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1 /*
2  Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
3 
4  This library is free software; you can redistribute it and/or
5  modify it under the terms of the GNU Library General Public
6  License as published by the Free Software Foundation; either
7  version 2 of the License, or (at your option) any later version.
8 
9  This library is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  Library General Public License for more details.
13 
14  You should have received a copy of the GNU Library General Public License
15  along with this library; see the file COPYING.LIB.  If not, write to
16  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  Boston, MA 02110-1301, USA.
18  */
19 
20 #ifndef TextureMapper_h
21 #define TextureMapper_h
22 
23 #if USE(ACCELERATED_COMPOSITING)
24 #if (defined(QT_OPENGL_LIB))
25     #if defined(QT_OPENGL_ES_2) && !defined(TEXMAP_OPENGL_ES_2)
26         #define TEXMAP_OPENGL_ES_2
27     #endif
28 #endif
29 
30 #include "GraphicsContext.h"
31 #include "IntRect.h"
32 #include "IntSize.h"
33 #include "TransformationMatrix.h"
34 #include <wtf/UnusedParam.h>
35 
36 /*
37     TextureMapper is a mechanism that enables hardware acceleration of CSS animations (accelerated compositing) without
38     a need for a platform specific scene-graph library like CoreAnimations or QGraphicsView.
39 */
40 
41 namespace WebCore {
42 
43 class TextureMapper;
44 
45 // A 2D texture that can be the target of software or GL rendering.
46 class BitmapTexture  : public RefCounted<BitmapTexture> {
47 public:
BitmapTexture()48     BitmapTexture() : m_lockCount(0) {}
~BitmapTexture()49     virtual ~BitmapTexture() { }
50 
allowOfflineTextureUpload()51     virtual bool allowOfflineTextureUpload() const { return false; }
52     virtual void destroy() = 0;
53     virtual IntSize size() const = 0;
54     virtual bool isValid() const = 0;
55     virtual void reset(const IntSize& size, bool opaque = false)
56     {
57         m_isOpaque = opaque;
58         m_contentSize = size;
59     }
60 
pack()61     virtual void pack() { }
unpack()62     virtual void unpack() { }
isPacked()63     virtual bool isPacked() const { return false; }
64 
65     virtual PlatformGraphicsContext* beginPaint(const IntRect& dirtyRect) = 0;
66     virtual void endPaint() = 0;
beginPaintMedia()67     virtual PlatformGraphicsContext* beginPaintMedia()
68     {
69         return beginPaint(IntRect(0, 0, size().width(), size().height()));
70     }
71     virtual void setContentsToImage(Image*) = 0;
save(const String &)72     virtual bool save(const String&) { return false; }
73 
lock()74     inline void lock() { ++m_lockCount; }
unlock()75     inline void unlock() { --m_lockCount; }
isLocked()76     inline bool isLocked() { return m_lockCount; }
contentSize()77     inline IntSize contentSize() const { return m_contentSize; }
setOffset(const IntPoint & o)78     inline void setOffset(const IntPoint& o) { m_offset = o; }
offset()79     inline IntPoint offset() const { return m_offset; }
80 
81 protected:
82 
83 private:
84     int m_lockCount;
85     IntSize m_contentSize;
86     bool m_isOpaque;
87     IntPoint m_offset;
88 };
89 
90 // A "context" class used to encapsulate accelerated texture mapping functions: i.e. drawing a texture
91 // onto the screen or into another texture with a specified transform, opacity and mask.
92 class TextureMapper {
93     friend class BitmapTexture;
94 
95 public:
96     static PassOwnPtr<TextureMapper> create(GraphicsContext* graphicsContext = 0);
~TextureMapper()97     virtual ~TextureMapper() { }
98 
99     virtual void drawTexture(const BitmapTexture& texture, const IntRect& target, const TransformationMatrix& matrix = TransformationMatrix(), float opacity = 1.0f, const BitmapTexture* maskTexture = 0) = 0;
100 
101     // makes a surface the target for the following drawTexture calls.
102     virtual void bindSurface(BitmapTexture* surface) = 0;
paintToTarget(const BitmapTexture & texture,const IntSize &,const TransformationMatrix & matrix,float opacity,const IntRect & visibleRect)103     virtual void paintToTarget(const BitmapTexture& texture, const IntSize&, const TransformationMatrix& matrix, float opacity, const IntRect& visibleRect)
104     {
105         UNUSED_PARAM(visibleRect);
106         drawTexture(texture, IntRect(0, 0, texture.contentSize().width(), texture.contentSize().height()), matrix, opacity, 0);
107     }
108 
setGraphicsContext(GraphicsContext *)109     virtual void setGraphicsContext(GraphicsContext*) { }
110     virtual void setClip(const IntRect&) = 0;
111     virtual bool allowSurfaceForRoot() const = 0;
112     virtual PassRefPtr<BitmapTexture> createTexture() = 0;
113 
setImageInterpolationQuality(InterpolationQuality quality)114     void setImageInterpolationQuality(InterpolationQuality quality) { m_interpolationQuality = quality; }
setTextDrawingMode(TextDrawingModeFlags mode)115     void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mode; }
116 
imageInterpolationQuality()117     InterpolationQuality imageInterpolationQuality() const { return m_interpolationQuality; }
textDrawingMode()118     TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; }
119 
120     void setViewportSize(const IntSize&);
121 
122 protected:
TextureMapper()123     TextureMapper()
124         : m_interpolationQuality(InterpolationDefault)
125         , m_textDrawingMode(TextModeFill)
126     {}
127 
128 private:
129     InterpolationQuality m_interpolationQuality;
130     TextDrawingModeFlags m_textDrawingMode;
131 };
132 
133 };
134 
135 #endif
136 
137 #endif
138