Searched refs:GL_LINEAR (Results 1 – 14 of 14) sorted by relevance
81 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in initTexParams()83 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in initTexParams()
109 GL_LINEAR); in onSurfaceCreated()
141 GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); in generateCubeMap()143 GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); in generateCubeMap()
81 GL10.GL_LINEAR); in onSurfaceCreated()
131 GLES20.GL_LINEAR); in onSurfaceCreated()
186 GL10.GL_LINEAR); in createTargetTexture()
269 GL10.GL_LINEAR); in onSurfaceCreated()
129 GLES20.GL_LINEAR); in onSurfaceCreated()
192 GLES20.GL_LINEAR); in onSurfaceCreated()
88 GL10.GL_LINEAR); in onSurfaceCreated()
639 GL_TEXTURE_MIN_FILTER, GL_LINEAR); in s_glBindTexture()775 return param == GL_NEAREST || param == GL_LINEAR; in isValidTextureExternalParam()
1027 GL_TEXTURE_MIN_FILTER, GL_LINEAR); in s_glBindTexture()1096 return param == GL_NEAREST || param == GL_LINEAR; in isValidTextureExternalParam()
308 #define GL_LINEAR 0x2601 macro
428 #define GL_LINEAR 0x2601 macro