Searched refs:surface (Results 1 – 5 of 5) sorted by relevance
/bootable/recovery/minui/ |
D | resources.c | 48 GGLSurface* surface = NULL; in res_create_surface() local 112 surface = malloc(sizeof(GGLSurface) + pixelSize); in res_create_surface() 113 if (surface == NULL) { in res_create_surface() 117 unsigned char* pData = (unsigned char*) (surface + 1); in res_create_surface() 118 surface->version = sizeof(GGLSurface); in res_create_surface() 119 surface->width = width; in res_create_surface() 120 surface->height = height; in res_create_surface() 121 surface->stride = width; /* Yes, pixels, not bytes */ in res_create_surface() 122 surface->data = pData; in res_create_surface() 123 surface->format = (channels == 3) ? in res_create_surface() [all …]
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D | minui.h | 46 unsigned int gr_get_width(gr_surface surface); 47 unsigned int gr_get_height(gr_surface surface); 76 void res_free_surface(gr_surface surface);
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D | graphics.c | 288 unsigned int gr_get_width(gr_surface surface) { in gr_get_width() argument 289 if (surface == NULL) { in gr_get_width() 292 return ((GGLSurface*) surface)->width; in gr_get_width() 295 unsigned int gr_get_height(gr_surface surface) { in gr_get_height() argument 296 if (surface == NULL) { in gr_get_height() 299 return ((GGLSurface*) surface)->height; in gr_get_height()
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/bootable/recovery/ |
D | screen_ui.cpp | 96 gr_surface surface = installationOverlay[frame]; in draw_install_overlay_locked() local 97 int iconWidth = gr_get_width(surface); in draw_install_overlay_locked() 98 int iconHeight = gr_get_height(surface); in draw_install_overlay_locked() 99 gr_blit(surface, 0, 0, iconWidth, iconHeight, in draw_install_overlay_locked() 112 gr_surface surface = backgroundIcon[icon]; in draw_background_locked() local 115 int iconWidth = gr_get_width(surface); in draw_background_locked() 116 int iconHeight = gr_get_height(surface); in draw_background_locked() 126 gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY); in draw_background_locked() 312 void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) { in LoadBitmap() argument 313 int result = res_create_surface(filename, surface); in LoadBitmap() [all …]
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D | screen_ui.h | 110 void LoadBitmap(const char* filename, gr_surface* surface); 111 void LoadLocalizedBitmap(const char* filename, gr_surface* surface);
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