Searched refs:colorBuffer (Results 1 – 6 of 6) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLVertex.java | 56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) { in put() argument 61 colorBuffer.put(0); in put() 62 colorBuffer.put(0); in put() 63 colorBuffer.put(0); in put() 64 colorBuffer.put(0); in put() 66 colorBuffer.put(color.red); in put() 67 colorBuffer.put(color.green); in put() 68 colorBuffer.put(color.blue); in put() 69 colorBuffer.put(color.alpha); in put()
|
/development/tools/emulator/opengl/system/renderControl_enc/ |
D | renderControl_entry.cpp | 24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 27 void rcFBPost(uint32_t colorBuffer); 29 void rcBindTexture(uint32_t colorBuffer); 30 void rcBindRenderbuffer(uint32_t colorBuffer); 133 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer) in rcSetWindowColorBuffer() argument 136 ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer); in rcSetWindowColorBuffer() 151 void rcFBPost(uint32_t colorBuffer) in rcFBPost() argument 154 ctx->rcFBPost(ctx, colorBuffer); in rcFBPost() 163 void rcBindTexture(uint32_t colorBuffer) in rcBindTexture() argument 166 ctx->rcBindTexture(ctx, colorBuffer); in rcBindTexture() [all …]
|
D | renderControl.in | 16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer) 19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer) 21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer) 22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
|
D | renderControl_enc.h | 40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer); 43 void rcFBPost_enc(void *self , uint32_t colorBuffer); 45 void rcBindTexture_enc(void *self , uint32_t colorBuffer); 46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer);
|
D | README | 75 This function creates a colorBuffer object on the host which can be then 79 The function returns a handle to the colorBuffer object, with an initial 90 void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 93 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 95 previous target colorBuffer gets updated before switching to the new 96 colorBuffer. 102 void rcFBPost(uint32_t colorBuffer); 103 This function causes the content of the colorBuffer object to be 110 void rcBindTexture(uint32_t colorBuffer); 112 colorBuffer to the current binded texture object of the calling thread. [all …]
|
D | renderControl_enc.cpp | 316 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) in rcSetWindowColorBuffer_enc() argument 329 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcSetWindowColorBuffer_enc() 372 void rcFBPost_enc(void *self , uint32_t colorBuffer) in rcFBPost_enc() argument 384 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcFBPost_enc() 402 void rcBindTexture_enc(void *self , uint32_t colorBuffer) in rcBindTexture_enc() argument 414 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcBindTexture_enc() 417 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer) in rcBindRenderbuffer_enc() argument 429 memcpy(ptr, &colorBuffer, 4); ptr += 4; in rcBindRenderbuffer_enc()
|