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Searched refs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 – 5 of 5) sorted by relevance

/development/tools/emulator/opengl/shared/OpenglCodecCommon/
DglUtils.cpp94 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in glUtilsParamSize()
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/development/ndk/platforms/android-4/include/GLES/
Dgl.h282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/development/tools/emulator/opengl/system/GLESv1_enc/
DGLEncoder.cpp60 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()
/development/tools/emulator/opengl/system/GLESv2_enc/
DGL2Encoder.cpp538 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()