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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 6 of 6) sorted by relevance

/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro