Searched refs:progress (Results 1 – 2 of 2) sorted by relevance
59 progress(0), in ScreenRecoveryUI()159 float p = progressScopeStart + progress * progressScopeSize; in draw_progress_locked()295 if (p > progress) { in progress_loop()296 progress = p; in progress_loop()432 progress = 0; in SetProgressType()444 progress = 0; in ShowProgress()454 if (progressBarType == DETERMINATE && fraction > progress) { in SetProgress()458 if ((int) (progress * scale) != (int) (fraction * scale)) { in SetProgress()459 progress = fraction; in SetProgress()
71 float progressScopeStart, progressScopeSize, progress; variable