Searched refs:self (Results 1 – 2 of 2) sorted by relevance
44 static RecoveryUI* self = NULL; variable51 self = this; in RecoveryUI()77 self->rel_sum += ev.value; in input_callback()78 if (self->rel_sum > 3) { in input_callback()79 self->process_key(KEY_DOWN, 1); // press down key in input_callback()80 self->process_key(KEY_DOWN, 0); // and release it in input_callback()81 self->rel_sum = 0; in input_callback()82 } else if (self->rel_sum < -3) { in input_callback()83 self->process_key(KEY_UP, 1); // press up key in input_callback()84 self->process_key(KEY_UP, 0); // and release it in input_callback()[all …]
43 static ScreenRecoveryUI* self = NULL; variable86 self = this; in ScreenRecoveryUI()263 self->progress_loop(); in progress_thread()