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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_instructions.cpp
26  *
27  * Many GPUs lack native instructions for certain expression operations, and
28  * must replace them with some other expression tree.  This pass lowers some
29  * of the most common cases, allowing the lowering code to be implemented once
30  * rather than in each driver backend.
31  *
32  * Currently supported transformations:
33  * - SUB_TO_ADD_NEG
34  * - DIV_TO_MUL_RCP
35  * - EXP_TO_EXP2
36  * - POW_TO_EXP2
37  * - LOG_TO_LOG2
38  * - MOD_TO_FRACT
39  *
40  * SUB_TO_ADD_NEG:
41  * ---------------
42  * Breaks an ir_binop_sub expression down to add(op0, neg(op1))
43  *
44  * This simplifies expression reassociation, and for many backends
45  * there is no subtract operation separate from adding the negation.
46  * For backends with native subtract operations, they will probably
47  * want to recognize add(op0, neg(op1)) or the other way around to
48  * produce a subtract anyway.
49  *
50  * DIV_TO_MUL_RCP:
51  * ---------------
52  * Breaks an ir_unop_div expression down to op0 * (rcp(op1)).
53  *
54  * Many GPUs don't have a divide instruction (945 and 965 included),
55  * but they do have an RCP instruction to compute an approximate
56  * reciprocal.  By breaking the operation down, constant reciprocals
57  * can get constant folded.
58  *
59  * EXP_TO_EXP2 and LOG_TO_LOG2:
60  * ----------------------------
61  * Many GPUs don't have a base e log or exponent instruction, but they
62  * do have base 2 versions, so this pass converts exp and log to exp2
63  * and log2 operations.
64  *
65  * POW_TO_EXP2:
66  * -----------
67  * Many older GPUs don't have an x**y instruction.  For these GPUs, convert
68  * x**y to 2**(y * log2(x)).
69  *
70  * MOD_TO_FRACT:
71  * -------------
72  * Breaks an ir_unop_mod expression down to (op1 * fract(op0 / op1))
73  *
74  * Many GPUs don't have a MOD instruction (945 and 965 included), and
75  * if we have to break it down like this anyway, it gives an
76  * opportunity to do things like constant fold the (1.0 / op1) easily.
77  */
78 
79 #include "main/core.h" /* for M_LOG2E */
80 #include "glsl_types.h"
81 #include "ir.h"
82 #include "ir_optimization.h"
83 
84 class lower_instructions_visitor : public ir_hierarchical_visitor {
85 public:
lower_instructions_visitor(unsigned lower)86    lower_instructions_visitor(unsigned lower)
87       : progress(false), lower(lower) { }
88 
89    ir_visitor_status visit_leave(ir_expression *);
90 
91    bool progress;
92 
93 private:
94    unsigned lower; /** Bitfield of which operations to lower */
95 
96    void sub_to_add_neg(ir_expression *);
97    void div_to_mul_rcp(ir_expression *);
98    void mod_to_fract(ir_expression *);
99    void exp_to_exp2(ir_expression *);
100    void pow_to_exp2(ir_expression *);
101    void log_to_log2(ir_expression *);
102 };
103 
104 /**
105  * Determine if a particular type of lowering should occur
106  */
107 #define lowering(x) (this->lower & x)
108 
109 bool
lower_instructions(exec_list * instructions,unsigned what_to_lower)110 lower_instructions(exec_list *instructions, unsigned what_to_lower)
111 {
112    lower_instructions_visitor v(what_to_lower);
113 
114    visit_list_elements(&v, instructions);
115    return v.progress;
116 }
117 
118 void
sub_to_add_neg(ir_expression * ir)119 lower_instructions_visitor::sub_to_add_neg(ir_expression *ir)
120 {
121    ir->operation = ir_binop_add;
122    ir->operands[1] = new(ir) ir_expression(ir_unop_neg, ir->operands[1]->type,
123 					   ir->operands[1], NULL);
124    this->progress = true;
125 }
126 
127 void
div_to_mul_rcp(ir_expression * ir)128 lower_instructions_visitor::div_to_mul_rcp(ir_expression *ir)
129 {
130    if (!ir->operands[1]->type->is_integer()) {
131       /* New expression for the 1.0 / op1 */
132       ir_rvalue *expr;
133       expr = new(ir) ir_expression(ir_unop_rcp,
134 				   ir->operands[1]->type,
135 				   ir->operands[1],
136 				   NULL);
137 
138       /* op0 / op1 -> op0 * (1.0 / op1) */
139       ir->operation = ir_binop_mul;
140       ir->operands[1] = expr;
141    } else {
142       /* Be careful with integer division -- we need to do it as a
143        * float and re-truncate, since rcp(n > 1) of an integer would
144        * just be 0.
145        */
146       ir_rvalue *op0, *op1;
147       const struct glsl_type *vec_type;
148 
149       vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
150 					 ir->operands[1]->type->vector_elements,
151 					 ir->operands[1]->type->matrix_columns);
152 
153       if (ir->operands[1]->type->base_type == GLSL_TYPE_INT)
154 	 op1 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[1], NULL);
155       else
156 	 op1 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[1], NULL);
157 
158       op1 = new(ir) ir_expression(ir_unop_rcp, op1->type, op1, NULL);
159 
160       vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
161 					 ir->operands[0]->type->vector_elements,
162 					 ir->operands[0]->type->matrix_columns);
163 
164       if (ir->operands[0]->type->base_type == GLSL_TYPE_INT)
165 	 op0 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[0], NULL);
166       else
167 	 op0 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[0], NULL);
168 
169       op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1);
170 
171       ir->operation = ir_unop_f2i;
172       ir->operands[0] = op0;
173       ir->operands[1] = NULL;
174    }
175 
176    this->progress = true;
177 }
178 
179 void
exp_to_exp2(ir_expression * ir)180 lower_instructions_visitor::exp_to_exp2(ir_expression *ir)
181 {
182    ir_constant *log2_e = new(ir) ir_constant(float(M_LOG2E));
183 
184    ir->operation = ir_unop_exp2;
185    ir->operands[0] = new(ir) ir_expression(ir_binop_mul, ir->operands[0]->type,
186 					   ir->operands[0], log2_e);
187    this->progress = true;
188 }
189 
190 void
pow_to_exp2(ir_expression * ir)191 lower_instructions_visitor::pow_to_exp2(ir_expression *ir)
192 {
193    ir_expression *const log2_x =
194       new(ir) ir_expression(ir_unop_log2, ir->operands[0]->type,
195 			    ir->operands[0]);
196 
197    ir->operation = ir_unop_exp2;
198    ir->operands[0] = new(ir) ir_expression(ir_binop_mul, ir->operands[1]->type,
199 					   ir->operands[1], log2_x);
200    ir->operands[1] = NULL;
201    this->progress = true;
202 }
203 
204 void
log_to_log2(ir_expression * ir)205 lower_instructions_visitor::log_to_log2(ir_expression *ir)
206 {
207    ir->operation = ir_binop_mul;
208    ir->operands[0] = new(ir) ir_expression(ir_unop_log2, ir->operands[0]->type,
209 					   ir->operands[0], NULL);
210    ir->operands[1] = new(ir) ir_constant(float(1.0 / M_LOG2E));
211    this->progress = true;
212 }
213 
214 void
mod_to_fract(ir_expression * ir)215 lower_instructions_visitor::mod_to_fract(ir_expression *ir)
216 {
217    ir_variable *temp = new(ir) ir_variable(ir->operands[1]->type, "mod_b",
218 					   ir_var_temporary);
219    this->base_ir->insert_before(temp);
220 
221    ir_assignment *const assign =
222       new(ir) ir_assignment(new(ir) ir_dereference_variable(temp),
223 			    ir->operands[1], NULL);
224 
225    this->base_ir->insert_before(assign);
226 
227    ir_expression *const div_expr =
228       new(ir) ir_expression(ir_binop_div, ir->operands[0]->type,
229 			    ir->operands[0],
230 			    new(ir) ir_dereference_variable(temp));
231 
232    /* Don't generate new IR that would need to be lowered in an additional
233     * pass.
234     */
235    if (lowering(DIV_TO_MUL_RCP))
236       div_to_mul_rcp(div_expr);
237 
238    ir_rvalue *expr = new(ir) ir_expression(ir_unop_fract,
239 					   ir->operands[0]->type,
240 					   div_expr,
241 					   NULL);
242 
243    ir->operation = ir_binop_mul;
244    ir->operands[0] = new(ir) ir_dereference_variable(temp);
245    ir->operands[1] = expr;
246    this->progress = true;
247 }
248 
249 ir_visitor_status
visit_leave(ir_expression * ir)250 lower_instructions_visitor::visit_leave(ir_expression *ir)
251 {
252    switch (ir->operation) {
253    case ir_binop_sub:
254       if (lowering(SUB_TO_ADD_NEG))
255 	 sub_to_add_neg(ir);
256       break;
257 
258    case ir_binop_div:
259       if (lowering(DIV_TO_MUL_RCP))
260 	 div_to_mul_rcp(ir);
261       break;
262 
263    case ir_unop_exp:
264       if (lowering(EXP_TO_EXP2))
265 	 exp_to_exp2(ir);
266       break;
267 
268    case ir_unop_log:
269       if (lowering(LOG_TO_LOG2))
270 	 log_to_log2(ir);
271       break;
272 
273    case ir_binop_mod:
274       if (lowering(MOD_TO_FRACT))
275 	 mod_to_fract(ir);
276       break;
277 
278    case ir_binop_pow:
279       if (lowering(POW_TO_EXP2))
280 	 pow_to_exp2(ir);
281       break;
282 
283    default:
284       return visit_continue;
285    }
286 
287    return visit_continue;
288 }
289