
74 /*
75 ===============
76 Sbar_DontShowTeamScores
77
78 Tab key up
79 ===============
80 */
Sbar_DontShowTeamScores(void)81 void Sbar_DontShowTeamScores (void)
82 {
83 sb_showteamscores = false;
84 sb_updates = 0;
85 }
86
87 /*
88 ===============
89 Sbar_ShowScores
90
91 Tab key down
92 ===============
93 */
Sbar_ShowScores(void)94 void Sbar_ShowScores (void)
95 {
96 if (sb_showscores)
97 return;
98
99 sb_showscores = true;
100 sb_updates = 0;
101 }
102
103 /*
104 ===============
105 Sbar_DontShowScores
106
107 Tab key up
108 ===============
109 */
Sbar_DontShowScores(void)110 void Sbar_DontShowScores (void)
111 {
112 sb_showscores = false;
113 sb_updates = 0;
114 }
115
116 /*
117 ===============
118 Sbar_Changed
119 ===============
120 */
Sbar_Changed(void)121 void Sbar_Changed (void)
122 {
123 sb_updates = 0; // update next frame
124 }
125
126 /*
127 ===============
128 Sbar_Init
129 ===============
130 */
Sbar_Init(void)131 void Sbar_Init (void)
132 {
133 int i;
134
135 for (i=0 ; i<10 ; i++)
136 {
137 sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
138 sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
139 }
140
141 sb_nums[0][10] = Draw_PicFromWad ("num_minus");
142 sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
143
144 sb_colon = Draw_PicFromWad ("num_colon");
145 sb_slash = Draw_PicFromWad ("num_slash");
146
147 sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
148 sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
149 sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
150 sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
151 sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
152 sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
153 sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
154
155 sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
156 sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
157 sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
158 sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
159 sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
160 sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
161 sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
162
163 for (i=0 ; i<5 ; i++)
164 {
165 sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
166 sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
167 sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
168 sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
169 sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
170 sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
171 sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
172 }
173
174 sb_ammo[0] = Draw_PicFromWad ("sb_shells");
175 sb_ammo[1] = Draw_PicFromWad ("sb_nails");
176 sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
177 sb_ammo[3] = Draw_PicFromWad ("sb_cells");
178
179 sb_armor[0] = Draw_PicFromWad ("sb_armor1");
180 sb_armor[1] = Draw_PicFromWad ("sb_armor2");
181 sb_armor[2] = Draw_PicFromWad ("sb_armor3");
182
183 sb_items[0] = Draw_PicFromWad ("sb_key1");
184 sb_items[1] = Draw_PicFromWad ("sb_key2");
185 sb_items[2] = Draw_PicFromWad ("sb_invis");
186 sb_items[3] = Draw_PicFromWad ("sb_invuln");
187 sb_items[4] = Draw_PicFromWad ("sb_suit");
188 sb_items[5] = Draw_PicFromWad ("sb_quad");
189
190 sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
191 sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
192 sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
193 sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
194
195 sb_faces[4][0] = Draw_PicFromWad ("face1");
196 sb_faces[4][1] = Draw_PicFromWad ("face_p1");
197 sb_faces[3][0] = Draw_PicFromWad ("face2");
198 sb_faces[3][1] = Draw_PicFromWad ("face_p2");
199 sb_faces[2][0] = Draw_PicFromWad ("face3");
200 sb_faces[2][1] = Draw_PicFromWad ("face_p3");
201 sb_faces[1][0] = Draw_PicFromWad ("face4");
202 sb_faces[1][1] = Draw_PicFromWad ("face_p4");
203 sb_faces[0][0] = Draw_PicFromWad ("face5");
204 sb_faces[0][1] = Draw_PicFromWad ("face_p5");
205
206 sb_face_invis = Draw_PicFromWad ("face_invis");
207 sb_face_invuln = Draw_PicFromWad ("face_invul2");
208 sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
209 sb_face_quad = Draw_PicFromWad ("face_quad");
210
211 Cmd_AddCommand ("+showscores", Sbar_ShowScores);
212 Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
213
214 Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
215 Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
216
217 sb_sbar = Draw_PicFromWad ("sbar");
218 sb_ibar = Draw_PicFromWad ("ibar");
219 sb_scorebar = Draw_PicFromWad ("scorebar");
220 }
221
222
223 //=============================================================================
224
225 // drawing routines are reletive to the status bar location
226
227 /*
228 =============
229 Sbar_DrawPic
230 =============
231 */
Sbar_DrawPic(int x,int y,qpic_t * pic)232 void Sbar_DrawPic (int x, int y, qpic_t *pic)
233 {
234 Draw_Pic (x /* + ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
235 }
236
237 /*
238 =============
239 Sbar_DrawSubPic
240 =============
241 JACK: Draws a portion of the picture in the status bar.
242 */
243
Sbar_DrawSubPic(int x,int y,qpic_t * pic,int srcx,int srcy,int width,int height)244 void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
245 {
246 Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
247 }
248
249
250 /*
251 =============
252 Sbar_DrawTransPic
253 =============
254 */
Sbar_DrawTransPic(int x,int y,qpic_t * pic)255 void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
256 {
257 Draw_TransPic (x /*+ ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
258 }
259
260 /*
261 ================
262 Sbar_DrawCharacter
263
264 Draws one solid graphics character
265 ================
266 */
Sbar_DrawCharacter(int x,int y,int num)267 void Sbar_DrawCharacter (int x, int y, int num)
268 {
269 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
270 }
271
272 /*
273 ================
274 Sbar_DrawString
275 ================
276 */
Sbar_DrawString(int x,int y,char * str)277 void Sbar_DrawString (int x, int y, char *str)
278 {
279 Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
280 }
281
282 /*
283 =============
284 Sbar_itoa
285 =============
286 */
Sbar_itoa(int num,char * buf)287 int Sbar_itoa (int num, char *buf)
288 {
289 char *str;
290 int pow10;
291 int dig;
292
293 str = buf;
294
295 if (num < 0)
296 {
297 *str++ = '-';
298 num = -num;
299 }
300
301 for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
302 ;
303
304 do
305 {
306 pow10 /= 10;
307 dig = num/pow10;
308 *str++ = '0'+dig;
309 num -= dig*pow10;
310 } while (pow10 != 1);
311
312 *str = 0;
313
314 return str-buf;
315 }
316
317
318 /*
319 =============
320 Sbar_DrawNum
321 =============
322 */
Sbar_DrawNum(int x,int y,int num,int digits,int color)323 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
324 {
325 char str[12];
326 char *ptr;
327 int l, frame;
328
329 l = Sbar_itoa (num, str);
330 ptr = str;
331 if (l > digits)
332 ptr += (l-digits);
333 if (l < digits)
334 x += (digits-l)*24;
335
336 while (*ptr)
337 {
338 if (*ptr == '-')
339 frame = STAT_MINUS;
340 else
341 frame = *ptr -'0';
342
343 Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
344 x += 24;
345 ptr++;
346 }
347 }
348
349 //=============================================================================
350
351 //ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
352 //int fragsort[MAX_SCOREBOARD];
353 int fragsort[MAX_CLIENTS];
354 int scoreboardlines;
355 typedef struct {
356 char team[16+1];
357 int frags;
358 int players;
359 int plow, phigh, ptotal;
360 } team_t;
361 team_t teams[MAX_CLIENTS];
362 int teamsort[MAX_CLIENTS];
363 int scoreboardteams;
364
365 /*
366 ===============
367 Sbar_SortFrags
368 ===============
369 */
Sbar_SortFrags(qboolean includespec)370 void Sbar_SortFrags (qboolean includespec)
371 {
372 int i, j, k;
373
374 // sort by frags
375 scoreboardlines = 0;
376 for (i=0 ; i<MAX_CLIENTS ; i++)
377 {
378 if (cl.players[i].name[0] &&
379 (!cl.players[i].spectator || includespec))
380 {
381 fragsort[scoreboardlines] = i;
382 scoreboardlines++;
383 if (cl.players[i].spectator)
384 cl.players[i].frags = -999;
385 }
386 }
387
388 for (i=0 ; i<scoreboardlines ; i++)
389 for (j=0 ; j<scoreboardlines-1-i ; j++)
390 if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
391 {
392 k = fragsort[j];
393 fragsort[j] = fragsort[j+1];
394 fragsort[j+1] = k;
395 }
396 }
397
Sbar_SortTeams(void)398 void Sbar_SortTeams (void)
399 {
400 int i, j, k;
401 player_info_t *s;
402 int teamplay;
403 char t[16+1];
404
405 // request new ping times every two second
406 scoreboardteams = 0;
407
408 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
409 if (!teamplay)
410 return;
411
412 // sort the teams
413 memset(teams, 0, sizeof(teams));
414 for (i = 0; i < MAX_CLIENTS; i++)
415 teams[i].plow = 999;
416
417 for (i = 0; i < MAX_CLIENTS; i++) {
418 s = &cl.players[i];
419 if (!s->name[0])
420 continue;
421 if (s->spectator)
422 continue;
423
424 // find his team in the list
425 t[16] = 0;
426 strncpy(t, Info_ValueForKey(s->userinfo, "team"), 16);
427 if (!t || !t[0])
428 continue; // not on team
429 for (j = 0; j < scoreboardteams; j++)
430 if (!strcmp(teams[j].team, t)) {
431 teams[j].frags += s->frags;
432 teams[j].players++;
433 goto addpinginfo;
434 }
435 if (j == scoreboardteams) { // must add him
436 j = scoreboardteams++;
437 strcpy(teams[j].team, t);
438 teams[j].frags = s->frags;
439 teams[j].players = 1;
440 addpinginfo:
441 if (teams[j].plow > s->ping)
442 teams[j].plow = s->ping;
443 if (teams[j].phigh < s->ping)
444 teams[j].phigh = s->ping;
445 teams[j].ptotal += s->ping;
446 }
447 }
448
449 // sort
450 for (i = 0; i < scoreboardteams; i++)
451 teamsort[i] = i;
452
453 // good 'ol bubble sort
454 for (i = 0; i < scoreboardteams - 1; i++)
455 for (j = i + 1; j < scoreboardteams; j++)
456 if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
457 k = teamsort[i];
458 teamsort[i] = teamsort[j];
459 teamsort[j] = k;
460 }
461 }
462
Sbar_ColorForMap(int m)463 int Sbar_ColorForMap (int m)
464 {
465 m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
466
467 m *= 16;
468 return m < 128 ? m + 8 : m + 8;
469 }
470
471
472 /*
473 ===============
474 Sbar_SoloScoreboard
475 ===============
476 */
Sbar_SoloScoreboard(void)477 void Sbar_SoloScoreboard (void)
478 {
479 char str[80];
480 int minutes, seconds, tens, units;
481
482 Sbar_DrawPic (0, 0, sb_scorebar);
483
484 // time
485 minutes = cl.time / 60;
486 seconds = cl.time - 60*minutes;
487 tens = seconds / 10;
488 units = seconds - 10*tens;
489 sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
490 Sbar_DrawString (184, 4, str);
491 }
492
493 //=============================================================================
494
495 /*
496 ===============
497 Sbar_DrawInventory
498 ===============
499 */
Sbar_DrawInventory(void)500 void Sbar_DrawInventory (void)
501 {
502 int i;
503 char num[6];
504 float time;
505 int flashon;
506 qboolean headsup;
507 qboolean hudswap;
508
509 headsup = !(cl_sbar.value || scr_viewsize.value<100);
510 hudswap = cl_hudswap.value; // Get that nasty float out :)
511
512 if (!headsup)
513 Sbar_DrawPic (0, -24, sb_ibar);
514 // weapons
515 for (i=0 ; i<7 ; i++)
516 {
517 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
518 {
519 time = cl.item_gettime[i];
520 flashon = (int)((cl.time - time)*10);
521 if (flashon < 0)
522 flashon = 0;
523 if (flashon >= 10)
524 {
525 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
526 flashon = 1;
527 else
528 flashon = 0;
529 }
530 else
531 flashon = (flashon%5) + 2;
532
533 if (headsup) {
534 if (i || vid.height>200)
535 Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
536
537 } else
538 Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
539 // Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
540
541 if (flashon > 1)
542 sb_updates = 0; // force update to remove flash
543 }
544 }
545
546 // ammo counts
547 for (i=0 ; i<4 ; i++)
548 {
549 sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
550 if (headsup) {
551 // Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
552 Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
553 if (num[0] != ' ')
554 Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
555 if (num[1] != ' ')
556 Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
557 if (num[2] != ' ')
558 Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
559 } else {
560 if (num[0] != ' ')
561 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
562 if (num[1] != ' ')
563 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
564 if (num[2] != ' ')
565 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
566 }
567 }
568
569 flashon = 0;
570 // items
571 for (i=0 ; i<6 ; i++)
572 if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
573 {
574 time = cl.item_gettime[17+i];
575 if (time && time > cl.time - 2 && flashon )
576 { // flash frame
577 sb_updates = 0;
578 }
579 else
580 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
581 if (time && time > cl.time - 2)
582 sb_updates = 0;
583 }
584
585 // sigils
586 for (i=0 ; i<4 ; i++)
587 if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
588 {
589 time = cl.item_gettime[28+i];
590 if (time && time > cl.time - 2 && flashon )
591 { // flash frame
592 sb_updates = 0;
593 }
594 else
595 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
596 if (time && time > cl.time - 2)
597 sb_updates = 0;
598 }
599 }
600
601 //=============================================================================
602
603 /*
604 ===============
605 Sbar_DrawFrags
606 ===============
607 */
Sbar_DrawFrags(void)608 void Sbar_DrawFrags (void)
609 {
610 int i, k, l;
611 int top, bottom;
612 int x, y, f;
613 char num[12];
614 player_info_t *s;
615
616 Sbar_SortFrags (false);
617
618 // draw the text
619 l = scoreboardlines <= 4 ? scoreboardlines : 4;
620
621 x = 23;
622 // xofs = (vid.width - 320)>>1;
623 y = vid.height - SBAR_HEIGHT - 23;
624
625 for (i=0 ; i<l ; i++)
626 {
627 k = fragsort[i];
628 s = &cl.players[k];
629 if (!s->name[0])
630 continue;
631 if (s->spectator)
632 continue;
633
634 // draw background
635 top = s->topcolor;
636 bottom = s->bottomcolor;
637 top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
638 bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
639
640 top = Sbar_ColorForMap (top);
641 bottom = Sbar_ColorForMap (bottom);
642
643 // Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
644 // Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
645 Draw_Fill (x*8 + 10, y, 28, 4, top);
646 Draw_Fill (x*8 + 10, y+4, 28, 3, bottom);
647
648 // draw number
649 f = s->frags;
650 sprintf (num, "%3i",f);
651
652 Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
653 Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
654 Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
655
656 if (k == cl.playernum)
657 {
658 Sbar_DrawCharacter (x*8+2, -24, 16);
659 Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
660 }
661 x+=4;
662 }
663 }
664
665 //=============================================================================
666
667
668 /*
669 ===============
670 Sbar_DrawFace
671 ===============
672 */
Sbar_DrawFace(void)673 void Sbar_DrawFace (void)
674 {
675 int f, anim;
676
677 if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
678 == (IT_INVISIBILITY | IT_INVULNERABILITY) )
679 {
680 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
681 return;
682 }
683 if (cl.stats[STAT_ITEMS] & IT_QUAD)
684 {
685 Sbar_DrawPic (112, 0, sb_face_quad );
686 return;
687 }
688 if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
689 {
690 Sbar_DrawPic (112, 0, sb_face_invis );
691 return;
692 }
693 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
694 {
695 Sbar_DrawPic (112, 0, sb_face_invuln);
696 return;
697 }
698
699 if (cl.stats[STAT_HEALTH] >= 100)
700 f = 4;
701 else
702 f = cl.stats[STAT_HEALTH] / 20;
703
704 if (cl.time <= cl.faceanimtime)
705 {
706 anim = 1;
707 sb_updates = 0; // make sure the anim gets drawn over
708 }
709 else
710 anim = 0;
711 Sbar_DrawPic (112, 0, sb_faces[f][anim]);
712 }
713
714 /*
715 =============
716 Sbar_DrawNormal
717 =============
718 */
Sbar_DrawNormal(void)719 void Sbar_DrawNormal (void)
720 {
721 if (cl_sbar.value || scr_viewsize.value<100)
722 Sbar_DrawPic (0, 0, sb_sbar);
723
724 // armor
725 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
726 {
727 Sbar_DrawNum (24, 0, 666, 3, 1);
728 Sbar_DrawPic (0, 0, draw_disc);
729 }
730 else
731 {
732 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
733 , cl.stats[STAT_ARMOR] <= 25);
734 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
735 Sbar_DrawPic (0, 0, sb_armor[2]);
736 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
737 Sbar_DrawPic (0, 0, sb_armor[1]);
738 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
739 Sbar_DrawPic (0, 0, sb_armor[0]);
740 }
741
742 // face
743 Sbar_DrawFace ();
744
745 // health
746 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
747 , cl.stats[STAT_HEALTH] <= 25);
748
749 // ammo icon
750 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
751 Sbar_DrawPic (224, 0, sb_ammo[0]);
752 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
753 Sbar_DrawPic (224, 0, sb_ammo[1]);
754 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
755 Sbar_DrawPic (224, 0, sb_ammo[2]);
756 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
757 Sbar_DrawPic (224, 0, sb_ammo[3]);
758
759 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
760 , cl.stats[STAT_AMMO] <= 10);
761 }
762
763 /*
764 ===============
765 Sbar_Draw
766 ===============
767 */
Sbar_Draw(void)768 void Sbar_Draw (void)
769 {
770 qboolean headsup;
771 char st[512];
772
773 headsup = !(cl_sbar.value || scr_viewsize.value<100);
774 if ((sb_updates >= vid.numpages) && !headsup)
775 return;
776
777 if (scr_con_current == vid.height)
778 return; // console is full screen
779
780 scr_copyeverything = 1;
781 // scr_fullupdate = 0;
782
783 sb_updates++;
784
785 // top line
786 if (sb_lines > 24)
787 {
788 if (!cl.spectator || autocam == CAM_TRACK)
789 Sbar_DrawInventory ();
790 if (!headsup || vid.width<512)
791 Sbar_DrawFrags ();
792 }
793
794 // main area
795 if (sb_lines > 0)
796 {
797 if (cl.spectator) {
798 if (autocam != CAM_TRACK) {
799 Sbar_DrawPic (0, 0, sb_scorebar);
800 Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
801 Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
802 } else {
803 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
804 Sbar_SoloScoreboard ();
805 else
806 Sbar_DrawNormal ();
807
808 // Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
809 sprintf(st, "Tracking %-.13s, [JUMP] for next",
810 cl.players[spec_track].name);
811 Sbar_DrawString(0, -8, st);
812 }
813 } else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
814 Sbar_SoloScoreboard ();
815 else
816 Sbar_DrawNormal ();
817 }
818
819 // main screen deathmatch rankings
820 // if we're dead show team scores in team games
821 if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
822 if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
823 !sb_showscores)
824 Sbar_TeamOverlay();
825 else
826 Sbar_DeathmatchOverlay (0);
827 else if (sb_showscores)
828 Sbar_DeathmatchOverlay (0);
829 else if (sb_showteamscores)
830 Sbar_TeamOverlay();
831
832 #ifdef GLQUAKE
833 if (sb_showscores || sb_showteamscores ||
834 cl.stats[STAT_HEALTH] <= 0)
835 sb_updates = 0;
836 // clear unused areas in gl
837 #if 0
838 {
839 int x = (vid.width - 320)>>1;
840
841 // left
842 if (x > 0) {
843 Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
844 Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
845 }
846 }
847 #endif
848 if (vid.width > 320 && !headsup)
849 Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
850 #endif
851
852 if (sb_lines > 0)
853 Sbar_MiniDeathmatchOverlay ();
854 }
855
856 //=============================================================================
857
858 /*
859 ==================
860 Sbar_IntermissionNumber
861
862 ==================
863 */
Sbar_IntermissionNumber(int x,int y,int num,int digits,int color)864 void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
865 {
866 char str[12];
867 char *ptr;
868 int l, frame;
869
870 l = Sbar_itoa (num, str);
871 ptr = str;
872 if (l > digits)
873 ptr += (l-digits);
874 if (l < digits)
875 x += (digits-l)*24;
876
877 while (*ptr)
878 {
879 if (*ptr == '-')
880 frame = STAT_MINUS;
881 else
882 frame = *ptr -'0';
883
884 Draw_TransPic (x,y,sb_nums[color][frame]);
885 x += 24;
886 ptr++;
887 }
888 }
889
890 /*
891 ==================
892 Sbar_TeamOverlay
893
894 team frags
895 added by Zoid
896 ==================
897 */
Sbar_TeamOverlay(void)898 void Sbar_TeamOverlay (void)
899 {
900 qpic_t *pic;
901 int i, k, l;
902 int x, y;
903 char num[12];
904 int teamplay;
905 char team[5];
906 team_t *tm;
907 int plow, phigh, pavg;
908
909 // request new ping times every two second
910 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
911
912 if (!teamplay) {
913 Sbar_DeathmatchOverlay(0);
914 return;
915 }
916
917 scr_copyeverything = 1;
918 scr_fullupdate = 0;
919
920 pic = Draw_CachePic ("gfx/ranking.lmp");
921 Draw_Pic (160-pic->width/2, 0, pic);
922
923 y = 24;
924 x = 36;
925 Draw_String(x, y, "low/avg/high team total players");
926 y += 8;
927 // Draw_String(x, y, "------------ ---- ----- -------");
928 Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
929 y += 8;
930
931 // sort the teams
932 Sbar_SortTeams();
933
934 // draw the text
935 l = scoreboardlines;
936
937 for (i=0 ; i < scoreboardteams && y <= (int) (vid.height-10) ; i++)
938 {
939 k = teamsort[i];
940 tm = teams + k;
941
942 // draw pings
943 plow = tm->plow;
944 if (plow < 0 || plow > 999)
945 plow = 999;
946 phigh = tm->phigh;
947 if (phigh < 0 || phigh > 999)
948 phigh = 999;
949 if (!tm->players)
950 pavg = 999;
951 else
952 pavg = tm->ptotal / tm->players;
953 if (pavg < 0 || pavg > 999)
954 pavg = 999;
955
956 sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
957 Draw_String ( x, y, num);
958
959 // draw team
960 team[4] = 0;
961 strncpy (team, tm->team, 4);
962 Draw_String (x + 104, y, team);
963
964 // draw total
965 sprintf (num, "%5i", tm->frags);
966 Draw_String (x + 104 + 40, y, num);
967
968 // draw players
969 sprintf (num, "%5i", tm->players);
970 Draw_String (x + 104 + 88, y, num);
971
972 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
973 "team"), tm->team, 16)) {
974 Draw_Character ( x + 104 - 8, y, 16);
975 Draw_Character ( x + 104 + 32, y, 17);
976 }
977
978 y += 8;
979 }
980 y += 8;
981 Sbar_DeathmatchOverlay(y);
982 }
983
984 /*
985 ==================
986 Sbar_DeathmatchOverlay
987
988 ping time frags name
989 ==================
990 */
Sbar_DeathmatchOverlay(int start)991 void Sbar_DeathmatchOverlay (int start)
992 {
993 qpic_t *pic;
994 int i, k, l;
995 int top, bottom;
996 int x, y, f;
997 char num[12];
998 player_info_t *s;
999 int total;
1000 int minutes;
1001 int p;
1002 int teamplay;
1003 char team[5];
1004 int skip = 10;
1005
1006 if (largegame)
1007 skip = 8;
1008
1009 // request new ping times every two second
1010 if (realtime - cl.last_ping_request > 2)
1011 {
1012 cl.last_ping_request = realtime;
1013 MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
1014 SZ_Print (&cls.netchan.message, "pings");
1015 }
1016
1017 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
1018
1019 scr_copyeverything = 1;
1020 scr_fullupdate = 0;
1021
1022 if (!start) {
1023 pic = Draw_CachePic ("gfx/ranking.lmp");
1024 Draw_Pic (160-pic->width/2, 0, pic);
1025 }
1026
1027 // scores
1028 Sbar_SortFrags (true);
1029
1030 // draw the text
1031 l = scoreboardlines;
1032
1033 if (start)
1034 y = start;
1035 else
1036 y = 24;
1037 if (teamplay)
1038 {
1039 x = 4;
1040 // 0 40 64 104 152 192
1041 Draw_String ( x , y, "ping pl time frags team name");
1042 y += 8;
1043 // Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
1044 Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
1045 y += 8;
1046 }
1047 else
1048 {
1049 x = 16;
1050 // 0 40 64 104 152
1051 Draw_String ( x , y, "ping pl time frags name");
1052 y += 8;
1053 // Draw_String ( x , y, "---- -- ---- ----- ----------------");
1054 Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
1055 y += 8;
1056 }
1057
1058 for (i=0 ; i<l && y <= (int) (vid.height-10) ; i++)
1059 {
1060 k = fragsort[i];
1061 s = &cl.players[k];
1062 if (!s->name[0])
1063 continue;
1064
1065 // draw ping
1066 p = s->ping;
1067 if (p < 0 || p > 999)
1068 p = 999;
1069 sprintf (num, "%4i", p);
1070 Draw_String ( x, y, num);
1071
1072 // draw pl
1073 p = s->pl;
1074 sprintf (num, "%3i", p);
1075 if (p > 25)
1076 Draw_Alt_String ( x+32, y, num);
1077 else
1078 Draw_String ( x+32, y, num);
1079
1080 if (s->spectator)
1081 {
1082 Draw_String (x+40, y, "(spectator)");
1083 // draw name
1084 if (teamplay)
1085 Draw_String (x+152+40, y, s->name);
1086 else
1087 Draw_String (x+152, y, s->name);
1088 y += skip;
1089 continue;
1090 }
1091
1092
1093 // draw time
1094 if (cl.intermission)
1095 total = cl.completed_time - s->entertime;
1096 else
1097 total = realtime - s->entertime;
1098 minutes = (int)total/60;
1099 sprintf (num, "%4i", minutes);
1100 Draw_String ( x+64 , y, num);
1101
1102 // draw background
1103 top = s->topcolor;
1104 bottom = s->bottomcolor;
1105 top = Sbar_ColorForMap (top);
1106 bottom = Sbar_ColorForMap (bottom);
1107
1108 if (largegame)
1109 Draw_Fill ( x+104, y+1, 40, 3, top);
1110 else
1111 Draw_Fill ( x+104, y, 40, 4, top);
1112 Draw_Fill ( x+104, y+4, 40, 4, bottom);
1113
1114 // draw number
1115 f = s->frags;
1116 sprintf (num, "%3i",f);
1117
1118 Draw_Character ( x+112 , y, num[0]);
1119 Draw_Character ( x+120 , y, num[1]);
1120 Draw_Character ( x+128 , y, num[2]);
1121
1122 if (k == cl.playernum)
1123 {
1124 Draw_Character ( x + 104, y, 16);
1125 Draw_Character ( x + 136, y, 17);
1126 }
1127
1128 // team
1129 if (teamplay)
1130 {
1131 team[4] = 0;
1132 strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
1133 Draw_String (x+152, y, team);
1134 }
1135
1136 // draw name
1137 if (teamplay)
1138 Draw_String (x+152+40, y, s->name);
1139 else
1140 Draw_String (x+152, y, s->name);
1141
1142 y += skip;
1143 }
1144
1145 if (y >= (int) (vid.height-10)) // we ran over the screen size, squish
1146 largegame = true;
1147 }
1148
1149 /*
1150 ==================
1151 Sbar_MiniDeathmatchOverlay
1152
1153 frags name
1154 frags team name
1155 displayed to right of status bar if there's room
1156 ==================
1157 */
Sbar_MiniDeathmatchOverlay(void)1158 void Sbar_MiniDeathmatchOverlay (void)
1159 {
1160 int i, k;
1161 int top, bottom;
1162 int x, y, f;
1163 char num[12];
1164 player_info_t *s;
1165 int teamplay;
1166 char team[5];
1167 int numlines;
1168 char name[16+1];
1169 team_t *tm;
1170
1171 if (vid.width < 512 || !sb_lines)
1172 return; // not enuff room
1173
1174 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
1175
1176 scr_copyeverything = 1;
1177 scr_fullupdate = 0;
1178
1179 // scores
1180 Sbar_SortFrags (false);
1181 if (vid.width >= 640)
1182 Sbar_SortTeams();
1183
1184 if (!scoreboardlines)
1185 return; // no one there?
1186
1187 // draw the text
1188 y = vid.height - sb_lines - 1;
1189 numlines = sb_lines/8;
1190 if (numlines < 3)
1191 return; // not enough room
1192
1193 // find us
1194 for (i=0 ; i < scoreboardlines; i++)
1195 if (fragsort[i] == cl.playernum)
1196 break;
1197
1198 if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
1199 i = 0;
1200 else // figure out start
1201 i = i - numlines/2;
1202
1203 if (i > scoreboardlines - numlines)
1204 i = scoreboardlines - numlines;
1205 if (i < 0)
1206 i = 0;
1207
1208 x = 324;
1209
1210 for (/* */ ; i < scoreboardlines && y < (int) (vid.height - 8 + 1); i++)
1211 {
1212 k = fragsort[i];
1213 s = &cl.players[k];
1214 if (!s->name[0])
1215 continue;
1216
1217 // draw ping
1218 top = s->topcolor;
1219 bottom = s->bottomcolor;
1220 top = Sbar_ColorForMap (top);
1221 bottom = Sbar_ColorForMap (bottom);
1222
1223 Draw_Fill ( x, y+1, 40, 3, top);
1224 Draw_Fill ( x, y+4, 40, 4, bottom);
1225
1226 // draw number
1227 f = s->frags;
1228 sprintf (num, "%3i",f);
1229
1230 Draw_Character ( x+8 , y, num[0]);
1231 Draw_Character ( x+16, y, num[1]);
1232 Draw_Character ( x+24, y, num[2]);
1233
1234 if (k == cl.playernum)
1235 {
1236 Draw_Character ( x, y, 16);
1237 Draw_Character ( x + 32, y, 17);
1238 }
1239
1240 // team
1241 if (teamplay)
1242 {
1243 team[4] = 0;
1244 strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
1245 Draw_String (x+48, y, team);
1246 }
1247
1248 // draw name
1249 name[16] = 0;
1250 strncpy(name, s->name, 16);
1251 if (teamplay)
1252 Draw_String (x+48+40, y, name);
1253 else
1254 Draw_String (x+48, y, name);
1255 y += 8;
1256 }
1257
1258 // draw teams if room
1259 if (vid.width < 640 || !teamplay)
1260 return;
1261
1262 // draw seperator
1263 x += 208;
1264 for (y = vid.height - sb_lines; y < (int) (vid.height - 6); y += 2)
1265 Draw_Character(x, y, 14);
1266
1267 x += 16;
1268
1269 y = vid.height - sb_lines;
1270 for (i=0 ; i < scoreboardteams && y <= (int) vid.height; i++)
1271 {
1272 k = teamsort[i];
1273 tm = teams + k;
1274
1275 // draw pings
1276 team[4] = 0;
1277 strncpy (team, tm->team, 4);
1278 Draw_String (x, y, team);
1279
1280 // draw total
1281 sprintf (num, "%5i", tm->frags);
1282 Draw_String (x + 40, y, num);
1283
1284 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
1285 "team"), tm->team, 16)) {
1286 Draw_Character ( x - 8, y, 16);
1287 Draw_Character ( x + 32, y, 17);
1288 }
1289
1290 y += 8;
1291 }
1292
1293 }
1294
1295
1296 /*
1297 ==================
1298 Sbar_IntermissionOverlay
1299
1300 ==================
1301 */
Sbar_IntermissionOverlay(void)1302 void Sbar_IntermissionOverlay (void)
1303 {
1304 scr_copyeverything = 1;
1305 scr_fullupdate = 0;
1306
1307 if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 && !sb_showscores)
1308 Sbar_TeamOverlay ();
1309 else
1310 Sbar_DeathmatchOverlay (0);
1311 }
1312
1313
1314 /*
1315 ==================
1316 Sbar_FinaleOverlay
1317
1318 ==================
1319 */
Sbar_FinaleOverlay(void)1320 void Sbar_FinaleOverlay (void)
1321 {
1322 qpic_t *pic;
1323
1324 scr_copyeverything = 1;
1325
1326 pic = Draw_CachePic ("gfx/finale.lmp");
1327 Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
1328 }
1329
1330
1331