Home
last modified time | relevance | path

Searched refs:GL_NO_ERROR (Results 1 – 15 of 15) sorted by relevance

/development/tools/emulator/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h53 #define GL_NO_ERROR 0 macro
DGLClientState.cpp250 return GL_NO_ERROR; in setActiveTextureUnit()
335 return GL_NO_ERROR; in bindTexture()
DGLSharedGroup.cpp257 return GL_NO_ERROR; in subUpdateBufferData()
/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java74 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
/development/ndk/platforms/android-4/samples/san-angeles/jni/
Dapp-linux.c77 if (error != GL_NO_ERROR) in checkGLErrors()
Dapp-win32.c57 if (error != GL_NO_ERROR) in checkGLErrors()
/development/tools/emulator/opengl/system/GLESv1_enc/
DGLEncoder.cpp48 if(err != GL_NO_ERROR) { in s_glGetError()
49 ctx->setError(GL_NO_ERROR); in s_glGetError()
606 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()
622 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { in s_glBindTexture()
923 m_error = GL_NO_ERROR; in GLEncoder()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java206 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
DFrameBufferObjectActivity.java251 if (error != GL10.GL_NO_ERROR) { in checkGLError()
DCubeMapActivity.java385 if (error != GL10.GL_NO_ERROR) { in checkGLError()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java204 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java271 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
/development/tools/emulator/opengl/system/GLESv2_enc/
DGL2Encoder.cpp48 m_error = GL_NO_ERROR; in GL2Encoder()
125 if(err != GL_NO_ERROR) { in s_glGetError()
126 ctx->setError(GL_NO_ERROR); in s_glGetError()
1003 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()
1015 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); in s_glBindTexture()
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h157 #define GL_NO_ERROR 0 macro
/development/ndk/platforms/android-4/include/GLES/
Dgl.h165 #define GL_NO_ERROR 0 macro