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Searched refs:colorBuffer (Results 1 – 6 of 6) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DGLVertex.java56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) { in put() argument
61 colorBuffer.put(0); in put()
62 colorBuffer.put(0); in put()
63 colorBuffer.put(0); in put()
64 colorBuffer.put(0); in put()
66 colorBuffer.put(color.red); in put()
67 colorBuffer.put(color.green); in put()
68 colorBuffer.put(color.blue); in put()
69 colorBuffer.put(color.alpha); in put()
/development/tools/emulator/opengl/system/renderControl_enc/
DrenderControl_entry.cpp24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
27 void rcFBPost(uint32_t colorBuffer);
29 void rcBindTexture(uint32_t colorBuffer);
30 void rcBindRenderbuffer(uint32_t colorBuffer);
133 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer) in rcSetWindowColorBuffer() argument
136 ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer); in rcSetWindowColorBuffer()
151 void rcFBPost(uint32_t colorBuffer) in rcFBPost() argument
154 ctx->rcFBPost(ctx, colorBuffer); in rcFBPost()
163 void rcBindTexture(uint32_t colorBuffer) in rcBindTexture() argument
166 ctx->rcBindTexture(ctx, colorBuffer); in rcBindTexture()
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DrenderControl.in16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
DrenderControl_enc.h40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer);
43 void rcFBPost_enc(void *self , uint32_t colorBuffer);
45 void rcBindTexture_enc(void *self , uint32_t colorBuffer);
46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer);
DREADME75 This function creates a colorBuffer object on the host which can be then
79 The function returns a handle to the colorBuffer object, with an initial
90 void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
93 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
95 previous target colorBuffer gets updated before switching to the new
96 colorBuffer.
102 void rcFBPost(uint32_t colorBuffer);
103 This function causes the content of the colorBuffer object to be
110 void rcBindTexture(uint32_t colorBuffer);
112 colorBuffer to the current binded texture object of the calling thread.
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DrenderControl_enc.cpp316 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) in rcSetWindowColorBuffer_enc() argument
329 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcSetWindowColorBuffer_enc()
372 void rcFBPost_enc(void *self , uint32_t colorBuffer) in rcFBPost_enc() argument
384 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcFBPost_enc()
402 void rcBindTexture_enc(void *self , uint32_t colorBuffer) in rcBindTexture_enc() argument
414 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcBindTexture_enc()
417 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer) in rcBindRenderbuffer_enc() argument
429 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcBindRenderbuffer_enc()