Searched refs:GL_CLAMP_TO_EDGE (Results 1 – 11 of 11) sorted by relevance
85 GLES20.GL_CLAMP_TO_EDGE); in initTexParams()87 GLES20.GL_CLAMP_TO_EDGE); in initTexParams()
112 GL_CLAMP_TO_EDGE); in onSurfaceCreated()114 GL_CLAMP_TO_EDGE); in onSurfaceCreated()
84 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()86 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
272 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()274 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
195 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated()197 GLES20.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
91 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()93 GL10.GL_CLAMP_TO_EDGE); in onSurfaceCreated()
94 GL10.GL_CLAMP_TO_EDGE); in initialize()96 GL10.GL_CLAMP_TO_EDGE); in initialize()
641 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in s_glBindTexture()643 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in s_glBindTexture()779 return param == GL_CLAMP_TO_EDGE; in isValidTextureExternalParam()
1029 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in s_glBindTexture()1031 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in s_glBindTexture()1100 return param == GL_CLAMP_TO_EDGE; in isValidTextureExternalParam()
375 #define GL_CLAMP_TO_EDGE 0x812F macro
486 #define GL_CLAMP_TO_EDGE 0x812F macro